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TabEmitters.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Digi.ParticleEditor.GameData;
using Digi.ParticleEditor.UIControls;
using Sandbox.Game.Screens;
using Sandbox.Graphics.GUI;
using VRage.Game;
using VRage.Render.Particles;
using VRage.Utils;
using VRageMath;
using VRageRender.Animations;
namespace Digi.ParticleEditor
{
// TODO: multi-select support to edit the same property on multiple emitters/lights... needs quite some redesign
public class EditorEmitters
{
public MyParticleGPUGenerationData SelectedEmitter { get; private set; }
MyGuiControlListbox EmitterListBox;
readonly EditorUI Editor;
VerticalControlsHost Host;
ParticleHandler SelectedParticle => Editor.SelectedParticle;
MyGuiControlScrollablePanel ScrollablePanel => Editor.ScrollablePanel;
VerticalControlsHost ScrollHost => Editor.ScrollHost;
HashSet<IMyConstProperty> SkipProperties => Editor.SkipProperties;
readonly CollapsibleSection SectionImage = new CollapsibleSection("Image");
readonly CollapsibleSection SectionGeneration = new CollapsibleSection("Generation");
readonly CollapsibleSection SectionMotion = new CollapsibleSection("Motion");
readonly CollapsibleSection SectionLighting = new CollapsibleSection("Lighting");
readonly CollapsibleSection SectionExternalForces = new CollapsibleSection("External Forces");
readonly CollapsibleSection SectionCamera = new CollapsibleSection("Camera");
readonly CollapsibleSection SectionOther = new CollapsibleSection("Other");
public EditorEmitters(EditorUI editor)
{
Editor = editor;
Editor.SelectedParticle.Changed += SelectedParticleChanged;
}
void SelectedParticleChanged(MyParticleEffectData oldParticle, MyParticleEffectData newParticle)
{
SelectedEmitter = null;
}
public void RecreateControls(VerticalControlsHost host)
{
Host = host;
MyGuiControlButton buttonAdd = Host.CreateButton("Add", "Immediately adds an emitter with default values.\nDoes not use selection.", clicked: (b) =>
{
if(SelectedParticle.SpawnedEffect == null)
return;
MyParticleGPUGenerationData emitter = new MyParticleGPUGenerationData();
emitter.Start(SelectedParticle.Data); // adds properties and default values
emitter.Name = $"New emitter {SelectedParticle.Data.GetGenerations().Count + 1}";
const bool recreateParticle = false;
SelectedParticle.Data.AddGeneration(emitter, recreateParticle);
SelectedEmitter = emitter;
if(Editor.DrawOnlySelected)
{
Editor.RestoreEnabled();
Editor.RefreshShowOnlySelected();
}
RefreshEmitterList();
EmitterListBox.ScrollToFirstSelection();
SelectedParticle.Refresh();
});
MyGuiControlButton buttonClone = Host.CreateButton("Clone", "Immediately copies the selected emitter.\nRequires a single selection.", clicked: (b) =>
{
if(SelectedParticle.SpawnedEffect == null)
return;
if(SelectedEmitter != null)
{
MyParticleGPUGenerationData emitter = new MyParticleGPUGenerationData();
emitter.Start(SelectedParticle.Data); // adds properties and default values
ParticleGeneration ob = SelectedEmitter.SerializeToObjectBuilder();
emitter.DeserializeFromObjectBuilder(ob);
emitter.Name = $"Clone of {SelectedEmitter.Name}";
const bool recreateParticle = false;
SelectedParticle.Data.AddGeneration(emitter, recreateParticle);
SelectedEmitter = emitter;
if(Editor.DrawOnlySelected)
{
Editor.RestoreEnabled();
Editor.RefreshShowOnlySelected();
}
RefreshEmitterList();
EmitterListBox.ScrollToFirstSelection();
SelectedParticle.Refresh();
}
else if(EmitterListBox?.SelectedItems != null && EmitterListBox.SelectedItems.Count > 1)
{
EditorUI.PopupInfo("Too many selections", "Select a single emitter to clone.", MyMessageBoxStyleEnum.Error);
}
});
MyGuiControlButton buttonRename = Host.CreateButton("Rename", "Prompts to rename the selected emitter(s).", clicked: (b) =>
