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Reverses Z-order on all ArkStation maps
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AffectedArc07 committed Oct 28, 2024
1 parent 00bfef5 commit e9777a6
Showing 1 changed file with 20 additions and 20 deletions.
40 changes: 20 additions & 20 deletions SS13WebMap/CodebaseData.cs
Original file line number Diff line number Diff line change
Expand Up @@ -47,18 +47,18 @@ public class CodebaseData {
IsAdult = true,
GameMaps = new List<GameMap>() {
new GameMap { MapId = "blueshift", MapName = "Blueshift", Layers = new List<string[]> {
new string[] { "Upper Deck", "Blueshift", "1" },
new string[] { "Lower Deck", "Blueshift", "2" },
new string[] { "Upper Deck", "Blueshift", "2" },
new string[] { "Lower Deck", "Blueshift", "1" },
}
},
new GameMap { MapId = "delta", MapName = "DeltaStation", Layers = new List<string[]> {
new string[] { "Base Map", "DeltaStation2", "1" },
}
},
new GameMap { MapId = "icebox", MapName = "Ice Box", Layers = new List<string[]> {
new string[] { "Ground", "IceBoxStation", "1" },
new string[] { "Ground", "IceBoxStation", "3" },
new string[] { "Underground", "IceBoxStation", "2" },
new string[] { "Caves", "IceBoxStation", "3" },
new string[] { "Caves", "IceBoxStation", "1" },
}
},
new GameMap { MapId = "journey", MapName = "NSS Journey", Layers = new List<string[]> {
Expand All @@ -74,51 +74,51 @@ public class CodebaseData {
}
},
new GameMap { MapId = "northstar", MapName = "North Star", Layers = new List<string[]> {
new string[] { "Upper Deck", "north_star", "1" },
new string[] { "Second Deck", "north_star", "2" },
new string[] { "Third Deck", "north_star", "3" },
new string[] { "Lower Deck", "north_star", "4" },
new string[] { "Upper Deck", "north_star", "4" },
new string[] { "Second Deck", "north_star", "3" },
new string[] { "Third Deck", "north_star", "2" },
new string[] { "Lower Deck", "north_star", "1" },
}
},
new GameMap { MapId = "omega", MapName = "OmegaStation", Layers = new List<string[]> {
new string[] { "Ground", "OmegaStation", "1" },
new string[] { "Ground", "OmegaStation", "3" },
new string[] { "Underground", "OmegaStation", "2" },
new string[] { "Caves", "OmegaStation", "3" },
new string[] { "Caves", "OmegaStation", "1" },
}
},
new GameMap { MapId = "ouroboros", MapName = "Ouroboros", Layers = new List<string[]> {
new string[] { "Upper Deck", "Ouroboros", "1" },
new string[] { "Lower Deck", "Ouroboros", "2" },
new string[] { "Upper Deck", "Ouroboros", "2" },
new string[] { "Lower Deck", "Ouroboros", "1" },
}
},
new GameMap { MapId = "pubby", MapName = "PubbyStation", Layers = new List<string[]> {
new string[] { "Base Map", "PubbyStation", "1" },
}
},
new GameMap { MapId = "serenity", MapName = "Serenity", Layers = new List<string[]> {
new string[] { "Space Dock", "SerenityStation", "1" },
new string[] { "Space Dock", "SerenityStation", "3" },
new string[] { "Ground", "SerenityStation", "2" },
new string[] { "Mushroom Caves", "SerenityStation", "3" },
new string[] { "Mushroom Caves", "SerenityStation", "1" },
}
},
new GameMap { MapId = "snowglobe", MapName = "Snowglobe", Layers = new List<string[]> {
new string[] { "Ground", "snowglobe", "1" },
new string[] { "Ground", "snowglobe", "3" },
new string[] { "Underground", "snowglobe", "2" },
new string[] { "Caves", "snowglobe", "3" },
new string[] { "Caves", "snowglobe", "1" },
}
},
new GameMap { MapId = "tram", MapName = "TramStation", Layers = new List<string[]> {
new string[] { "Upper Deck", "tramstation", "1" },
new string[] { "Lower Deck", "tramstation", "2" },
new string[] { "Upper Deck", "tramstation", "2" },
new string[] { "Lower Deck", "tramstation", "1" },
}
},
new GameMap { MapId = "voidraptor", MapName = "VoidRaptor", Layers = new List<string[]> {
new string[] { "Base Map", "VoidRaptor", "1" },
}
},
new GameMap { MapId = "wawa", MapName = "WawaStation", Layers = new List<string[]> {
new string[] { "Upper Deck", "wawastation", "1" },
new string[] { "Lower Deck", "wawastation", "2" },
new string[] { "Upper Deck", "wawastation", "2" },
new string[] { "Lower Deck", "wawastation", "1" },
}
},
}
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