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TODO.md

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  • actual "minimum distance to nearest blah tile"
    • use DistanceIntel!
    • This seems very slightly more powerful than plain distance. I think that's probably okay.
    • I think passing adding a tile access clousre to minimum_distance_between, 0, and maximum tile::XY should work for this
      • The tile access closure would map the 0 to max tile::XY to the actual entire tile space.