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GBA game save support. #22
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I'll wait for more informations, thanks |
didn't want to create a duplicate issue, but is this in regards to the different save size from emulator to vc games? because I had issues with JKSM and importing the Gen2 sav data from my emulator because the file sizes were different and cause the VC to become corrupt |
@Ninjistix maybe more data for the online patch and whatever else they added? otherwise probably just emu storing differently and need to chop off the extra data. would help if save was uploaded to compare |
@Ninjistix This thread is about GBA saves, GBA =/= GBC The reason this thread exists is because GBA saves would have to be manually implemented in a much more complex fashion due to things specific to how GBA saves are saved to/from the SD card being unique to all other savefiles on the 3DS. |
@cheatfreak47 thanks for the heads up, opened separate thread will remove previous comments |
This would be a wonderful feature to have! I have so many gb/gbc/gba game saves in various formats (which there are tools to convert them to the once we need). The current situation for transfering physical cart saves, emulator saves, or VC saves is so convoluted that being able to backup/restore GB/C/A saves within checkpoint would be such an amazing thing! I've all for this being a thing if you're able to implement it (>^_^)> |
Went ahead and tied this into #344, for when that is fleshed out and finished. |
It should be possible to support GBA save files properly in Checkpoint... probably.
I've been discussing and helping test stuff with d0k3 on the cakey IRC chat- the conclusion we came to is that fully supporting GBA save dumping/injection for the SD card copies of GBA saves falls a bit out of the scope of GodMode9 in general.
The idea to bring it up here came up on an IRC chat with @d0k3, who might want to chime in and provide some technical information on this but- The way I understand it is that checkpoint currently uses system internal functions to handle save data stuff which doesn't really work for GBA saves because dumping/restoring of GBA savedata was never intended.
So for GBA Saves something a bit more robust might need to be done. @d0k3 said he had some ideas on IRC so maybe he'd care to elaborate on that here.
I figure opening an issue thread might be a good way to get a discussion going about the possibility, and also discuss how implementation should work.
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