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Copy pathAlterRaise.toml
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AlterRaise.toml
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[[ test ]]
game_system = "AlterRaise"
input = "EMA"
output = "解放判定表 > 2(1,1):激闘。今回の端末は想定をはるかに上回る脅威だった。幾本もの太刀筋と永遠のような時間の果てに、君たちは勝利した。深手を負ったが、ギリギリ致命傷ではない。"
rands = [
{ sides = 6, value = 1 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "AlterRaise"
input = "ema1"
output = "解放判定表 > 12(6,6):刹那。端末をその切っ先に捉えた刹那、君たちの前で粒子の光が舞う。それ以上何も起こることはなく、世界は色を取り戻した。\n【達成値7以上】GM:攻撃ルーチン1つを開示(番号はペアPLが指定) PL:戦闘開始時のアクセルレベル+1"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "AlterRaise"
input = "EMA6"
output = "解放判定表 > 6:勝利。今回の端末は、おおむね想定される程度の個体であった。多少の傷は負ったが、君たちは問題なく勝利できた。"
rands = []
[[ test ]]
game_system = "AlterRaise"
input = "EMA7"
output = "解放判定表 > 7:快勝。今回の端末には、危うげも無く勝利できた。君とペアのコンビネーションの賜物だろう。かすり傷を負ったが、勲章のようなものだ。\n【達成値7以上】GM:攻撃ルーチン1つを開示(番号はペアPLが指定) PL:戦闘開始時のアクセルレベル+1"
rands = []
[[ test ]]
game_system = "AlterRaise"
input = "ema13"
output = "解放判定表 > 12:刹那。端末をその切っ先に捉えた刹那、君たちの前で粒子の光が舞う。それ以上何も起こることはなく、世界は色を取り戻した。\n【達成値7以上】GM:攻撃ルーチン1つを開示(番号はペアPLが指定) PL:戦闘開始時のアクセルレベル+1"
rands = []
[[ test ]]
game_system = "AlterRaise"
input = "PER"
output = "性格傾向表 > 1:挑戦"
rands = [
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "AlterRaise"
input = "PER1"
output = "性格傾向表 > 1:挑戦"
rands = []
[[ test ]]
game_system = "AlterRaise"
input = "sce"
output = "シーン演出表 > 2:遊び。君は相手と遊びたかった。"
rands = [
{ sides = 6, value = 2 },
]
[[ test ]]
game_system = "AlterRaise"
input = "sce7"
output = "シーン演出表 > 6:扉を開く前に。アクセルダイブ・ゲートをくぐる前に、君は相手に話したいことがあった。(*ダイブした後のシーンも演出すること)"
rands = []
[[ test ]]
game_system = "AlterRaise"
input = "STA"
output = "スタンス表 > 3:師事"
rands = [
{ sides = 6, value = 3 },
]
[[ test ]]
game_system = "AlterRaise"
input = "STA0"
output = "スタンス表 > 4:ライバル"
rands = [
{ sides = 6, value = 4 },
]
[[ test ]]
game_system = "AlterRaise"
input = "LOC"
output = "場所表 > 1,1:教室"
rands = [
{ sides = 6, value = 1 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "AlterRaise"
input = "loc"
output = "場所表 > 1,3:教室"
rands = [
{ sides = 6, value = 1 },
{ sides = 6, value = 3 },
]
[[ test ]]
game_system = "AlterRaise"
input = "LOC14"
output = "場所表 > 1,4:部室"
rands = []
[[ test ]]
game_system = "AlterRaise"
input = "loc1"
output = "場所表 > 1,6:部室"
rands = [
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "AlterRaise"
input = "QUI"
output = "平穏・経験表 > 2,1:両親"
rands = [
{ sides = 6, value = 2 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "AlterRaise"
input = "qui0"
output = "平穏・経験表 > 2,6:兄弟"
rands = [
{ sides = 6, value = 2 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "AlterRaise"
input = "DEL"
output = "喜び・経験表 > 3,1:幸運"
rands = [
{ sides = 6, value = 3 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "AlterRaise"
input = "del707"
output = "喜び・経験表 > 6,1:証明"
rands = []
[[ test ]]
game_system = "AlterRaise"
input = "TRA"
output = "心の傷・経験表 > 4,1:別離"
rands = [
{ sides = 6, value = 4 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "AlterRaise"
input = "tra0004"
output = "心の傷・経験表 > 4,4:死別"
rands = [
{ sides = 6, value = 4 },
]
[[ test ]]
game_system = "AlterRaise"
input = "EMO"
output = "感情表 > 6,1:信頼"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "AlterRaise"
input = "emo67"
output = "感情表 > 6,6:好意"
rands = []