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Model.elm
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module Model exposing (..)
import Material
import Extras
type alias Model =
{ mdl : Material.Model
, board : Board
, redRack : Rack
, greenRack : Rack
, blueRack : Rack
, yellowRack : Rack
, selected : Maybe RackId
, players : Int
, muted : Bool
}
defaultState =
{ mdl = Material.model
, board = emptyBoard
, redRack = fullRack
, greenRack = fullRack
, blueRack = fullRack
, yellowRack = fullRack
, selected = Nothing
, players = 3
, muted = False
}
emptyBoard : Board
emptyBoard =
Board emptySection
emptySection
emptySection
emptySection
emptySection
emptySection
emptySection
emptySection
emptySection
type alias Board =
{ topLeft : Section BoardState
, topMiddle : Section BoardState
, topRight : Section BoardState
, leftMiddle : Section BoardState
, middle : Section BoardState
, rightMiddle : Section BoardState
, bottomLeft : Section BoardState
, bottomMiddle : Section BoardState
, bottomRight : Section BoardState
}
type BoardId
= BoardId BoardLocation Size
type BoardLocation
= TopLeft
| TopMiddle
| TopRight
| LeftMiddle
| Middle
| RightMiddle
| BottomLeft
| BottomMiddle
| BottomRight
boardLocationPossibilities : List BoardLocation
boardLocationPossibilities =
[ TopLeft
, TopMiddle
, TopRight
, LeftMiddle
, Middle
, RightMiddle
, BottomLeft
, BottomMiddle
, BottomRight
]
boardIdPossibilities =
List.concatMap (\location -> List.map (BoardId location) sizePossibilities) boardLocationPossibilities
lineLocations : List (List BoardLocation)
lineLocations =
[ --rows
[ TopLeft
, TopMiddle
, TopRight
]
, [ LeftMiddle
, Middle
, RightMiddle
]
, [ BottomLeft
, BottomMiddle
, BottomRight
]
--columns
, [ TopLeft
, LeftMiddle
, BottomLeft
]
, [ TopMiddle
, Middle
, BottomMiddle
]
, [ TopRight
, RightMiddle
, BottomRight
]
--diagonals
, [ TopLeft
, Middle
, BottomRight
]
, [ TopRight
, Middle
, BottomLeft
]
]
getBoardSection : Board -> BoardLocation -> Section BoardState
getBoardSection board boardLocation =
case boardLocation of
TopLeft ->
board.topLeft
TopMiddle ->
board.topMiddle
TopRight ->
board.topRight
LeftMiddle ->
board.leftMiddle
Middle ->
board.middle
RightMiddle ->
board.rightMiddle
BottomLeft ->
board.bottomLeft
BottomMiddle ->
board.bottomMiddle
BottomRight ->
board.bottomRight
type alias Section a =
{ large : a
, medium : a
, small : a
}
getSectionValue : Size -> Section a -> a
getSectionValue size section =
case size of
Large ->
section.large
Medium ->
section.medium
Small ->
section.small
setSectionValue : Size -> a -> Section a -> Section a
setSectionValue size thing section =
case size of
Large ->
{ section | large = thing }
Medium ->
{ section | medium = thing }
Small ->
{ section | small = thing }
emptySection : Section BoardState
emptySection =
Section Empty Empty Empty
type BoardState
= PieceType PieceColour
| Empty
type PieceColour
= Red
| Green
| Blue
| Yellow
pieceColourPossibilities =
[ Red
, Green
, Blue
, Yellow
]
type alias Rack =
{ first : Section Bool
, second : Section Bool
, third : Section Bool
}
getRackSection : Int -> Rack -> Section Bool
getRackSection index rack =
case index of
0 ->
rack.first
1 ->
rack.second
_ ->
rack.third
setRackSection (RackId index size) newValue rack =
case index of
0 ->
{ rack | first = setSectionValue size newValue rack.first }
1 ->
{ rack | second = setSectionValue size newValue rack.second }
_ ->
{ rack | third = setSectionValue size newValue rack.third }
emptyRack =
Rack emptyRackSection emptyRackSection emptyRackSection
emptyRackSection =
Section False False False
fullRack =
Rack fullRackSection fullRackSection fullRackSection
fullRackSection =
Section True True True
type RackId
= RackId Int Size
rackIndexPossibilities =
[0..2]
rackIdPossibilities =
rackIndexPossibilities
|> List.concatMap
(\index ->
List.map (RackId index) sizePossibilities
)
type Size
= Large
| Medium
| Small
sizePossibilities =
[ Large, Medium, Small ]
placeAt : PieceColour -> RackId -> BoardId -> Model -> Maybe Model
placeAt pieceColour rackId boardId model =
if sizesMatch rackId boardId && getRackSectionValue pieceColour rackId model then
let
postRackSetModel =
setRackSectionValue pieceColour rackId False model
in
Just { postRackSetModel | board = setBoardSectionValue pieceColour boardId postRackSetModel.board }
else
Nothing
sizesMatch : RackId -> BoardId -> Bool
sizesMatch (RackId _ rackSize) (BoardId _ boardSize) =
rackSize == boardSize
setBoardSectionValue : PieceColour -> BoardId -> Board -> Board
setBoardSectionValue pieceColour (BoardId location size) board =
case location of
TopLeft ->
{ board | topLeft = setSectionValue size (PieceType pieceColour) board.topLeft }
TopMiddle ->
{ board | topMiddle = setSectionValue size (PieceType pieceColour) board.topMiddle }
TopRight ->
{ board | topRight = setSectionValue size (PieceType pieceColour) board.topRight }
LeftMiddle ->
{ board | leftMiddle = setSectionValue size (PieceType pieceColour) board.leftMiddle }
Middle ->
{ board | middle = setSectionValue size (PieceType pieceColour) board.middle }
RightMiddle ->
{ board | rightMiddle = setSectionValue size (PieceType pieceColour) board.rightMiddle }
BottomLeft ->
{ board | bottomLeft = setSectionValue size (PieceType pieceColour) board.bottomLeft }
BottomMiddle ->
{ board | bottomMiddle = setSectionValue size (PieceType pieceColour) board.bottomMiddle }
BottomRight ->
{ board | bottomRight = setSectionValue size (PieceType pieceColour) board.bottomRight }
getRackSectionValue : PieceColour -> RackId -> Model -> Bool
getRackSectionValue pieceColour (RackId index size) model =
model
|> getRackByPieceColour pieceColour
|> getRackSection index
|> getSectionValue size
setRackSectionValue : PieceColour -> RackId -> Bool -> Model -> Model
setRackSectionValue pieceColour rackId newValue model =
case pieceColour of
Red ->
{ model | redRack = setRackSection rackId newValue model.redRack }
Green ->
{ model | greenRack = setRackSection rackId newValue model.greenRack }
Blue ->
{ model | blueRack = setRackSection rackId newValue model.blueRack }
Yellow ->
{ model | yellowRack = setRackSection rackId newValue model.yellowRack }
getRackByPieceColour pieceColour model =
case pieceColour of
Red ->
model.redRack
Green ->
model.greenRack
Blue ->
model.blueRack
Yellow ->
model.yellowRack
isFree : Board -> BoardId -> Bool
isFree board (BoardId location size) =
(location
|> getBoardSection board
|> getSectionValue size
)
== Empty
getWinner : Board -> Maybe PieceColour
getWinner board =
Extras.find (hasMatchOfGivenColour board) pieceColourPossibilities
hasMatchOfGivenColour : Board -> PieceColour -> Bool
hasMatchOfGivenColour board pieceColour =
let
boardState =
PieceType pieceColour
in
List.any (completeSection boardState) (getBoardSections board)
|| let
lines =
getLines board
in
List.any (matchingLine boardState) lines
|| List.any (ascendingOrderLine boardState) lines
getBoardSections : Board -> List (Section BoardState)
getBoardSections board =
List.map (getBoardSection board) boardLocationPossibilities
getLines : Board -> List (List (Section BoardState))
getLines board =
List.map (List.map (getBoardSection board)) lineLocations
matchingLine : BoardState -> List (Section BoardState) -> Bool
matchingLine boardState line =
List.all (.large >> (==) boardState) line
|| List.all (.medium >> (==) boardState) line
|| List.all (.small >> (==) boardState) line
ascendingOrderLine : BoardState -> List (Section BoardState) -> Bool
ascendingOrderLine boardState line =
case line of
first :: second :: third :: _ ->
(first.small == boardState && second.medium == boardState && third.large == boardState)
|| (first.large == boardState && second.medium == boardState && third.small == boardState)
_ ->
False
completeSection : BoardState -> Section BoardState -> Bool
completeSection boardState section =
(section.large == boardState)
&& (section.medium == boardState)
&& (section.small == boardState)
getAllEmptySpacesOfSize : Board -> Size -> List (BoardId)
getAllEmptySpacesOfSize board size =
List.filterMap
(\location ->
let
boardId =
BoardId location size
in
case isFree board boardId of
True ->
Just boardId
False ->
Nothing
)
boardLocationPossibilities
getBlockingBoardIdsForColour : Board -> PieceColour -> List BoardId
getBlockingBoardIdsForColour board pieceColour =
List.filter
(\boardId ->
case
setBoardSectionValue pieceColour boardId board
|> getWinner
of
Just _ ->
True
Nothing ->
False
)
boardIdPossibilities