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Vehicle-dependent travel times #394
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This is not possible currently because we only store a single matrix for travel time costs so those need to be constant across vehicles. I agree this would be a great new feature for the project. The high-level tasks would be:
1 and 2 are pure technical tasks, 2 being more tricky because of the intricate use of travel times throughout solving. I expect 3 would require changes and tuning on the heuristic approaches because some of the current features (e.g. specific route seeding or using regret costs) could lead to poor choices with heterogeneous travel times. |
Thanks for considering this as a feature! I‘m not that fluent with C++, but I can offer you any help with testing at a larger scale! |
Also some of the local search operators currently implicitly rely on travel times being equal across vehicles, so:
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First of thanks for this great project 👍
One point I was thinking about is how to handle optimization of vehicles with different speed profiles. (Truck and Car and so on)
Is there already a possibility?
Thanks already!!
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