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Borderlands 3 (PC).txt
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# Borderlands 3
#
# Seems to be nearly complete, including dialogue. Of 16,729 .txtp
# files generated, only 101 of them don't have any text labels, and
# it looks like all the filename-included variables and such are
# all good, too. Script used to generate the initial wwnames.txt
# (which was then pared down to this actually-in-use list):
#
# https://github.com/apocalyptech/bl3data/blob/master/gen_initial_wwnames.py
_Empty
Ability_FleshMeltel
ABS_UI_Clicks_04
ABS_UI_Swish_02
ABS_UI_Tick_Single_03
ABS_UI_Tone_Beep_Computer_02
ABS_UI_Tone_Beep_Computer_04
ABS_UI_Tone_Button_01
ABS_UI_Tone_Button_02
ABS_UI_Tone_Button_03
ABS_UI_Tone_Button_04
ABS_UI_Tone_Button_Error_02
ABS_UI_Tone_Button_Error_04
ABS_UI_Tone_Button_Error_07
ABS_UI_Tone_Pluse_Dirty_Down_01
ABS_UI_Tone_Pluse_Dirty_Up_01
ABS_UI_Tone_Positive_Pluse_07_Close
ABS_UI_Tone_Positive_Pluse_08_Open
ABS_UI_Tone_Power_Up_01
ABS_UI_Tone_Pulse_01_Open
AcousticsMixer
Active
Advanced_4_
Aeternam_Fallen_Is_The_Simulacrum
Ali_Hyp_Wall_Flat_Win_600x50z
Ali_Seq
Alis_SpawnMesh_SlidingDoor_Close
Alis_SpawnMesh_SlidingDoor_Open
Alisma_Mus_System_Combat
Alisma_Mus_System_Combat_NoS2
Als_IO_Placeables_Streamed
Always_Loaded_Claptrap
Amb_Alisma
Amb_Als_SnctmWW
Amb_Arctic
Amb_Arctic_Ext_Corridor
Amb_Arctic_Ext_Corridor_Windy
Amb_Arctic_Ext_Covered
Amb_Arctic_Ext_Covered_Windy
Amb_Arctic_Ext_Dense
Amb_Arctic_Ext_Dense_Windy
Amb_Arctic_Ext_Open_Elev
Amb_Arctic_Ext_Open_Grnd
Amb_Arctic_Ext_Open_Windy
Amb_Arctic_Ext_Sparse
Amb_Arctic_Ext_Sparse_Windy
Amb_Arctic_Int_Cave_Lg
Amb_Arctic_Int_Cave_Med
Amb_Arctic_Int_Cave_Sm
Amb_Arctic_Int_Concrete_Corridor
Amb_Arctic_Int_Concrete_Large
Amb_Arctic_Int_Concrete_Med
Amb_Beach_Canyon_Lp
Amb_Beach_Coastal_Lp
Amb_Beach_Cover_Eridian_Medium_Lp
Amb_Beach_Inland_Gusty_Lp
Amb_Beach_Inland_Lp
Amb_Beach_Int_Cave_Large_Active_Lp
Amb_Beach_Int_Cave_Large_Lp
Amb_Beach_Int_Cave_Medium_Lp
Amb_Beach_Int_Cave_Small_Lp
Amb_Beach_Int_Eridian_Large_Lp
Amb_Beach_Int_Eridian_Medium_Lp
Amb_Beach_Int_Eridian_Small_Lp
Amb_Beach_Int_Tunnel_Narrow_Lp
Amb_Beach_Jungle_Lp
Amb_Beach_Rooftop_Lp
Amb_BloodyH_Wind_Ambi_Cave_Dark_Lp
Amb_BloodyH_Wind_Ambi_Forest_Lp
Amb_BloodyH_Wind_Ambi_Hollow_Lp
Amb_Cabin_Ambi_Hollow_Lp
Amb_Cabin_Ambi_Industrial_Deep_Lp
Amb_Cabin_Wind_Ambi_Forest_Lp
Amb_Cartels_Ambi_Industrial_Deep_Lp
Amb_Cartels_Ambi_Industrial_Small_Lp
Amb_City_Ext_Canal
Amb_City_Ext_Canal_WindElevation
Amb_City_Ext_Canal_WindElevation_Start
Amb_City_Ext_InnerCity_Covered
Amb_City_Ext_InnerCity_Open
Amb_City_Ext_OuterCity_Open
Amb_City_Int_Bld_Clean_Lrg
Amb_City_Int_Bld_Indus_Corridor_Populated
Amb_City_Int_Bld_Indus_Med
Amb_City_Int_Metal
Amb_City_Int_Natural
Amb_City_Int_Sewers_Large
Amb_CityBoss_Ext_InnerCity_Open
Amb_CityBoss_Int_Cave_Small_Lp
Amb_CityBoss_Int_Eridian_Large_Lp
Amb_CityBoss_Int_Eridian_Medium_Lp
Amb_CityVault_Ext_Canal
Amb_CityVault_Ext_InnerCityVault_Open
Amb_CityVault_Int_Bld_Clean_Lrg
Amb_CityVault_Int_Eridian_Large_Lp
Amb_CityVault_Int_Sewers_Large
Amb_COVSlaughter_Room_Ambi_Industrial_Deep_Lp
Amb_COVSlaughter_Wind_Ambi_Dusty_Lp
Amb_CraterBoss_Cave_Dark_Lp
Amb_CraterBoss_Wind_Ext_Lp
Amb_CreatureSlaughter_Room_Ambi_Industrial_Deep_Lp
Amb_CreatureSlaughter_Wind_Ambi_Gusty_Lp
Amb_CrsTwn
Amb_CrsTwn_Ext_Corridor
Amb_CrsTwn_Ext_Dense
Amb_CrsTwn_Ext_Sparse
Amb_CrsTwn_Int_Generic_Corridor
Amb_CrsTwn_Int_Wooden_Corridor
Amb_CrsTwn_Int_Wooden_Lg
Amb_CrsTwn_Int_Wooden_Med
Amb_DahlShip
Amb_DahlShip_Int_Corridor
Amb_DahlShip_Int_Lg
Amb_DahlShip_Int_Med
Amb_Desert_Ambi_Hollow_Lp
Amb_Desert_Room_Ambi_Industrial_Deep_Lp
Amb_Desert_Wind_Ambi_Gusty_Lp
Amb_DrmAstrd_Ext_Open
Amb_DrmHyprn_Int_Corridor
Amb_DrmHyprn_Int_Large
Amb_DrmHyprn_Int_Medium
Amb_DrmHyprn_Int_Tunnel
Amb_DrmPndra_Ext_Corridor
Amb_DrmPndra_Ext_Covered
Amb_DrmPndra_Ext_Dense
Amb_DrmPndra_Ext_Open
Amb_DrmPndra_Ext_Sparse
Amb_DrmPndra_Int_Stone_Corridor
Amb_DrmPndra_Int_Stone_Lg
Amb_DrmPndra_Int_Stone_Med
Amb_DrmPndra_Int_Wood_Corridor
Amb_DrmPndra_Int_Wood_Lg
Amb_DrmPndra_Int_Wood_Med
Amb_Ext_Cartels_Wind_Ambi_Gusty_Lp
Amb_Exterior_RMSDucker
Amb_Facility_Hollow_Lp
Amb_Facility_Industrial_Deep_Lp
Amb_Facility_Industrial_Small_Lp
Amb_Facility_Wind_Dusty_Lp
Amb_FinalBoss_Canyon_Lp
Amb_Forest_Cave_Dark_Lp
Amb_Forest_Industrial_Deep_Lp
Amb_Forest_Wind_Dusty_Lp
Amb_Frontier_Hollow_Lp
Amb_Frontier_Industrial_Deep_Lp
Amb_Frontier_Wind_Dusty_Lp
Amb_FrostSite_Industrial_Deep_Lp
Amb_FrostSite_Wind_FastGust_Lp
Amb_GT_Canyon_Lp
Amb_GT_Int_Eridian_Medium_Lp
Amb_GT_LowerLevel_Lp
Amb_GT_Spacepuff_Lp
Amb_HyCiv
Amb_HyCiv_Ext_Alley
Amb_HyCiv_Ext_Alley_Derelict
Amb_HyCiv_Ext_Courtyard
Amb_HyCiv_Ext_Courtyard_Derelict
Amb_HyCiv_Ext_Open
Amb_HyCiv_Int_Corridor
Amb_HyCiv_Int_Room_Lg
Amb_HyCiv_Int_Room_Med
Amb_HyCiv_Int_Room_Sm
Amb_HyCor
Amb_HyCor_Ext_AssemblyArea
Amb_HyCor_Ext_CoreRoom
Amb_HyFnd
Amb_HyFnd_Int_Corridor
Amb_HyFnd_Int_Room_Med
Amb_HyInd
Amb_HyInd_Int_Corridor_Clean
Amb_HyInd_Int_Corridor_Derelict
Amb_HyInd_Int_Room_Lg
Amb_HyInd_Int_Room_Med
Amb_HyInd_Int_Tunnel
Amb_HySpc
Amb_HySpc_Ext_Space
Amb_HySpc_Int_Room_Lg
Amb_Interior_RMSDucker
Amb_Lodge_Hollow_Lp
Amb_Lodge_Industrial_Deep_Lp
Amb_Lodge_Industrial_Small_Lp
Amb_Lodge_Wind_FastGust_Lp
Amb_Lodge_Wind_MountainTop_Lp
Amb_Lodge_Wind_MountainTop_Lp_Stop
Amb_MainMenu_Lp
Amb_Mansion_Ambi_Cave_Dark_Lp
Amb_Mansion_Ambi_Hollow_Lp
Amb_Mansion_Ambi_Industrial_Deep_Lp
Amb_Mansion_Wind_Ambi_Forest_Lp
Amb_Marshfields_Amb_Cave_Dark_Lp
Amb_Marshfields_Amb_Forest_Lp
Amb_Marshfields_Amb_Industrial_Deep_Lp
Amb_Meat_Ext_Corridor
Amb_Meat_Ext_Open
Amb_Meat_Ext_Sparse
Amb_Meat_Int_Organic_Corridor
Amb_Meat_Int_Organic_Lg
Amb_Mine_Ambi_Hollow_Lp
Amb_Mine_Int_Eridian_Large_Lp
Amb_Mine_Interior_Metal_Lp
Amb_Mine_Wind_Ambi_Dusty_Lp
Amb_Monastery_Ambi_Hollow_Lp
Amb_Monastery_Hollow_Med_01_lp
Amb_Monastery_Wind_Ambi_Cave_Dark_Lp
Amb_Monastery_Wind_Ambi_Gusty_Lp
Amb_Motorcade_BanditCamp_Lp
Amb_Motorcade_Canyon_Lp
Amb_Motorcade_Canyon_NoInsects_Lp
Amb_Motorcade_Cave_Large_Lp
Amb_Motorcade_Cave_Small_Lp
Amb_Motorcade_ChopShop_Lp
Amb_Motorcade_Cover_Eridian_Med_Lp
Amb_Motorcade_Ext_Courtyard
Amb_Motorcade_Homestead_Barn_Lp
Amb_Motorcade_Homestead_Lp
Amb_Motorcade_Int_Bld_Indus_Med
Amb_Motorcade_Int_Eridian_Large_Lp
Amb_Motorcade_Int_Eridian_Small_Lp
Amb_Motorcade_Interior_Metal_A9KArena_Lp
Amb_Motorcade_Interior_Metal_Lp
Amb_Motorcade_Interior_Parking_Concrete_Lp
