forked from smokin-guns/SmokinGuns
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathMakefile.local
39 lines (35 loc) · 1.12 KB
/
Makefile.local
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
ifeq ($(BUILD_CLIENT),)
# Build client by default
BUILD_CLIENT = 1
endif
ifeq ($(BUILD_SERVER),)
# Build server by default
BUILD_SERVER = 1
endif
ifeq ($(BUILD_GAME_SO),)
# Don't build binary game by default
BUILD_GAME_SO = 0
endif
ifeq ($(BUILD_GAME_QVM),)
# Build QVM game by default
BUILD_GAME_QVM = 1
endif
# Here some convenient defaults
ifndef COPYDIR
COPYDIR = ./install
endif
# Packagers can uncomment and change DEFAULT_BASEDIR to define a system
# installation path for the game. Otherwise, you can start the game with
# a script setting SG_BASEPATH environment to the path you would prefer
#DEFAULT_BASEDIR = /usr/share/games/smokinguns
# Use -DFS_FOPENI if you are MODing under Unix (content out of PK3)
#STANDALONE_CFLAGS += -DFS_FOPENI
#STANDALONE_CFLAGS += -DFS_MISSING -DFS_FOPENI
# This Makefile.local is for official Smokin'Guns
#
# If you are using this SDK to create your own Smokin'Guns mod, you should
# uncomment last line, rename SGMod to your_mod_name and create the related
# Makefile.your_mod_name file next to this file.
#
-include Makefile.smokinguns
#-include Makefile.SGMod