Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Shaders] Any slider-type shader setting will get stuck on your current mouse position after a single click, rather than while dragging. #691

Closed
4 tasks done
PlayfulPiano opened this issue Oct 29, 2024 · 1 comment
Labels
bug Something isn't working Shaders

Comments

@PlayfulPiano
Copy link
Contributor

Your GTNH Discord Username

PlayfulPiano

Mod Version

1.0.0-beta13

Java Version

Java 21

Graphics Card Vendor

NVidia

Shaders

Yes: Please put relevant information about shaderpack in the report(what shaderpack, any special settings of note, etc)

MCPF or other features disabled by default

No: Go ahead and create an issue

Bug Report

Shader: Complementary Reimgained r5.3 + EuphoriaPatches 1.4.1 (This is a long standing issue)
Any time there exists a setting in a shaderpack which uses a slider (e.g. comp reimagined's "Night Nebula Brightness" in the atmosphere sub menu), the slider position will follow your mouse cursor after clicking and not holding on the slider once. Intended behavior should be that the slider only follows your mouse position if you are click dragging / holding down click.

Note that currently the only ways to stop the slider from following you mouse after clicking once is either to click again or to drag the mouse pointer off of the slider bar UI feature entirely.

Mod List or GTNH Pack Version

gtnh 2.7.0 beta 3

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
  • This issue is not related to a feature that is disabed by default - MCPF, etc. [They'll be enabled when they're ready for testing]
@PlayfulPiano
Copy link
Contributor Author

The evil has been defeated

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working Shaders
Projects
None yet
Development

No branches or pull requests

2 participants