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I could not find root cause of this bug so I added workaround instead.
I know that
- If I instantiate the generated mesh, broken BlendShapes will be fixed
- If I duplicated the generated mesh with command + d, broken BlendShapes will be fixed
- Even if I moved `AddBlendShapeFrame`s before setting triangles, this will not be fixed
So, as a workaround, instantiate mesh to avoid this bug.
I want to test this after dropping Unity 2019.
See #753
https://twitter.com/tbbsakura1/status/1729357806867001368
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