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app.js
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const { log } = require('console');
const express = require('express')
const app = express()
const port = 3000
const http = require('http');
const server = http.createServer(app);
const { Server } = require("socket.io");
const io = new Server(server);
let sessionStore = new Map;
app.get('/', (req, res) => {
res.sendFile(__dirname + "/src/index.html")
})
app.get('/game', (req, res) => {
res.sendFile(__dirname + "/src/game/index.html")
})
app.get('/js/:script', (req, res) => {
let script = req.params.script;
res.sendFile(__dirname + "/src/js/" + script);
})
app.get('/game/js/:script', (req, res) => {
let script = req.params.script;
res.sendFile(__dirname + "/src/game/js/" + script);
})
app.get('/style/:sheet', (req, res) => {
let sheet = req.params.sheet;
res.sendFile(__dirname + "/src/style/" + sheet);
})
app.get('/game/style/:sheet', (req, res) => {
let sheet = req.params.sheet;
res.sendFile(__dirname + "/src/game/style/" + sheet);
})
server.listen(port, () => {
console.log(`Skribbly listening on port ${port}`)
})
io.use((socket, next) => {
const sessionID = socket.handshake.auth.sessionID;
if (sessionID) {
// find existing session
const session = sessionStore.get(sessionID);
if (session) {
console.log("SESSION RESTORED");
socket.sessionID = sessionID;
socket.gameID = session.gameID;
socket.playerName = session.playerName;
return next();
}
}
// create new session
socket.sessionID = sessionID;
sessionStore.set(socket.sessionID, {gameID : socket.userID, playerName: socket.playerName});
console.log(sessionStore);
next();
});
io.on('connection', (socket) => {
console.log('a user connected');
socket.on('draw-input', (msg) => {
console.log('recieving drawing data');
console.log(msg);
socket.broadcast.emit('draw', msg);
});
socket.on("new-player", (msg) => {
if (msg){
socket.gameID = msg.gameID;
socket.playerName = msg.playerName;
sessionStore.set(socket.sessionID, {gameID : msg.gameID, playerName: msg.playerName })
console.log(sessionStore);
}
})
});