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MonkeyAirship.cs
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using System.Collections.Generic;
using System.Linq;
using Il2CppAssets.Scripts.Models.Towers;
using Il2CppAssets.Scripts.Models.TowerSets;
using BTD_Mod_Helper.Api.Enums;
using BTD_Mod_Helper.Api.Towers;
using BTD_Mod_Helper.Extensions;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Attack;
using Il2CppAssets.Scripts.Unity;
using BTD_Mod_Helper.Api;
using MonkeyAirship.Displays;
using Il2CppAssets.Scripts.Models.Towers.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Emissions;
using Il2CppAssets.Scripts.Simulation.Behaviors;
using Il2CppAssets.Scripts.Models.GenericBehaviors;
using BTD_Mod_Helper;
namespace MonkeyAirship
{
public class MonkeyAirship : ModTower
{
public override TowerSet TowerSet => TowerSet.Military;
public override string BaseTower => TowerType.MonkeyAce;
public override int Cost => 910;
public override int TopPathUpgrades => 5;
public override int MiddlePathUpgrades => 5;
public override int BottomPathUpgrades => 5;
public override string Description => "Slow-moving airship that pops bloons with its powerful machine gun";
public override ParagonMode ParagonMode => ParagonMode.Base000;
public override void ModifyBaseTowerModel(TowerModel towerModel)
{
towerModel.footprint = Game.instance.model.GetTowerFromId("HeliPilot").footprint;
var tower = towerModel.GetBehavior<AirUnitModel>();
var attackairunitmodel = towerModel.GetBehaviors<AttackAirUnitModel>()[0];
var weapons = attackairunitmodel.weapons[0];
var projectile = weapons.projectile;
towerModel.range = 0;
tower.display = CreatePrefabReference<MonkeyAirshipBaseDisplay>();
tower.behaviors[0].Cast<PathMovementModel>().speed = 10;
tower.behaviors[0].Cast<PathMovementModel>().rotation = 30f;
attackairunitmodel.fireWithoutTarget = false;
attackairunitmodel.range = 80;
weapons.emission = Game.instance.model.GetTowerFromId("MonkeyAce-004").GetBehaviors<AttackAirUnitModel>()[1].weapons[0].emission; //sets targeting to 004 ace
//weapons.ejectY = 10;
weapons.Rate = .4f; //fire speed
attackairunitmodel.AddBehavior(new EmissionWithOffsetsModel("offsetmodel", null, 1, false, null, 10));
projectile.RemoveBehavior<TrackTargetModel>();
projectile.GetDamageModel().damage = 1;
projectile.pierce = 2;
projectile.scale = .7f;
projectile.GetBehavior<TravelStraitModel>().speed = 400;
}
public override int GetTowerIndex(List<TowerDetailsModel> towerSet)
{
return towerSet.First(model => model.towerId == TowerType.MonkeyAce).towerIndex + 1;
}
public override bool IsValidCrosspath(int[] tiers) =>
ModHelper.HasMod("UltimateCrosspathing") ? true : base.IsValidCrosspath(tiers);
}
}