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sound.hpp
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/* ************************************************************************* *
OldSkoolGravityGame (OSGG) Lunar Lander-like game for linux.
Copyright (C) 2008 Jimmy Christensen ( dusted at dusted dot dk )
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
* ************************************************************************* */
#include <vector>
#include <SDL/SDL_mixer.h>
#include <iostream>
#ifndef DATADIR
#define DATADIR "./"
#endif
using namespace std;
extern bool soundOn;
enum { sfxNozzle, sfxBoom, sfxLaser };
#define SNDSAMPLES 3
struct sampleQueuedItem {
int s,num;
};
class soundClass {
private:
#ifndef NOSOUND
//The actual sound samples
Mix_Chunk *sample[SNDSAMPLES];
//List of queued samples
vector<struct sampleQueuedItem> q;
void loadSample(const char *SampleName, int sampleNum);
int m; //Secret undocumented variable
void loadsounds();
int nozzleCh;
bool nozzleOn;
#endif
public:
bool init();
void play();
void add(int i);
~soundClass();
};