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towerdefence.cpp
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#include "towerdefence.h"
#include <QDebug>
#include "ui_towerdefence.h"
int TowerDefence::num = 0;
vector<bool> TowerDefence::decide(Defenders* d, Enemy* e) {
bool defender_atk = false, enemy_atk = false;
if (d->is_attacker()) { //我方近战只攻击敌方近战
defender_atk = true;
if (!e->is_enemy2() && !e->is_flyer()) enemy_atk = true;
} else if (d->is_nut())
defender_atk = true; //坚果只能挨揍
else if (d->is_attacker3()) {
if (!e->is_flyer()) enemy_atk = true; //远程单位能碰得到的一定会攻击
if (e->is_enemy2() || e->is_flyer())
defender_atk = true; //被敌方远程和飞行单位攻击
} else if (d->is_tower()) { //塔只和飞行单位贴贴
if (e->is_flyer()) {
defender_atk = true;
enemy_atk = true;
}
}
return {defender_atk, enemy_atk};
}
vector<int> ReadMap(QWidget* parent, const QString& file_name,
vector<vector<Map*>>& maps,
vector<vector<int>>& far_cordinates) {
int row = 0, line = 0;
QFile map_file(file_name);
map_file.open(QFile::ReadOnly);
if (!map_file.isOpen()) {
emit QMessageBox::warning(parent, "错误!", "打开资源文件失败!");
} else {
QByteArray all = map_file.readAll();
QJsonDocument map_doc = QJsonDocument::fromJson(all);
QJsonObject map_obj = map_doc.object();
QStringList map_keys = map_obj.keys();
//第一次遍历 完善主要路径
for (const auto& k : map_keys) {
if (k == "row") {
row = map_obj.value(k).toString().toInt();
} else if (k == "line") {
line = map_obj.value(k).toString().toInt();
} else if (k == "land_route") {
if (map_obj.value(k).isArray()) {
vector<Map*> land_routes;
QJsonArray land_route = map_obj.value(k).toArray();
foreach (QJsonValue rs, land_route) {
// r是qjsonobject类型
foreach (QJsonValue r, rs.toArray()) {
land_routes.push_back(
new Map(parent, r.toObject().value("x").toString().toInt(),
r.toObject().value("y").toString().toInt(), 1, false,
false, nullptr));
}
maps.push_back(land_routes);
}
}
} else if (k == "air_route") {
if (map_obj.value(k).isArray()) {
vector<Map*> air_routes;
QJsonArray air_route = map_obj.value(k).toArray();
foreach (QJsonValue rs, air_route) {
// r是qjsonobject类型
foreach (QJsonValue r, rs.toArray()) {
air_routes.push_back(
new Map(parent, r.toObject().value("x").toString().toInt(),
r.toObject().value("y").toString().toInt(), 2, false,
false, nullptr));
}
maps.push_back(air_routes);
}
}
} else if (k == "far") {
if (map_obj.value(k).isArray()) {
foreach (const auto& c, map_obj.value(k).toArray()) {
far_cordinates.push_back(
{c.toObject().value("x").toString().toInt(),
c.toObject().value("y").toString().toInt()});
maps.push_back(
{new Map(parent, c.toObject().value("x").toString().toInt(),
c.toObject().value("y").toString().toInt(), 2, false,
false, nullptr)});
}
}
}
}
//第二次遍历 完善地图格信息
for (const auto& k : map_keys) {
if (k == "base" || k == "born" || k == "far") {
foreach (const auto& r, map_obj.value(k).toArray()) {
for (auto& m : maps) {
for (auto& n : m) {
if (n->get_x() == r.toObject().value("x").toString().toInt() &&
n->get_y() == r.toObject().value("y").toString().toInt()) {
if (k == "base") n->set_base(true);
if (k == "born") n->set_born(true);
if (k == "far") n->set_far(true);
}
}
}
}
}
}
//设置路线
for (auto& m : maps) {
for (int i = 0; i < int(m.size() - 1); ++i) {
m.at(i)->set_Next(m.at(i + 1));
}
}
}
map_file.close();
return {row, line};
}
void TowerDefence::setBlock() {
cur_energy = 0;
ui->label->setText(QString::number(0));
defender_units = {};
enemy_units = {};
//基础近战单位
QImage* baseattacker = new QImage(":/attacker_one0.png");
ui->label_3->setGeometry(1055, 100, 60, 60);
baseattacker->scaled(ui->label_3->size(),
Qt::KeepAspectRatio); //缩放填充
baseattacker->scaled(ui->label_3->size(),
Qt::IgnoreAspectRatio); //饱满填充
ui->label_3->setScaledContents(true); //开启图片适应label大小
ui->label_3->setPixmap(QPixmap::fromImage(*baseattacker));
ui->label_4->setGeometry(1055, 100 + 65, 100, 30);
//远程单位
QImage* baseattacker2 = new QImage(":/tower3.png");
ui->label_5->setGeometry(1055, 100 + 65 + 50, 60, 60);
baseattacker2->scaled(ui->label_5->size(),
Qt::KeepAspectRatio); //缩放填充
baseattacker2->scaled(ui->label_5->size(),
Qt::IgnoreAspectRatio); //饱满填充
ui->label_5->setScaledContents(true); //开启图片适应label大小
ui->label_5->setPixmap(QPixmap::fromImage(*baseattacker2));
ui->label_6->setGeometry(1055, 100 + 65 + 50 + 65, 100, 30);
ui->label_6->setText(QString("Energy:3"));
//阻拦单位
QImage* nut = new QImage(":/nuts.png");
ui->label_7->setGeometry(1055, 100 + 65 + 50 + 65 + 50, 60, 60);
nut->scaled(ui->label_5->size(),
Qt::KeepAspectRatio); //缩放填充
nut->scaled(ui->label_5->size(),
Qt::IgnoreAspectRatio); //饱满填充
ui->label_7->setScaledContents(true); //开启图片适应label大小
ui->label_7->setPixmap(QPixmap::fromImage(*nut));
ui->label_8->setGeometry(1055, 100 + 65 + 50 + 65 + 50 + 65, 100, 30);
ui->label_8->setText(QString("Energy:2"));
//基础远程单位
QImage* baseattacker3 = new QImage(":/tofu.png");
ui->label_9->setGeometry(1055, 100 + 65 + 50 + 65 + 50 + 65 + 50, 60, 60);
baseattacker3->scaled(ui->label_9->size(),
Qt::KeepAspectRatio); //缩放填充
baseattacker3->scaled(ui->label_9->size(),
Qt::IgnoreAspectRatio); //饱满填充
ui->label_9->setScaledContents(true); //开启图片适应label大小
ui->label_9->setPixmap(QPixmap::fromImage(*baseattacker3));
ui->label_10->setGeometry(1055, 100 + 65 + 50 + 65 + 50 + 65 + 50 + 65, 100,
30);
ui->label_10->setText(QString("Energy:2"));
//铲子
QImage* shovel = new QImage(":/shovel.png");
ui->label_11->setGeometry(1160, 20, 60, 60);
shovel->scaled(ui->label_11->size(), Qt::KeepAspectRatio);
shovel->scaled(ui->label_11->size(), Qt::IgnoreAspectRatio);
ui->label_11->setScaledContents(true);
ui->label_11->setPixmap(QPixmap::fromImage(*shovel));
}
void TowerDefence::mousePressEvent(QMouseEvent* ev) {
//判断鼠标点击位置是否在单位卡槽上
if (ev->pos().x() > ui->label_3->x() &&
ev->pos().x() < ui->label_3->x() + 60 &&
ev->pos().y() > ui->label_3->y() + 30 &&
ev->pos().y() < ui->label_3->y() + 60 + 30) {
has_base_attacker = true;
has_tower = false;
has_nut = false;
has_base_attacker3 = false;
has_shovel = false;
} else if (ev->pos().x() > ui->label_5->x() &&
ev->pos().x() < ui->label_5->x() + 60 &&
ev->pos().y() > ui->label_5->y() + 30 &&
ev->pos().y() < ui->label_5->y() + 60 + 30) {
has_tower = true;
has_base_attacker = false;
has_nut = false;
has_base_attacker3 = false;
has_shovel = false;
} else if (ev->pos().x() > ui->label_7->x() &&
ev->pos().x() < ui->label_7->x() + 60 &&
ev->pos().y() > ui->label_7->y() + 30 &&
ev->pos().y() < ui->label_7->y() + 60 + 30) {
has_nut = true;
has_base_attacker = false;
has_tower = false;
has_base_attacker3 = false;
has_shovel = false;
} else if (ev->pos().x() > ui->label_9->x() &&
ev->pos().x() < ui->label_9->x() + 60 &&
ev->pos().y() > ui->label_9->y() + 30 &&
ev->pos().y() < ui->label_9->y() + 60 + 30) {
has_base_attacker3 = true;
has_nut = false;
has_base_attacker = false;
has_tower = false;
has_shovel = false;
} else if (ev->pos().x() > ui->label_11->x() &&
ev->pos().x() < ui->label_11->x() + 60 &&
ev->pos().y() > ui->label_11->y() + 30 &&
ev->pos().y() < ui->label_11->y() + 60 + 30) {
has_base_attacker3 = false;
has_nut = false;
has_base_attacker = false;
has_tower = false;
has_shovel = true;
} else { //尝试判定点击位置是否为某个单位 如果是则要画出攻击范围
int mouse_x = ev->pos().x(), mouse_y = ev->pos().y();
for (auto& u : defender_units) {
if (mouse_x >= u->get_x() && mouse_x <= u->get_x() + 60 &&
mouse_y >= u->get_y() && mouse_y <= u->get_y() + 60)
u->change_rect();
}
for (auto& u : enemy_units) {
if (mouse_x >= u->get_x() && mouse_x <= u->get_x() + 60 &&
mouse_y >= u->get_y() && mouse_y <= u->get_y() + 60)
u->change_rect();
}
}
//部署单位 减少能量+设置朝向+改变当前格子状态
if (has_base_attacker) {
for (auto& m : main_map) {
for (auto& n : m) {
if (ev->pos().x() > n->get_X() && ev->pos().x() < n->get_X() + 75 &&
ev->pos().y() > n->get_Y() && ev->pos().y() < n->get_Y() + 75 &&
!n->get_base() && !n->get_born() && !n->occupied && !n->get_far() &&
n->get_born_type() == 1) {
qDebug() << "planted";
BaseAttacker* unit = new BaseAttacker(n);
if (cur_energy >= unit->get_consumption()) {
n->change_occupied();
if (n->get_next()->get_X() < n->get_X())
unit->set_dirc(4);
else
unit->set_dirc(2);
has_base_attacker = false;
cur_energy -= unit->get_consumption();
defender_units.push_back(unit);
}
return;
}
}
}
} else if (has_tower) {
for (auto& m : main_map) {
for (auto& n : m) {
if (ev->pos().x() > n->get_X() && ev->pos().x() < n->get_X() + 75 &&
ev->pos().y() > n->get_Y() && ev->pos().y() < n->get_Y() + 75 &&
!n->get_base() && !n->get_born() && !n->occupied && n->get_far() &&
n->get_born_type() == 2) {
qDebug() << "planted";
Tower* unit = new Tower(n);
if (cur_energy >= unit->get_consumption()) {
n->change_occupied();
unit->set_dirc(0);
has_tower = false;
cur_energy -= unit->get_consumption();
defender_units.push_back(unit);
}
return;
}
}
}
} else if (has_nut) {
for (auto& m : main_map) {
for (auto& n : m) {
if (ev->pos().x() > n->get_X() && ev->pos().x() < n->get_X() + 75 &&
ev->pos().y() > n->get_Y() && ev->pos().y() < n->get_Y() + 75 &&
!n->get_base() && !n->get_born() && !n->occupied && !n->get_far() &&
n->get_born_type() == 1) {
qDebug() << "planted";
Nut* unit = new Nut(n);
if (cur_energy >= unit->get_consumption()) {
n->change_occupied();
if (n->get_next()->get_X() < n->get_X())
unit->set_dirc(4);
else
unit->set_dirc(2);
has_nut = false;
cur_energy -= unit->get_consumption();
defender_units.push_back(unit);
}
return;
}
}
}
} else if (has_base_attacker3) {
for (auto& m : main_map) {
for (auto& n : m) {
if (ev->pos().x() > n->get_X() && ev->pos().x() < n->get_X() + 75 &&
ev->pos().y() > n->get_Y() && ev->pos().y() < n->get_Y() + 75 &&
!n->get_base() && !n->get_born() && !n->occupied && !n->get_far() &&
n->get_born_type() == 1) {
qDebug() << "planted";
BaseAttacker3* unit = new BaseAttacker3(n);
if (cur_energy >= unit->get_consumption()) {
n->change_occupied();
if (n->get_next()->get_X() < n->get_X())
unit->set_dirc(4);
else
unit->set_dirc(2);
has_base_attacker3 = false;
cur_energy -= unit->get_consumption();
defender_units.push_back(unit);
}
return;
}
}
}
} else if (has_shovel) {
//移除单位 复用显示攻击距离的代码
int mouse_x = ev->pos().x(), mouse_y = ev->pos().y();
for (auto& u : defender_units) {
if (mouse_x >= u->get_x() && mouse_x <= u->get_x() + 60 &&
mouse_y >= u->get_y() && mouse_y <= u->get_y() + 60)
u->attacked(1000);
}
for (auto& u : enemy_units) {
if (mouse_x >= u->get_x() && mouse_x <= u->get_x() + 60 &&
mouse_y >= u->get_y() && mouse_y <= u->get_y() + 60)
u->attacked(1000);
}
}
}
void TowerDefence::paintEvent(QPaintEvent* ev) {
QPainter painter(this);
painter.setPen(QColor(255, 0, 0));
//设置背景贴图
for (int i = 0; i < line; ++i) {
for (int j = 0; j < row; ++j) {
bool is_empty = true;
for (auto& m : main_map) {
for (auto& n : m) {
if (i == n->get_y() && j == n->get_x()) is_empty = false;
if (i == n->get_y() && j == n->get_x() && n->get_born()) {
painter.drawPixmap(QPoint(n->get_X(), n->get_Y()),
QPixmap(":/born.png"));
}
if (i == n->get_y() && j == n->get_x() && n->get_base()) {
painter.drawPixmap(QPoint(n->get_X(), n->get_Y()),
QPixmap(":/male.png"));
}
if (i == n->get_y() && j == n->get_x() && n->get_far()) {
painter.drawPixmap(QPoint(n->get_X(), n->get_Y()),
QPixmap(":/far.png"));
}
}
}
if (is_empty) {
painter.drawPixmap(QPoint(385 + 60 * j, 110 + 65 * i),
QPixmap(":/no.png"));
}
}
}
//绘制我方单位
for (int i = 0; i < int(defender_units.size()); ++i) {
if (defender_units[i]->get_alive()) {
painter.drawPixmap(
QPoint(defender_units[i]->get_x(), defender_units[i]->get_y()),
defender_units[i]->getPic());
//绘制血条
double ratio =
defender_units[i]->get_curHP() * 1.0 / defender_units[i]->get_maxHP();
painter.fillRect(QRect(defender_units[i]->get_x(),
defender_units[i]->get_y() - 10, ratio * 60, 5),
Qt::green);
if (defender_units[i]->is_show()) {
painter.drawRect(defender_units[i]->get_volume());
}
}
}
//绘制敌方单位
for (int i = 0; i < int(enemy_units.size()); ++i) {
if (enemy_units[i]->get_alive()) {
painter.drawPixmap(
QPoint(enemy_units[i]->get_x(), enemy_units[i]->get_y()),
enemy_units[i]->getPic());
//绘制血条
double ratio2 =
enemy_units[i]->get_curHP() * 1.0 / enemy_units[i]->get_maxHP();
painter.fillRect(QRect(enemy_units[i]->get_x(),
enemy_units[i]->get_y() - 10, ratio2 * 60, 5),
Qt::red);
if (enemy_units[i]->is_show()) {
painter.drawRect(enemy_units[i]->get_volume());
}
bool done = false;
for (auto& m : main_map) {
if (!done)
for (auto& n : m) {
if (!done) {
if (enemy_units[i]->get_row() == n->get_x() &&
enemy_units[i]->get_line() == n->get_y()) {
if (n->get_base()) {
enemy_units[i]->eraseHP();
qDebug() << "Invasion!";
done = true;
break;
} //在base时
//互相攻击
for (const auto& d : defender_units) {
if (d->get_alive() && d->get_volume().intersects(
enemy_units[i]->get_volume())) {
vector<bool> is_atk = decide(d, enemy_units[i]);
if (is_atk[0]) {
d->attacked(enemy_units[i]->get_ATK());
qDebug() << "defender attacked!"
<< " curHP:" << d->get_curHP();
}
if (is_atk[1]) {
if (d->is_attacker())
d->switch_pic(); //基础近战单位的攻击特效
//如果是远程单位攻击 应该射出子弹
//子弹碰到敌方单位的时候扣血
if (d->is_attacker3()) {
bool has_bullet = false;
for (int k = 0; k < int(bullets.size()); ++k) {
if (bullets[k]->get_launcher() == d)
has_bullet = true;
}
if (!has_bullet)
bullets.push_back(new Bullet(
d->get_x(), d->get_y(), d->get_dirc(),
d)); //当前单位没有射出过子弹的时候 生成一个子弹
} else { //其余情况
if (d->is_tower()) {
QPen pen(QColor(0, 0, 255));
pen.setWidth(5);
painter.setPen(pen);
painter.drawLine(
QPoint(d->get_x(), d->get_y()),
QPoint(enemy_units[i]->get_x() + 30,
enemy_units[i]->get_y() + 30));
}
enemy_units[i]->attacked(d->get_ATK());
qDebug() << "enemy attacked!"
<< " curHP:" << enemy_units[i]->get_curHP();
}
}
if (d->is_nut()) {
done = true;
break;
}
}
}
//移动
if (!done) {
if (n->get_next() != nullptr &&
n->get_x() > n->get_next()->get_x()) {
//当前格x大于下一格x
enemy_units[i]->move(3);
if (n->get_next() != nullptr &&
enemy_units[i]->get_x() == n->get_next()->get_X() &&
enemy_units[i]->get_y() == n->get_next()->get_Y()) {
enemy_units[i]->change_row(n->get_next()->get_x());
enemy_units[i]->change_line(n->get_next()->get_y());
}
done = true;
break;
} else if (n->get_next() != nullptr &&
n->get_x() < n->get_next()->get_x()) {
enemy_units[i]->move(4);
if (n->get_next() != nullptr &&
enemy_units[i]->get_x() == n->get_next()->get_X() &&
enemy_units[i]->get_y() == n->get_next()->get_Y()) {
enemy_units[i]->change_row(n->get_next()->get_x());
enemy_units[i]->change_line(n->get_next()->get_y());
}
done = true;
break;
}
// x相等 看y
else if (n->get_next() != nullptr &&
n->get_y() < n->get_next()->get_y()) {
enemy_units[i]->move(1);
if (n->get_next() != nullptr &&
enemy_units[i]->get_x() == n->get_next()->get_X() &&
enemy_units[i]->get_y() == n->get_next()->get_Y()) {
enemy_units[i]->change_row(n->get_next()->get_x());
enemy_units[i]->change_line(n->get_next()->get_y());
}
done = true;
break;
} else {
enemy_units[i]->move(2);
if (n->get_next() != nullptr &&
enemy_units[i]->get_x() == n->get_next()->get_X() &&
enemy_units[i]->get_y() == n->get_next()->get_Y()) {
enemy_units[i]->change_row(n->get_next()->get_x());
enemy_units[i]->change_line(n->get_next()->get_y());
}
done = true;
break;
}
}
}
}
}
}
}
}
// buff加血
for (auto& e : enemy_units) {
if (e->is_buff()) {
for (auto& ee : enemy_units) {
if (e->get_volume().intersects(ee->get_volume()) && !ee->is_buff())
ee->add_hp(1);
}
}
}
//子弹的逻辑
for (int i = 0; i < int(bullets.size()); ++i) {
bullets[i]->move(bullets[i]->get_dirc());
for (int j = 0; j < int(enemy_units.size()); ++j) {
if (bullets[i]->get_volume().intersects(enemy_units[j]->get_volume())) {
enemy_units[j]->attacked(50);
bullets.erase(bullets.begin() + i);
if (!enemy_units[j]->get_alive()) {
enemy_units.erase(enemy_units.begin() + j);
break;
}
break;
}
painter.drawPixmap(bullets[i]->get_x(), bullets[i]->get_y(),
bullets[i]->get_pic());
}
} //尝试绘图子弹
}
void TowerDefence::Play() {
QSound* bgm = new QSound(":/music.wav");
bgm->play();
bgm->setLoops(-1);
//能量条计时器
// QTimer* Energy_Timer = new QTimer(this);
// 把计时器作为主类的对象,防止暂停时崩溃
Energy_Timer->start(10);
connect(ui->Stop, &QPushButton::clicked, this, [&]() {
if (Energy_Timer->isActive()) {
Energy_Timer->stop();
ui->Stop->setStyleSheet(
"QPushButton{background-image: url(:/start.png);}");
} else {
Energy_Timer->start(10);
ui->Stop->setStyleSheet(
"QPushButton{background-image: url(:/pause.png);}");
}
});
connect(Energy_Timer, &QTimer::timeout, this, [&]() {
if (num != 0 && num % 100 == 0) {
++cur_energy;
}
ui->label->setText(QString::number(cur_energy));
++num;
//生成敌方单位
if (num == 200) {
num = 0;
for (int i = 0; i < int(born_spot.size()); ++i) {
if (cur_energy % 3 == i) {
qDebug() << "cur_energy:" << cur_energy;
if (int(enemy_units.size()) > 0 && cur_energy % 4 == 0 &&
born_spot[i]->get_born_type() == 2)
enemy_units.push_back(new Flyer(born_spot[i]));
else if (int(enemy_units.size()) && int(cur_energy % 2 == 0) &&
born_spot[i]->get_born_type() == 1) {
enemy_units.push_back(new BaseEnemy2(born_spot[i]));
} else if (cur_energy % 1 == 0 && born_spot[i]->get_born_type() == 1)
enemy_units.push_back(new buff(born_spot[i]));
else if (born_spot[i]->get_born_type() == 1)
enemy_units.push_back(new BaseEnemy(born_spot[i]));
}
}
}
update();
});
}
TowerDefence::TowerDefence(QWidget* parent)
: QMainWindow(parent), ui(new Ui::TowerDefence) {
ui->setupUi(this);
ui->Stop->setStyleSheet("QPushButton{background-image: url(:/pause.png);}");
QPalette background = this->palette(); //设置调色板
QPixmap background_img(":/beginning.png");
background.setBrush(QPalette::Window, QBrush(background_img));
this->setPalette(background);
main_map = {}, has_base_attacker = false, has_tower = false, has_nut = false,
has_base_attacker3 = false, bullets = {}, has_shovel = false,
Energy_Timer = new QTimer(this), far_cordinates = {}, born_spot = {},
base_spot = {};
//菜单栏
QMenuBar* bar = menuBar();
setMenuBar(bar);
QMenu* option = bar->addMenu("选项");
QAction* play_with_map_1 =
option->addAction("Play with map1!"); //尝试在选项里添加不同的地图选项
QAction* play_with_map_2 = option->addAction("Play with map2!");
QAction* exit_action = option->addAction("Exit!");
option->addSeparator();
//连接菜单信号
connect(play_with_map_1, &QAction::triggered, this, [&]() {
QString path = QFileDialog::getOpenFileName(this, "选取地图文件",
"D:\\Proj2\\phase_1_1");
vector<int> ret = ReadMap(this, path, main_map, far_cordinates);
row = ret[0], line = ret[1];
for (auto& m : main_map) {
for (auto& n : m) {
if (n->get_base() && !n->pushed) {
base_spot.push_back(n);
n->pushed = true;
}
if (n->get_born() && !n->pushed) {
born_spot.push_back(n);
n->pushed = true;
}
}
} //设置出生点和大本营
//设置背景
QPalette background = this->palette(); //设置调色板
QPixmap background_img(":/map1.jpg");
background.setBrush(QPalette::Window, QBrush(background_img));
this->setPalette(background);
setBlock();
Play();
});
connect(play_with_map_2, &QAction::triggered, this, [&]() {
QString path = QFileDialog::getOpenFileName(this, "选取地图文件",
"D:\\Proj2\\phase_1_1");
vector<int> ret = ReadMap(this, path, main_map, far_cordinates);
row = ret[0], line = ret[1];
for (auto& m : main_map) {
for (auto& n : m) {
if (n->get_base() && !n->pushed) {
base_spot.push_back(n);
n->pushed = true;
}
if (n->get_born() && !n->pushed) {
born_spot.push_back(n);
n->pushed = true;
}
}
} //设置出生点和大本营
//设置背景
QPalette background = this->palette(); //设置调色板
QPixmap background_img(":/map2.jpg");
background.setBrush(QPalette::Window, QBrush(background_img));
this->setPalette(background);
setBlock();
Play();
});
connect(exit_action, &QAction::triggered, this, &TowerDefence::close);
}
TowerDefence::~TowerDefence() { delete ui; }