fix: animation start event breaking ui responsiveness #2941
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🎯 Goal
Should fix this Github issue.
The TL;DR is that the gesture was getting rid of its own activation criteria and relying on manual activation. In these cases, if the gesture is indeed recognized (for example from a long press) but the state is not managed manually it will not know how to recover properly (for example
state.fail()
if it's not the correct gesture).As there isn't enough time for the gesture to actually fail before the bottom sheet pops up, the entire handling was caught in a weird state.
🛠 Implementation details
🎨 UI Changes
iOS
Android
🧪 Testing
☑️ Checklist
develop
branch