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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Flappy Bird"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://assets/icon.svg"
[autoload]
GameEvents="*res://scripts/game_events.gd"
Global="*res://scripts/global.gd"
[debug]
gdscript/warnings/unused_parameter=0
gdscript/warnings/untyped_declaration=1
[display]
window/size/viewport_width=640
window/size/viewport_height=360
window/size/window_width_override=1280
window/size/window_height_override=720
window/stretch/mode="canvas_items"
window/stretch/scale_mode="integer"
[global_group]
obstacles=""
[input]
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(55, 10),"global_position":Vector2(64, 56),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Player"
2d_physics/layer_2="Obstacle"
2d_physics/layer_3="Others"
[physics]
common/physics_jitter_fix=0.0
common/physics_interpolation=true
[rendering]
textures/canvas_textures/default_texture_filter=0