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/* FIXME?: This doesn't support multiple players per side yet */
Some form of file input to quickly restore to a game state. Luckily binmat is entirely deterministic (minus shuffles, but we use a PRNG), so seed + actions taken is enough to encode the entire game state.
When no file input is provided, use a random seed (make sure this is stored/displayed somewhere to allow for restores)
Display the binlog for the current turn in the output (Added from Add the binlog #8)
The text was updated successfully, but these errors were encountered:
BinaryMatrixEngineAccessor
has some missing/unimplemented features that would be nice to have for debugging and testing purposes, in particular:/full-state
command that dumps the entire current game state to be inspected:BinaryMatrixPlayer/BinaryMatrixEngineAccessor/CommandExecution.cs
Lines 95 to 99 in 325aa5b
BinaryMatrixPlayer/BinaryMatrixEngineAccessor/CommandExecution.cs
Line 7 in 325aa5b
The text was updated successfully, but these errors were encountered: