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ft_mlx.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_mlx.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: mrhyhorn <[email protected] +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/03/28 14:16:40 by mrhyhorn #+# #+# */
/* Updated: 2022/04/05 17:43:06 by mrhyhorn ### ########.fr */
/* */
/* ************************************************************************** */
#include "so_long.h"
static void ft_move_collect(int x, int y, t_data *data)
{
ft_put_img(FLOOR, x, y, data);
ft_put_img(FLOOR, data->game->player_x, data->game->player_y, data);
ft_put_img(PLAYER, x, y, data);
data->game->map[y][x] = '0';
data->game->collect -= 1;
}
static void ft_move(int x, int y, t_data *data)
{
if (data->game->map[y][x] == '1')
return ;
else if (data->game->map[y][x] == 'E' && data->game->collect != 0)
{
ft_game_msg(data, 'k');
return ;
}
else if (data->game->map[y][x] == 'E' && data->game->collect == 0)
{
ft_game_msg(data, 'e');
ft_exit(data);
}
else if (data->game->map[y][x] == '0')
{
ft_put_img(FLOOR, data->game->player_x,
data->game->player_y, data);
ft_put_img(PLAYER, x, y, data);
}
else if (data->game->map[y][x] == 'C')
ft_move_collect(x, y, data);
data->game->player_x = x;
data->game->player_y = y;
data->game->moves += 1;
ft_print_moves(data);
}
int ft_key(int key, t_data *data)
{
int x;
int y;
x = data->game->player_x;
y = data->game->player_y;
data->game->map[y][x] = '0';
if (key == ESC || key == Q)
{
ft_game_msg(data, 'q');
ft_exit(data);
}
else if (key == W || key == UP)
ft_move(x, y - 1, data);
else if (key == A || key == LEFT)
ft_move(x - 1, y, data);
else if (key == S || key == DOWN)
ft_move(x, y + 1, data);
else if (key == D || key == RIGHT)
ft_move(x + 1, y, data);
return (0);
}
void ft_mlx(t_data *data)
{
int win_h;
int win_w;
win_h = data->game->height;
win_w = data->game->width;
data->mlx = mlx_init();
if (data->mlx == (void *)0)
ft_puterror_free("Error\n", data);
data->mlx_win = mlx_new_window(data->mlx, \
win_w * ASSET_SIZE, win_h * ASSET_SIZE, GAME_NAME);
if (data->mlx_win == (void *)0)
ft_puterror_free("Error\n", data);
ft_render(data);
mlx_key_hook(data->mlx_win, ft_key, data);
mlx_hook(data->mlx_win, 17, 0, ft_exit, data);
mlx_loop(data->mlx);
}