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[Enhancement]添加成就事件的支持 #36
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成就事件暂未规划,可以在此对成就事件展开讨论,目前结构如下 基本事件类型 {
"player": {},
"message": "张三抵达下界",
"message_id": "",
"event_name": "BaseAdvancementEvent",
"post_type": "message",
"sub_type": "advancement",
"timestamp": 1724652585,
"server_type": "spigot",
"server_version": "1.20.1",
"server_name": "Server"
} Spigot 端类型 {
"player": {},
"message": "张三抵达下界", // 具体成就信息
"message_id": "",
"event_name": "PlayerAdvancementDoneEvent", // Spigot 端事件名
"post_type": "message",
"sub_type": "advancement", // 事件子类型
"timestamp": 1724652585,
"server_type": "spigot",
"server_version": "1.20.1",
"server_name": "Server"
} |
也可以归类为Notice消息,继承BaseNoticeEvent,与join、quit同级,给出新的字段来存储关于成就的信息。成就感觉不适合作为消息事件,更像是通知事件。 |
确实(),事件返回时应该全面一些,这样也方便消息处理之类的。就比如进入下界,最好能返回:
上面这些就都放到类似advancement_detail的字段里再解析。就是不知道实现难度如何,可能模组端修改过成就类型,如果这样那就算了() 在nonebot的日志界面打印的信息也就可以改成后端拼接的方式 再说句题外话(),死亡消息感觉加上信息文本和死亡类型字段两类返回值是不是也行,感觉这些是更基础更适合程序处理的类型 |
Fabric结构暂定如下 {
"player": {},
"event_name": "PlayerAdvancementTrackerMixin",
"post_type": "notice",
"sub_type": "advancement",
"timestamp": 1724652585,
"server_type": "fabric",
"server_version": "1.20.1",
"server_name": "Server",
"advancement": {
"parent": {},
"display": {},
"rewards": [],
"id": "minecraft:story/cow_shear",
"critera": {},
"requirements": [],
"children": [],
"text": "Cow Shear",
"sendsTelemetryEvent": false
}
} |
死亡类型是指什么?例如其他玩家击杀?怪物击杀?摔落? |
Spigot结构暂定如下 {
"player": {},
"event_name": "PlayerAdvancementDoneEvent",
"post_type": "notice",
"sub_type": "advancement",
"timestamp": 1724652585,
"server_type": "spigot",
"server_version": "1.20.1",
"server_name": "Server",
"advancement": {
"criteria": ["string", "string"], // 获取此进度的所有标准. (即达成该进度所需的条件).
"advancement_display": {
"description": "string",
"icon": {}, // ItemStack Object 或 ItemStack ID "icon": "string"
"title":"string",
"type": "AdvancementDisplayType.CHALLENGE | AdvancementDisplayType.GOAL | AdvancementDisplayType.TASK"
}
}
} |
造成死亡的伤害类型,比如fall,magic之类的,或者死亡类型的键名()就是wiki里写的那些 |
功能建议
在玩家获得成就时触发事件
额外信息(可选)
No response
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