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config.rb
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# Require any additional compass plugins here.
# Set this to the root of your project when deployed:
css_dir = "application/"
sass_dir = "application/"
images_dir = "application/"
#sprite_load_path = images_dir
generated_images_dir = "application/resources/img"
# generated_images_path = "../../../../"
asset_cache_buster :none
# Make a copy of sprites with a name that has no uniqueness of the hash.
on_sprite_saved do |filename|
if File.exists?(filename)
FileUtils.mv filename, filename.gsub(%r{-s[a-z0-9]{10}\.png$}, '.png')
end
end
# Replace in stylesheets generated references to sprites
# by their counterparts without the hash uniqueness.
on_stylesheet_saved do |filename|
if File.exists?(filename)
css = File.read filename
File.open(filename, 'w+') do |f|
f << css.gsub(%r{-s([a-z0-9]{10})\.png}, '.png?v\1')
end
end
end
relative_assets = true
sass_options = {:debug_info => false}
# You can select your preferred output style here (can be overridden via the command line):
output_style = :compact # :expanded or :nested or :compact or :compressed
# To enable relative paths to assets via compass helper functions. Uncomment:
# relative_assets = true
# To disable debugging comments that display the original location of your selectors. Uncomment:
line_comments = true
# If you prefer the indented syntax, you might want to regenerate this
# project again passing --syntax sass, or you can uncomment this:
# preferred_syntax = :sass
# and then run:
# sass-convert -R --from scss --to sass sass scss && rm -rf sass && mv scss sass