{
if(SelectedParticle.SpawnedEffect == null)
return;
if(SelectedEmitter != null)
{
ValueGetScreenWithCaption textPopup = new ValueGetScreenWithCaption($"Rename emitter {SelectedEmitter.Name}", SelectedEmitter.Name, (newName) =>
{
if(SelectedEmitter != null)
{
SelectedEmitter.Name = newName;
RefreshEmitterList();
}
return true;
});
MyGuiSandbox.AddScreen(textPopup);
}
else if(EmitterListBox?.SelectedItems != null && EmitterListBox.SelectedItems.Count > 1)
{
ValueGetScreenWithCaption textPopup = new ValueGetScreenWithCaption($"Rename {EmitterListBox.SelectedItems.Count} emitters, numbers will be suffixed.", "Emitter", (newName) =>
{
if(EmitterListBox?.SelectedItems != null && EmitterListBox.SelectedItems.Count > 1)
{
int num = 1;
foreach(MyGuiControlListbox.Item item in EmitterListBox.SelectedItems)
{
var emitter = item.UserData as MyParticleGPUGenerationData;
if(emitter != null)
{
emitter.Name = $"{newName} #{num}";
num++;
}
}
RefreshEmitterList();
}
return true;
});
MyGuiSandbox.AddScreen(textPopup);
}
});
MyGuiControlButton buttonDelete = Host.CreateButton("Delete", "Prompts to delete the selected emitter(s).", clicked: (b) =>
{
if(SelectedParticle.SpawnedEffect == null)
return;
if(SelectedEmitter != null)
{
EditorUI.PopupConfirmation($"Delete '{SelectedEmitter.Name}' emitter?", () =>
{
if(SelectedEmitter != null)
{
SelectedParticle.Data.RemoveGeneration(SelectedEmitter);
Editor.StoredEnabled.Remove(SelectedEmitter);
CallAfterRemove();
}
});
}
else if(EmitterListBox?.SelectedItems != null && EmitterListBox.SelectedItems.Count > 1)
{
EditorUI.PopupConfirmation($"Delete the {EmitterListBox.SelectedItems.Count} selected emitters?", () =>
{
if(EmitterListBox?.SelectedItems != null)
{
foreach(MyGuiControlListbox.Item item in EmitterListBox.SelectedItems)
{
var emitter = item.UserData as MyParticleGPUGenerationData;
if(emitter != null)
{
SelectedParticle.Data.RemoveGeneration(emitter);
Editor.StoredEnabled.Remove(emitter);
}
}
CallAfterRemove();
}
});
}
void CallAfterRemove()
{
SelectedEmitter = null;
RefreshEmitterList();
SelectedParticle.Refresh();
Editor.RefreshShowOnlySelected();
}
});
Editor.ButtonResetVis = Host.CreateButton("ResetVis", "If this is a loaded particle, this resets visibility of emitters back to their original state (Enabled state)." +
"\nDoes not use selection.", clicked: (b) =>
{
if(SelectedParticle.SpawnedEffect == null)
return;
MyObjectBuilder_ParticleEffect originalDataOB = Editor.OriginalParticleData.GetValueOrDefault(SelectedParticle.Name);
if(originalDataOB == null)
{
EditorUI.PopupInfo("Warning", "This is a newly created particle, it has no original data to reset to.");
return;
}
List<string> unaffected = new List<string>();
foreach(MyParticleGPUGenerationData emitter in SelectedParticle.Data.GetGenerations())
{
ParticleGeneration emitterOB = originalDataOB.ParticleGenerations.Find(e => e.Name == emitter.Name);
if(emitterOB == null)
{
unaffected.Add(emitter.Name);
continue;
}
GenerationProperty enabledProp = emitterOB.Properties.Find(p => p.Name == nameof(emitter.Enabled));
if(enabledProp == null)
emitter.Enabled.SetValue(true);
else
emitter.Enabled.SetValue(enabledProp.ValueBool);
}
if(unaffected.Count > 0)
{
EditorUI.PopupInfo("Warning", $"Newer emitters were unaffected: {string.Join(", ", unaffected)}");
}
RefreshEmitterList();
});
if(Editor.DrawOnlySelected)
Editor.ButtonResetVis.Enabled = false;
MyGuiControlCheckbox cbDrawSelected = Host.CreateCheckboxNoLabel(Editor.DrawOnlySelected, "Render only selected thing from the current tab and hides all from the other tab.", (cb) =>
{
Editor.DrawOnlySelected = cb.IsChecked;
Editor.RefreshShowOnlySelected();
RefreshEmitterList();
SelectedParticle.Refresh(edits: false);
});
