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C4 voice analyzer fix (#28466)
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Adrer and [email protected] authored Feb 26, 2025
1 parent b3bdb3b commit 56a29c4
Showing 1 changed file with 10 additions and 0 deletions.
10 changes: 10 additions & 0 deletions code/game/objects/items/weapons/explosives.dm
Original file line number Diff line number Diff line change
Expand Up @@ -61,6 +61,16 @@
if(nadeassembly)
nadeassembly.on_found(finder)

/obj/item/grenade/plastic/hear_talk(mob/living/M as mob, list/message_pieces)
if(istype(nadeassembly, /obj/item/assembly/voice))
var/obj/item/assembly/voice/voice_analyzer = nadeassembly
voice_analyzer.hear_input(M, multilingual_to_message(message_pieces), 0)

/obj/item/grenade/plastic/hear_message(mob/living/M as mob, msg)
if(istype(nadeassembly, /obj/item/assembly/voice))
var/obj/item/assembly/voice/voice_analyzer = nadeassembly
voice_analyzer.hear_input(M, msg, 1)

/obj/item/grenade/plastic/attack_self__legacy__attackchain(mob/user)
if(nadeassembly)
nadeassembly.attack_self__legacy__attackchain(user)
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