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Elric.toml
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[[ test ]]
game_system = "Elric"
input = "1D100<=10"
output = "(1D100<=10) > 1 > 貫通"
success = true
critical = true
rands = [
{ sides = 100, value = 1 },
]
[[ test ]]
game_system = "Elric"
input = "1D100<=10"
output = "(1D100<=10) > 100 > 致命的失敗"
failure = true
fumble = true
rands = [
{ sides = 100, value = 100 },
]
[[ test ]]
game_system = "Elric"
input = "1D100<=51"
output = "(1D100<=51) > 99 > 致命的失敗"
failure = true
fumble = true
rands = [
{ sides = 100, value = 99 },
]
[[ test ]]
game_system = "Elric"
input = "1D100<=51"
output = "(1D100<=51) > 98 > 失敗"
failure = true
rands = [
{ sides = 100, value = 98 },
]
[[ test ]]
game_system = "Elric"
input = "1D100<=51"
output = "(1D100<=51) > 52 > 失敗"
failure = true
rands = [
{ sides = 100, value = 52 },
]
[[ test ]]
game_system = "Elric"
input = "1D100<=51"
output = "(1D100<=51) > 51 > 成功"
success = true
rands = [
{ sides = 100, value = 51 },
]
[[ test ]]
game_system = "Elric"
input = "1D100<=51 決定的成功の閾値は /5 を切り上げ"
output = "(1D100<=51) > 12 > 成功"
success = true
rands = [
{ sides = 100, value = 12 },
]
[[ test ]]
game_system = "Elric"
input = "1D100<=51 決定的成功の閾値は /5 を切り上げ"
output = "(1D100<=51) > 11 > 決定的成功"
success = true
critical = true
rands = [
{ sides = 100, value = 11 },
]
[[ test ]]
game_system = "Elric"
input = "1D100<=51"
output = "(1D100<=51) > 2 > 決定的成功"
success = true
critical = true
rands = [
{ sides = 100, value = 2 },
]
[[ test ]]
game_system = "Elric"
input = "1D100<=?"
output = "(1D100<=?) > 1 > 貫通"
success = true
critical = true
rands = [
{ sides = 100, value = 1 },
]
[[ test ]]
game_system = "Elric"
input = "1D100<=?"
output = "(1D100<=?) > 100 > 致命的失敗"
failure = true
fumble = true
rands = [
{ sides = 100, value = 100 },
]
[[ test ]]
game_system = "Elric"
input = "1D100>=? 目標値?でバグらない"
output = "(1D100>=?) > 42"
rands = [
{ sides = 100, value = 42 },
]