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ToonShader did not receive flat and gradient Ambient #395
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Hello. Just in case, would it be possible for you to share this test project that you are using ? In the meantime, I'd like to let you know that due to the company reset last year, we at Unity have had to deprioritize the development of the ToonShader package at the moment. That being said, this could change in the near future, though I can’t provide any guarantees at this time. We appreciate your understanding and support. |
@sindharta-tanuwijaya To be honest I am not really sure if my fix was the right formula. It just seem alright but maybe it should not related to env / intensity and GI, or it is? |
Thank you for sharing your honest opinion! :) And yes, before merging the fix into the main branch, we'll make sure to thoroughly validate it. |
Describe the bug
ToonShader did not receive flat and gradient Ambient
I don't see toonshader use any
unity_AmbientEquator
unity_AmbientGround
unity_AmbientSky
to set light source colorTo Reproduce
Steps to reproduce the behavior:
Window > Rendering > Lighting > Environment
Environment Lighting
source to Gradient and tweak any colorUniversalShader/Lit
change color from ambient but toonshader would notExpected behavior
toonshader would colored from all ambient gradient as well as other lit shader
Screenshots
Normal

Current

Expect

Desktop (please complete the following information):
Additional context
Also I don't understand how unity's own Lit shader can get
AmbientMode
. I would like to fix it myself and made pull request but thisAmbientMode
have me confusedThe text was updated successfully, but these errors were encountered: