- Download hdr cubemap from HW4 into
./Assets
directory. - Open scene
Scenes/5_Cubemap
. You should see three reflective spheres above a grass field. - Edit shader
Shaders/cubemap.shader
and implement Monte-Carlo evaluation shader for a given BRDF (GetSpecularProbability
) by normal. - Reproduce
- Send me a screenshot of your results at [email protected].
- The e-mail should have the following topic: HSE.CG.<your_name>.<your_last_name>.HW4
Bonus points: You can get an extra 10% bonus if you use some kind of importance sampling.
Note: You don't have to make it fully realtime. Just make it somewhat interactive and keep the minimum noize from Monte-Carlo integration.