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Audio Sample Recording #1297

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netpipe opened this issue Nov 14, 2014 · 18 comments · May be fixed by #5990
Open

Audio Sample Recording #1297

netpipe opened this issue Nov 14, 2014 · 18 comments · May be fixed by #5990

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@netpipe
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netpipe commented Nov 14, 2014

setup a jack sink and get audio into it for recording and saving samples to library. would make audio production a breeze. ( pulseaudio mic support too ? ) could donate 400000 dogecoins for this. email [email protected] if you want to tackle this one.

@diizy
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diizy commented Nov 14, 2014

On 11/14/2014 04:19 PM, Clay Shippy wrote:

setup a jack sink and get audio into it for recording and saving
samples to library. would make audio production a breeze. ( pulseaudio
mic support too ? ) could donate 400000 dogecoins for this. email
[email protected] mailto:[email protected] if you want to
tackle this one.

If you want to donate to the LMMS project, we currently have a paypal
option only. Bitcoins can probably also be accepted. Not sure how we'd
go about accepting dogecoins.

However we can't guarantee any specific feature in any reasonable
timeframe.

The thing is, the LMMS core engine is broken, and in its current state,
proper JACK support is simply an impossibility. We're looking to fund a
developer to help us work on fixing the LMMS core. If you want to help
fund that goal, that'd be great.

@tamb
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tamb commented Jul 27, 2019

@diizy is there any progress on audio recording? That would make this program so amazing.

@netpipe
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netpipe commented Jul 27, 2019

another option is to use freelancer.com to buy features. typically 200 for feature and 400 for small application.

@PhysSong
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#4994 and #3943 might be related.

@Reflexe
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Reflexe commented Aug 13, 2019

@tamb , @tecan : recording (with jack, sdl and pulseaudio) is pretty much ready. It includes a lot of internal changes so making it stable will take some time. I hope to get it ready to merge in a month and then merge it one month later.

About the donation: I'll be working on that feature anyway. If you want to tip me, thank you (paypal.me).

@netpipe
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netpipe commented Aug 13, 2019

Thanks, I would like to tip 100 next month and 100 the month after, hopefully it helps.

@Reflexe
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Reflexe commented Aug 31, 2019

@tecan Thanks! I appreciate it very much.

@iota-xSK
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Is there any progress on this? I would love to (try to) help in both cases.

@Rossmaxx
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You are the 10 millionth person asking. @LostRobotMusic agreed to get sample recording added once sample caching is implemented. But seems like that PR too is in a limbo.

@Rossmaxx
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could donate 400000 dogecoins for this.

How did we miss this?

@LostRobotMusic
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You are the 10 millionth person asking. @LostRobotMusic agreed to get sample recording added once sample caching is implemented. But seems like that PR too is in a limbo.

I did not. I said I would add sample editing and extremely high-performance sample drawing. I never said I would add audio recording.

@Rossmaxx
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Ahh i misplaced sample editing and recording.

@michaelgregorius
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could donate 400000 dogecoins for this.

How did we miss this?

This would be around 64080 dollars now. 😅

@iota-xSK
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So is help needed then around sample recording? How difficult of an issue would that be? I am guessing quite difficult but not impossible

@Rossmaxx
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Yup we need help. If you have discord, you can join our server to discuss this in detail.

@Rossmaxx
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Also we have #5990 but it's incomplete + hard to bring back to master from all the merge conflicts.

@michaelgregorius
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I have brought #5990 back from the sleeping with commit 9324658.

There was only one merge conflict which got automatically resolved and I had to adjust the setting of the font size in SampleClipView::paintEvent. The setting of the font size was changed with pull request #7185.

I was able to record a guitar clip using the SDL audio driver.

Depending on how active @Reflexe is we should consider to move the branch into the main repository.

It could also be considered to create a project for sample track recording with some necessary tasks like for example making the audio inputs available via the audio engine for the different audio drivers.

@Rossmaxx
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Great job. Didn't expect this PR to get revived tbh

@Rossmaxx Rossmaxx linked a pull request Jun 15, 2024 that will close this issue
@Rossmaxx Rossmaxx mentioned this issue Dec 20, 2024
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