Host.PositionControlsNoSize(buttonAdd, buttonClone, buttonRename, buttonDelete, Editor.ButtonResetVis, cbDrawSelected);
EmitterListBox = Host.CreateListBox(6, Host.PanelSize.X * 0.95f, multiSelect: true);
Host.PositionAndFillWidth(EmitterListBox, EmitterListBox.TextScale);
EmitterListBox.ItemsSelected += (control) =>
{
if(control.SelectedItems.Count == 0)
return;
if(control.SelectedItems.Count > 1)
SelectedEmitter = null;
else
SelectedEmitter = control.SelectedItems[0]?.UserData as MyParticleGPUGenerationData;
if(SelectedEmitter != null)
Editor.RefreshShowOnlySelected();
RefreshEmitterProperties(SelectedEmitter);
};
EmitterListBox.ItemDoubleClicked += (control) =>
{
if(Editor.DrawOnlySelected || control.SelectedItems.Count == 0)
return;
SelectedEmitter = control.SelectedItems[0]?.UserData as MyParticleGPUGenerationData;
if(SelectedEmitter != null)
{
SelectedEmitter.Enabled.SetValue(!SelectedEmitter.Enabled.GetValue());
RefreshEmitterList();
SelectedParticle.Refresh();
}
};
Host.InsertSeparator();
MyGuiControlLabel emitterPropLabel = Host.CreateLabel("Selected emitter's properties:");
Editor.ButtonFullReset = Host.CreateButton("Reset Properties",
"Resets all properties of the selected emitter to the original state." +
"\nIf this is a new emitter or a new particle effect, this will do nothing.",
clicked: (b) =>
{
if(SelectedParticle.SpawnedEffect == null || SelectedEmitter == null)
return;
MyObjectBuilder_ParticleEffect originalDataOB = Editor.OriginalParticleData.GetValueOrDefault(SelectedParticle.Name);
if(originalDataOB == null)
{
Notifications.Show("No original data found, this is likely a new particle.", 5, Color.Red);
return;
}
ParticleGeneration emitterOB = originalDataOB.ParticleGenerations.Find(e => e.Name == SelectedEmitter.Name);
if(emitterOB == null)
{
Notifications.Show("Emitter original data not found, this is likely a new emitter.", 5, Color.Red);
return;
}
EditorUI.PopupConfirmation($"This will reset properties of emitter '{SelectedEmitter.Name}'.\nProceed?", () =>
{
SelectedEmitter.InitDefault();
SelectedEmitter.DeserializeFromObjectBuilder(emitterOB);
RefreshEmitterList();
SelectedParticle.Refresh();
Notifications.Show($"Reset emitter '{SelectedEmitter.Name}' to original state.", 5);
}, focusNoButton: true);
});
Host.PositionControls(emitterPropLabel, Host.CreateLabel(""), Editor.ButtonFullReset);
ScrollablePanel.Position = Host.CurrentPosition;
Host.Add(ScrollablePanel);
Host.PositionAndFillWidth(ScrollablePanel);
RefreshEmitterList();
}
public void RefreshEmitterList(bool scrollToSelection = true)
{
if(SelectedParticle.SpawnedEffect == null || EmitterListBox == null)
return;
EmitterListBox.ClearItems();
EmitterListBox.SelectedItems.Clear();
MyObjectBuilder_ParticleEffect originalOB = Editor.OriginalParticleData.GetValueOrDefault(SelectedParticle.Name);
string tooltip = (Editor.DrawOnlySelected ? "" : "Double-click to toggle Enabled.");
if(!SelectedParticle.Data.GetGenerations().Contains(SelectedEmitter))
{
SelectedEmitter = null;
}
if(SelectedParticle.Data.GetGenerations().Count == 0)
{
MyGuiControlListbox.Item listItem = new MyGuiControlListbox.Item(new StringBuilder().Append(' ', 30).Append("Add an emitter to begin"));
listItem.ColorMask = Color.Lime;
EmitterListBox.Add(listItem);
}
else
{
foreach(MyParticleGPUGenerationData emitter in SelectedParticle.Data.GetGenerations())
{
// automatically select first emitter if nothing is selected
if(SelectedEmitter == null)
SelectedEmitter = emitter;
// turned off because too crowded
//StringBuilder sb = new StringBuilder(128);
//sb.Append(emitter.Name);
//sb.Append(" - mat: ");
//sb.Append(emitter.Material?.GetValue()?.Id.String);
//int frames = emitter.ArrayModulo.GetValue();
//if(frames > 0)
// sb.Append(", ").Append(frames).Append(" frames");
