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Is there a way to read the current in-game data, like player's HP or AC (u.uhp, u.uac from struct you) and level object data from the generated JS code? I've seen the create_global function that looks like it makes a setter/getter that references a set pointer but I couldn't find any examples on how is it used and how to get global struct offsets of the game.
The text was updated successfully, but these errors were encountered:
Is there a way to read the current in-game data, like player's HP or AC (
u.uhp
,u.uac
fromstruct you
) and level object data from the generated JS code? I've seen thecreate_global
function that looks like it makes a setter/getter that references a set pointer but I couldn't find any examples on how is it used and how to get global struct offsets of the game.The text was updated successfully, but these errors were encountered: