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music.py
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import pygame
class Music():
def __init__(self):
self.level = 0
self.old_level = 0
self.song = pygame.mixer.Sound("sounds/background_music.wav")
self.song_time = 0
def update(self, level):
self.level = level
if self.level != self.old_level: # if the menu changes stop the previous music
self.song.fadeout(500)
self.song_time = 0
if self.level == 0: # for main menu
if self.song_time == 0 or pygame.time.get_ticks() - self.song_time > 168000:
self.song.fadeout(500)
self.song = pygame.mixer.Sound("sounds/main_music.wav")
self.song.set_volume(0.1)
self.song.play()
self.song_time = pygame.time.get_ticks()
if self.level == 1 or self.level == 51: # for level select menu
if self.song_time == 0 or pygame.time.get_ticks() - self.song_time > 87000:
self.song.fadeout(500)
self.song = pygame.mixer.Sound("sounds/level_music.wav")
self.song.set_volume(0.1)
self.song.play()
self.song_time = pygame.time.get_ticks()
if self.level > 1 and self.level < 50 and self.level != 12: # for one player levels
if self.song_time == 0 or pygame.time.get_ticks() - self.song_time > 60000:
self.song.fadeout(500)
self.song = pygame.mixer.Sound("sounds/background_music.wav")
self.song.set_volume(0.3)
self.song.play()
self.song_time = pygame.time.get_ticks()
if self.level > 51 and self.level < 62: # for two player levels
if self.song_time == 0 or pygame.time.get_ticks() - self.song_time > 60000:
self.song.fadeout(500)
self.song = pygame.mixer.Sound("sounds/background_music.wav")
self.song.set_volume(0.3)
self.song.play()
self.song_time = pygame.time.get_ticks()
if self.level == 12 or self.level == 62: # for bonus level
if self.song_time == 0 or pygame.time.get_ticks() - self.song_time > 126000:
self.song.fadeout(500)
self.song = pygame.mixer.Sound("sounds/11_music.wav")
self.song.set_volume(0.5)
self.song.play()
self.song_time = pygame.time.get_ticks()
if self.level == 100: # for save menu
if self.song_time == 0 or pygame.time.get_ticks() - self.song_time > 90000:
self.song.fadeout(500)
self.song = pygame.mixer.Sound("sounds/save_music.wav")
self.song.set_volume(0.1)
self.song.play()
self.song_time = pygame.time.get_ticks()
self.old_level = self.level
def stop(self):
self.song.stop()