MyGuiControlListbox.Item listItem = new MyGuiControlListbox.Item(new StringBuilder(emitter.Name), tooltip, userData: emitter);
if(Editor.DrawOnlySelected)
{
listItem.ColorMask = emitter.Enabled ? Color.White : Color.Gray;
listItem.FontOverride = MyFontEnum.Debug;
}
else
{
listItem.ColorMask = Color.White;
listItem.FontOverride = emitter.Enabled ? MyFontEnum.Debug : MyFontEnum.Red;
}
EmitterListBox.Add(listItem);
if(emitter == SelectedEmitter)
{
EmitterListBox.SelectedItems.Add(listItem);
}
}
}
RefreshEmitterProperties(SelectedEmitter);
Editor.RefreshButtonsStatus();
if(scrollToSelection)
EmitterListBox.ScrollToFirstSelection();
}
public void RefreshEmitterPropertiesUI()
{
RefreshEmitterProperties(SelectedEmitter);
}
void RefreshEmitterProperties(MyParticleGPUGenerationData emitter)
{
try
{
ScrollHost.Reset();
ScrollHost.SkipProperties = SkipProperties;
SkipProperties.Clear();
if(EmitterListBox?.SelectedItems != null && EmitterListBox.SelectedItems.Count > 1)
{
// to support editing props of multiple emitters it would need a few things:
// - some nice way of showing all values or some way to show that value is different for other selections
// - have to fix GUI refresh on expand/contract sections to maintain multi-select
ScrollHost.PositionAndFillWidth(ScrollHost.CreateLabel("Multiple emitters selected."));
EditorUI.FinalizeScrollable(ScrollablePanel, ScrollHost.Panel, ScrollHost);
return;
}
if(emitter == null)
return;
IMyConstProperty[] properties = (IMyConstProperty[])emitter.GetProperties();
SkipProperties.Add(emitter.Enabled);
using(CollapsibleSection section = ScrollHost.CollapsibleSectionStart(SectionImage))
{
{
if(!ScrollHost.SectionHidesControl())
{
VRageRender.MyTransparentMaterial mat = emitter.Material.GetValue();
string label;
int frames = emitter.ArrayModulo.GetValue();
if(frames == 0)
frames = 1; // HACK: 0 is also supported and works as 1 frame, because of how they use this in bitwise math
if(VersionSpecificInfo.IsMaterialSupported(mat))
label = $"Material: {mat.Id.String} (using {frames} {(frames == 1 ? "frame" : "frames")})";
else
label = $"Material: {mat.Id.String} (unsupported!)";
MyGuiControlButton button = ScrollHost.CreateButton(label, "Open material and UV/animated atlas configurator.", MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_CENTER, clicked: (b) =>
{
UITextureAligner screen = new UITextureAligner(emitter);
screen.Closed += (s, isUnloading) =>
{
Editor.RefreshUI();
SelectedParticle.Refresh();
};
MyGuiSandbox.AddScreen(screen);
});
ScrollHost.PositionAndFillWidth(button);
}
SkipProperties.Add(emitter.Material);
SkipProperties.Add(emitter.ArraySize);
SkipProperties.Add(emitter.ArrayOffset);
SkipProperties.Add(emitter.ArrayModulo);
}
ScrollHost.PropNumberBox(emitter, emitter.AnimationFrameTime);
ScrollHost.PropAnimated(emitter, emitter.Color, colorKeys: true);
ScrollHost.PropAnimated(emitter, emitter.ColorIntensity, colorKeys: true);
ScrollHost.PropSlider(emitter, emitter.HueVar);
ScrollHost.PropAnimated(emitter, emitter.Emissivity, colorKeys: true);
ScrollHost.PropCheckbox(emitter, emitter.Streaks);
ScrollHost.PropNumberBox(emitter, emitter.StreakMultiplier);
ScrollHost.PropAnimated(emitter, emitter.Radius);
ScrollHost.PropNumberBox(emitter, emitter.RadiusVar);
ScrollHost.PropAnimated(emitter, emitter.Thickness);
}
ScrollHost.InsertSeparator();
using(CollapsibleSection section = ScrollHost.CollapsibleSectionStart(SectionGeneration))
{
ScrollHost.PropAnimated(emitter, emitter.ParticlesPerFrame);
ScrollHost.PropAnimated(emitter, emitter.ParticlesPerSecond);
ScrollHost.PropAnimated(emitter, emitter.DirectionConeVar);
ScrollHost.PropAnimated(emitter, emitter.DirectionInnerCone); // TODO: a way to show a calculated value? like in this case show DirectionInnerCone*DirectionConeVar as degrees.
ScrollHost.PropAnimated(emitter, emitter.EmitterSize);
ScrollHost.PropAnimated(emitter, emitter.EmitterSizeMin);
ScrollHost.PropNumberBoxVector3(emitter, emitter.Offset);
ScrollHost.PropNumberBoxVector3(emitter, emitter.Direction);
// HACK because emitter.RotationReference returns only the value
MyConstPropertyEnum prop = (MyConstPropertyEnum)properties[(int)MyGPUGenerationPropertiesEnum.RotationReference];
ScrollHost.PropComboBox(emitter, prop);
ScrollHost.PropNumberBoxVector3(emitter, emitter.Angle);
ScrollHost.PropNumberBoxVector3(emitter, emitter.AngleVar);
ScrollHost.PropNumberBox(emitter, emitter.Life);
ScrollHost.PropNumberBox(emitter, emitter.LifeVar);
}
ScrollHost.InsertSeparator();
using(CollapsibleSection section = ScrollHost.CollapsibleSectionStart(SectionMotion))
{
ScrollHost.PropAnimated(emitter, emitter.Velocity);
ScrollHost.PropAnimated(emitter, emitter.VelocityVar);
ScrollHost.PropNumberBoxVector3(emitter, emitter.Acceleration);
ScrollHost.PropAnimated(emitter, emitter.AccelerationFactor);
ScrollHost.PropCheckbox(emitter, emitter.RotationEnabled);
ScrollHost.PropNumberBox(emitter, emitter.RotationVelocity);
ScrollHost.PropNumberBox(emitter, emitter.RotationVelocityVar);
}
ScrollHost.InsertSeparator();
using(CollapsibleSection section = ScrollHost.CollapsibleSectionStart(SectionLighting))
{
ScrollHost.PropCheckbox(emitter, emitter.Light);
ScrollHost.PropCheckbox(emitter, emitter.VolumetricLight);
ScrollHost.PropNumberBox(emitter, emitter.AmbientFactor);
ScrollHost.PropNumberBox(emitter, emitter.ShadowAlphaMultiplier);
ScrollHost.PropNumberBox(emitter, emitter.SoftParticleDistanceScale);
ScrollHost.PropNumberBox(emitter, emitter.OITWeightFactor);
}
ScrollHost.InsertSeparator();
using(CollapsibleSection section = ScrollHost.CollapsibleSectionStart(SectionCamera))
{
ScrollHost.PropNumberBox(emitter, emitter.CameraBias);
ScrollHost.PropNumberBox(emitter, emitter.DistanceScalingFactor);
ScrollHost.PropNumberBox(emitter, emitter.CameraSoftRadius);
ScrollHost.PropCheckbox(emitter, emitter.UseAlphaAnisotropy);
}
ScrollHost.InsertSeparator();
using(CollapsibleSection section = ScrollHost.CollapsibleSectionStart(SectionExternalForces))
{
ScrollHost.PropCheckbox(emitter, emitter.Collide);
ScrollHost.PropNumberBox(emitter, emitter.Bounciness);
ScrollHost.PropNumberBox(emitter, emitter.RotationVelocityCollisionMultiplier);
ScrollHost.PropSliderInt(emitter, emitter.CollisionCountToKill);
ScrollHost.PropCheckbox(emitter, emitter.SleepState);
ScrollHost.PropNumberBox(emitter, emitter.Gravity);
ScrollHost.PropCheckbox(emitter, emitter.MotionInterpolation);
ScrollHost.PropNumberBox(emitter, emitter.MotionInheritance);
}
ScrollHost.InsertSeparator();
using(CollapsibleSection section = ScrollHost.CollapsibleSectionStart(SectionOther))
{
ScrollHost.PropSlider(emitter, emitter.TargetCoverage);
{
MyConstPropertyBool prop = (MyConstPropertyBool)properties[(int)MyGPUGenerationPropertiesEnum.UseEmissivityChannel];
if(SkipProperties.Add(prop)) // condition reason: in case keen decides to remove the id and it shifts to something else
{
ScrollHost.PropCheckbox(emitter, prop);
}
}
bool unknownPropsSeparator = true;
// find any new properties that might exist
foreach(IMyConstProperty prop in emitter.GetProperties().OrderBy(p => p.Name))
{
if(SkipProperties.Contains(prop))
continue;
if(unknownPropsSeparator)
{
unknownPropsSeparator = false;
ScrollHost.InsertSeparator();
}
ScrollHost.PropEditXML(emitter, prop);
}
}
EditorUI.FinalizeScrollable(ScrollablePanel, ScrollHost.Panel, ScrollHost, () => emitter == null || !emitter.Enabled);
}
catch(Exception e)
{
Log.Error(e);
}
}
}
}