You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This release backports several fixes from Beta and other future feature branches. If you want the latest features at the cost of some stability, use the nightly version from ME3Tweaks Mod Manager's tools menu.
New features
This build contains no major features
Changed features
Interpreter WPF now supports static array indexing, which is the 'index' of a property. You may have seen duplicate properties on an export before, it's because they have array indexing. Items that are indexed > 0 will now shows a [X] after their property name.
UModel Export: Don't show 'package must be saved' if the package is not edited
Sequence Editor 'SeqVar_RandInt' objects will now show their range, rather than just a value of '0'
Bugfixes
Fix TFC compactor not working due to method signature change - Reported by beccatoria
ME2 Object Info was updated, as some DLC classes were missing and thus could not parse or add properties correctly
Fix infinite recursion when saving UDK packages (fixes export to UDK)
Fix memory leak in FaceFXAnimSetEditor
Fix Package Comparison not comparing imports
The text was updated successfully, but these errors were encountered:
This release backports several fixes from Beta and other future feature branches. If you want the latest features at the cost of some stability, use the nightly version from ME3Tweaks Mod Manager's tools menu.
New features
Changed features
Bugfixes
The text was updated successfully, but these errors were encountered: