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I SWEAR IT REALLY THIS TIME #58

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MichaelPaulukonis opened this issue Nov 10, 2021 · 5 comments
Open

I SWEAR IT REALLY THIS TIME #58

MichaelPaulukonis opened this issue Nov 10, 2021 · 5 comments

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@MichaelPaulukonis
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Even if it's just a bunch of the letter "a" a whole bunch of times.

@MichaelPaulukonis
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A compilation of short generators is always fun. And it side-steps that whole "build a novel" thing, which is so difficult.

For me.

@MichaelPaulukonis
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Random (board) game generator. Types, playing surfaces + equipment, some rules.

Or, one whole "novel" that is an over-elaborate set of rules that goes on and on and on, like Dragon Poker, or 47-man Squamish crossed with Tetsuo Shima's penultimate transformation in Akira.

I always wondered what it would be like to cross Risk with Monopoly - where to win each country in battle there was a Monopoly-board attached. An single world-conquering would take months or years. Except that playing Monopoly that often would probably cause the participants to murder each other, instead. More like, how would they be extended, so partial plays of Monopoly would affect the battle? But what happens if "finishing" Monopoly wasn't required (or it was sped up, so it was possible w/ some rule?), and the intermediate state of all of the boards affected the Risk-game somehow?

Anyhow, that's too complicated for a simple algorithm (that I could come up with) to solve.

But, "it's Snakes-and-Ladders crossed with Tank Battles in North Africa 1942" or "Barbie Queen of the Prom meets Warhammer 40K" with a paragraph or two (or 10) might be do-able.

Need to have a laaaaaaaarge list of games. ways to tweak those names, plus instructions & precis for all.

@MichaelPaulukonis
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Completely unrelated to anything above, but I do not want to forget it: https://gnoetrydaily.wordpress.com/2018/03/25/comments-on-a-taxonomy-of-generative-poetry-techniques/

@MichaelPaulukonis
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Abecedaries for my Abecedarians: #49 (comment)

@MichaelPaulukonis
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Getting XraysMonaLisa semi-automated with something that can actually fit tetris-shapes of word-blobs (that are Mezangelle-like codework fragments [this was a case of parallel evolution from the zeitgeist of the 90s]) is another long-term goal. Maze generation and solving algorithms seem to be related.

Given that my online copies of XRML have been offline for almost 2 years, I doubt I'll get anywhere with this.

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