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text.hpp
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/* ************************************************************************* *
OldSkoolGravityGame (OSGG) Lunar Lander-like game for linux.
Copyright (C) 2008 Jimmy Christensen ( dusted at dusted dot dk )
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
* ************************************************************************* */
#include <iostream>
#include <SDL/SDL_ttf.h>
#include <GL/gl.h>
#ifndef DATADIR
#define DATADIR "./"
#endif
#define FONT_DEFAULT 0
#define FONT_NUM 1
using namespace std;
struct glCharInfo_struct {
GLfloat Xa,Ya,Xb,Yb, width;
};
struct glFontInfo_struct {
GLuint tex;
GLfloat height;
struct glCharInfo_struct ch[255];
};
class glTextClass {
private:
void genFontTex(string TTFfontName, int fontSize, int font);
struct glFontInfo_struct fontInfo[FONT_NUM];
public:
GLfloat getHeight(int font);
void write(string text, int font, GLfloat scale, GLfloat x, GLfloat y);
glTextClass();
~glTextClass();
};