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app.js
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/* The Pig Game
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to
his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next
player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLOBAL
score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
/********************************************************************************************
* What we'll learn:
* 1. DRY (Don't Repeat Yourself) Principle using functions
* 2. Thinking about the game logically, as a programmer
*/
// Declaring all the global variables at a single place
var scores, roundScore, activePlayer;
scores = [0,0];
roundScore = 0;
activePlayer = 0; // 0 => Player-1; 1 => Player-2
// Hide the dice image when opening the page for the first time
document.querySelector('.dice').style.display = "none";
document.getElementById("score-0").textContent = "0"; // Set Initial Score for Player 1 = 0
document.getElementById("score-1").textContent = "0"; // Set Initial Score for Player 2 = 0
document.getElementById("current-0").textContent = "0"; //Init Overall Score for Player 1 = 0
document.getElementById("current-1").textContent = "0"; //Init Overall Score for Player 2 = 0
// Event Handler for Rolling the Dice
document.querySelector(".btn-roll").addEventListener("click", function() {
// 1. Generate a Random Number for the dice:
var dice = Math.floor(Math.random() * 6) + 1;
// 2. Display the Result
var diceDOM = document.querySelector(".dice");
// Since the diceDOM is an <img> element, we can access its src attribute as a property
diceDOM.src = "./img/dice-" + dice + ".png";
diceDOM.style.display = "block";
// 3. Update the roundScore iff dice !== 1
if(dice !== 1) { // When we don't roll a 1
/* Add the score generated by the dice to the roundScore: */
roundScore += dice;
/* Display the roundScore to the current activePlayer's temporary score holder */
document.getElementById("current-" + activePlayer).textContent = roundScore;
} else { // When we roll a 1
// We use the DRY (Don't Repeat Yourself) Principle here and use the
// nextActivePlayer() function to achieve our intended functionality
nextActivePlayer();
}
});
// Adding the Event Handler for the Hold Button
document.querySelector(".btn-hold").addEventListener("click", function() {
// 1. Add the current round score to the global score of the active player
scores[activePlayer] += roundScore;
// 2. Display the global score in the game
document.querySelector("#score-" + activePlayer).textContent = scores[activePlayer];
// 3. Check if the active player has won or not.
if (scores[activePlayer] >= 100) { // active player has won the game
// 1. Show that the active player is the winner
document.querySelector("#name-" + activePlayer).textContent = "Winner!";
// 2. Hide the dice
document.querySelector(".dice").style.display = "none";
// 3. Prettify the "Winner!" using the addition of .winner class (defined in the
// style.css) to the .player-x-panel (x = {0,1}) class of the markup
document.querySelector(".player-" + activePlayer + "-panel").classList.add("winner");
document.querySelector(".player-" + activePlayer + "-panel").classList.remove("active");
} else { // if the active player has not won, then it is next player's turn
// We use the DRY (Don't Repeat Yourself) Principle here and use the
// nextActivePlayer() function to achieve our intended functionality
nextActivePlayer();
}
});
// function to toggle between players:
function nextActivePlayer() {
/* Change the activePlayer using the ternary operator */
activePlayer = activePlayer === 0 ? 1 : 0;
/* Reset the roundScore to 0 */
roundScore = 0;
/* Set the current scores of both Players (P1 & P2) to 0 */
document.getElementById("current-0").textContent = 0;
document.getElementById("current-1").textContent = 0;
/* Toggle the style for the active player */
document.querySelector(".player-1-panel").classList.toggle("active");
document.querySelector(".player-0-panel").classList.toggle("active");
/* Hide the dice image when we roll a 1 */
document.querySelector(".dice").style.display = "none";
}
// Event Handler for Showing the Rules
document.querySelector("#rules").addEventListener('click', function() {
var rule = [];
rule[0] = "The game has 2 players, playing in rounds (By default, Player 1 starts)";
rule[1] = "In each turn, a player rolls a dice as many times as s/he wishes. Each die roll's result gets added to their ROUND score";
rule[2] = "BUT, if the player rolls a 1, entire ROUND score accumulated till now, becomes 0. After that, it's the next player's turn";
rule[3] = "The player can choose to 'Hold', which means that the current player's ROUND score gets added to their GLOBAL score. After that, it's the next player's turn";
rule[4] = "The first player to reach 100 points on GLOBAL score wins the game";
var showAlert = function(messageList) {
var messageString = "";
for(var i = 0; i < messageList.length; ++i)
messageString += (i + 1) + ". " + messageList[i] + ".\n";
alert(messageString);
}
showAlert(rule);
});