-
-
Notifications
You must be signed in to change notification settings - Fork 141
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
ItemsAdder support (for Blueprints) #2602
Comments
Hey, sorry, are there any news about this? |
Not yet. I've been working on some other things. It's in the queue though. |
Ah, I see it's a paid plugin. I'd appreciate a copy for development if you have one. It can be provided to tastybento @ bentobox.world. I only use it for development. |
I’ve sent you a message on Discord, since I can’t attach it in mail for some reason. Check your dms |
I'm added CustomBlocks to Blueprints in the latest BentoBox snapshot (ci.bentobox.world). I'll look at custom items (for chest contents) next. |
Great, tysm! I'll test it and let you know if there are any issues |
Some blocks do work but some just appear as note blocks/tripwires, idk why that happens |
Thanks for the feedback. Let me tweak it a bit. The real blocks may be overwriting the CustomBlocks. |
@konfix Please try the snapshot on ci.bentobox.world when you can (it's building now). |
It works now, but only visually. The blocks look normal when you create an island, but you can't interact with them the way you should. And on my second try to regenerate the island, not even the textures show up: |
This all seems to work now, but please test it yourself and let me know. |
Is your feature request related to a problem?
Hello, it would be awesome if BentoBox could support ItemsAdder custom blocks in blueprints.
This would allow users to create a blueprint that will also save all custom blocks and then load them while pasting. ItemsAdder has a documented API, and it looks like it wouldn't be too hard to implement to BentoBox's blueprints code.
From what I've been able to see, there is already a method of removing custom blocks from the island, so the only thing thing that needs to be done is actually saving the blocks and pasting them.
(I think custom blocks would be enough, there are also entities/liquids but I doubt anyone would need/want this on their islands)
The option should be toggleable somewhere in the config to prevent unnecessary performance loss, or added as a flag when saving blueprints (just like ignore air and water currently is)
It would be a very nice addition and surely that would help server owners to get more creative when creating islands :)
Example on how custom blocks can be implemented using the API:
IA-Edit - integrates IA custom blocks into FAWE (I know it's not related to blueprints but it could be useful)
Describe the solution you'd like.
/
Describe alternatives you've considered.
/
Agreements
Other
No response
The text was updated successfully, but these errors were encountered: