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Refactoring of subMode for game interruptions #142

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MaikePaetzel opened this issue Apr 29, 2021 · 0 comments
Open

Refactoring of subMode for game interruptions #142

MaikePaetzel opened this issue Apr 29, 2021 · 0 comments
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enhancement low_priority A low priority enhancement or issue

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@MaikePaetzel
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The sub mode for the secondary states is not very intuitive and/or human-readable at the moment, which makes it both hard to develop/debug in the GC code itself, but also hard for teams to make use of this information.
Should be refactored and include human-readable names as stated in the rules as well.

@MaikePaetzel MaikePaetzel added enhancement low_priority A low priority enhancement or issue labels Apr 29, 2021
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enhancement low_priority A low priority enhancement or issue
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