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Copy pathDream UI.cpp
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Dream UI.cpp
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#include "Warcraft.h"
DWORD Storm503 = dwGameDll + 0x6EB5BE;
DWORD Storm578 = dwGameDll + 0x6EB5A6;
DWORD GetRegen = 0xAB7788;
char *AsFormat = "%0.02f";
char *MsFormat = "%.0f";
char *HpMpFormat = "%s\n|CFFF9D112HP/s:|r |CFF00FF00%.02f|r\n|CFFF9D112MP/s:|r |CFFC3DBFF%.02f|r";
float HpRegen, MpRegen;
void DreamUiInit()
{
DWORD dwOldProtection = NULL;
// Show AS & MS in Number
if (SettingGet("Show AS & MS in Number"))
{
VirtualProtect((LPVOID)(dwGameDll + 0x339000), 534000, PAGE_EXECUTE_READWRITE, &dwOldProtection);
*(DWORD *) (dwGameDll + 0x33911C) = (DWORD)MsToInt - (dwGameDll + 0x339120);
*(DWORD *) (dwGameDll + 0x3392BC) = (DWORD)AsToInt - (dwGameDll + 0x3392C0);
VirtualProtect((LPVOID)(dwGameDll + 0x339000), 534000, dwOldProtection, NULL);
}
// Show HP & MP Regen
if (SettingGet("Show HP & MP Regen"))
{
VirtualProtect((LPVOID)(dwGameDll + 0x358000), 515000, PAGE_EXECUTE_READWRITE, &dwOldProtection);
*(BYTE *)(dwGameDll + 0x358137) = 0xE8;
*(DWORD *) (dwGameDll + 0x358138) = (DWORD)GetHpRegen - (dwGameDll + 0x35813C);
*(BYTE *)(dwGameDll + 0x35813C) = 0x90;
*(BYTE *)(dwGameDll + 0x35813D) = 0x90;
*(BYTE *)(dwGameDll + 0x358322) = 0xE8;
*(DWORD *) (dwGameDll + 0x358323) = (DWORD)GetMpRegen - (dwGameDll + 0x358327);
*(BYTE *)(dwGameDll + 0x358327) = 0x90;
VirtualProtect((LPVOID)(dwGameDll + 0x358000), 515000, dwOldProtection, NULL);
VirtualProtect((LPVOID)(dwGameDll + 0x354B0C), 6, PAGE_EXECUTE_READWRITE, &dwOldProtection);
*(BYTE *)(dwGameDll + 0x354B0C) = 0xE8;
*(DWORD *) (dwGameDll + 0x354B0D) = (DWORD)ShowText - (dwGameDll + 0x354B11);
*(BYTE *)(dwGameDll + 0x354B11) = 0x90;
VirtualProtect((LPVOID)(dwGameDll + 0x354B0C), 6, dwOldProtection, NULL);
}
}
void __declspec(naked) GetHpRegen()
{
_asm
{
LEA EAX, [ESP+0x0D8]
PUSH EAX
PUSH ECX
PUSH ESI
ADD ECX, 0x98
MOV ECX, DWORD PTR DS:[ECX+8]
MOV ESI, dwGameDll
MOV EAX, GetRegen
MOV ESI, DWORD PTR DS:[ESI+EAX]
MOV EAX, DWORD PTR DS:[ESI+0x0C]
MOV ECX, DWORD PTR DS:[ECX*8+EAX+4]
MOV ECX, DWORD PTR DS:[ECX+0x7C]
MOV HpRegen, ECX
POP ESI
POP ECX
POP EAX
RETN
}
}
void __declspec(naked) GetMpRegen()
{
_asm
{
ADD ECX, 0x0B8
PUSH EAX
PUSH ECX
PUSH ESI
MOV ECX, DWORD PTR DS:[ECX+8]
MOV ESI, dwGameDll
MOV EAX, GetRegen
MOV ESI, DWORD PTR DS:[ESI+EAX]
MOV EAX, DWORD PTR DS:[ESI+0x0C]
MOV ECX, DWORD PTR DS:[ECX*8+EAX+4]
MOV ECX, DWORD PTR DS:[ECX+0x7C]
MOV MpRegen, ECX
POP ESI
POP ECX
POP EAX
RETN
}
}
void __declspec(naked) AsToInt()
{
DWORD dwAsToIntBuffer;
_asm
{
MOV EAX, DWORD PTR DS:[ESP]
MOV dwAsToIntBuffer, EAX
FLD DWORD PTR SS:[ESP+0x6C]
SUB ESP, 8
FSTP QWORD PTR SS:[ESP]
PUSH AsFormat
PUSH 7
PUSH ECX
CALL Storm578
ADD ESP, 0x18
CALL Storm503
PUSH dwAsToIntBuffer
RETN
}
}
void __declspec(naked) MsToInt()
{
DWORD dwMsToIntBuffer;
_asm
{
MOV EAX, DWORD PTR DS:[ESP]
MOV dwMsToIntBuffer, EAX
FLD DWORD PTR SS:[ESP+0x90]
SUB ESP, 8
FSTP QWORD PTR SS:[ESP]
PUSH MsFormat
PUSH 7
PUSH ECX
CALL Storm578
ADD ESP, 0x18
CALL Storm503
PUSH dwMsToIntBuffer
RETN
}
}
void __declspec(naked) ShowText()
{
_asm
{
PUSH ECX
LEA ECX, [ESP+0x30]
FLD MpRegen
FLD HpRegen
SUB ESP, 0x10
FSTP QWORD PTR SS:[ESP]
FSTP QWORD PTR SS:[ESP+8]
PUSH ECX
PUSH HpMpFormat
PUSH 0x80
PUSH ECX
CALL Storm578;
ADD ESP, 0x20
POP ECX
MOV EDI, [EBP+0x134]
RETN
}
}