Amb_Motorcade_Interior_Tunnel_Concrete_Lp
Amb_Motorcade_Interior_Wooden_Lp
Amb_Motorcade_Main_Lp
Amb_Motorcade_Open_Windy_Lp
Amb_Motorcade_Wind_CarnivoraExterior_Lp
Amb_Motorcade_Wind_FestivalCanyon_Lp
Amb_Motorcade_WindElevation
Amb_NekroMystery_Canyon_Lp
Amb_NekroMystery_Int_Eridian_Medium_Lp
Amb_NekroMystery_LowerLevel_Lp
Amb_Noir_Ambi_Industrial_Small_Lp
Amb_Noir_Ext_InnerTowers_Covered
Amb_Orbital_Ambi_Hollow_Lp
Amb_Orbital_Ambi_Industrial_Deep_Lp
Amb_Orbital_Ambi_Industrial_Small_Lp
Amb_Orbital_Ext_Surface
Amb_Organic
Amb_Organic_Int_Corridor
Amb_Organic_Int_Lg
Amb_PandoraMystery_Ambi_Hollow_Lp
Amb_PandoraMystery_Interior_Metal_Lp
Amb_PandoraMystery_Wind_Ambi_Dusty_Lp
Amb_Prison_Ambi_Cave_Dark_Lp
Amb_Prison_Ambi_Industrial_Deep_Lp
Amb_Prison_Interior_Metal_Lp
Amb_Prison_Wind_Ambi_Forest_Lp
Amb_Prologue_Room_Ambi_Industrial_Deep_Lp
Amb_Prologue_Wind_Ambi_Gusty_Lp
Amb_ProvingGrounds_EarthRumble_Lp
Amb_ProvingGrounds_Thunder
Amb_Raid1_Ambi_Hollow_Lp
Amb_Raid1_Ambi_Industrial_Deep_Lp
Amb_Raid1_Ambi_Industrial_Small_Lp
Amb_Raid1_Ext_Surface
Amb_Recruitment_Room_Ambi_Industrial_Deep_Lp
Amb_Recruitment_Wind_Ambi_Dusty_Lp
Amb_Recruitment_Wind_Ambi_Layered_A_Lp
Amb_Sacrifice_Room_Ambi_Industrial_Deep_Lp
Amb_Sacrifice_Wind_Ambi_Dusty_Lp
Amb_SacrificeBoss_Ambi_Cave_Dark_Lp
Amb_Sanc3_ShipIdle_Lp
Amb_Shared_PostNuke_Wind_Lp
Amb_TechSlaughter_Ambi_Industrial_Deep_Lp
Amb_TechSlaughter_Ambi_Industrial_Small_Lp
Amb_TechSlaughter_ForceField_Tube_Lp
Amb_Towers_Ext_Canal_WindElevation_01
Amb_Towers_Ext_InnerTowers_Covered_01
Amb_Towers_Int_Bld_Clean_Lrg_01
Amb_Towers_Int_Bld_Indus_Med_01
Amb_Towers_Int_Sewers_Large_01
Amb_Town_Industrial_Deep_Lp
Amb_Town_Wind_Dusty_Lp
Amb_TTwn
Amb_TTwn_Ext_Covered
Amb_TTwn_Ext_Open
Amb_TTwn_Int_Cave_Lg
Amb_TTwn_Int_Cave_Med
Amb_TTwn_Int_Tunnel
Amb_Void_Ext_Dark_Active
Amb_Void_Ext_Dark_Quiet
Amb_Void_Ext_White
Amb_VolumetricAttenuation
Amb_Watership_Ambi_Cave_Dark_Lp
Amb_Watership_Ambi_Forest_Lp
Amb_Watership_Ambi_Hollow_Lp
Amb_Wetlands_Ambi_Cave_Dark_Lp
Amb_Wetlands_Ambi_Forest_Lp
Amb_Wetlands_Ambi_Hollow_Lp
Amb_WetlandsBoss_Int_Eridian_Large_Lp
Amb_WetlandsBoss_Int_Eridian_Medium_Lp
Amb_WetlandsBoss_Wind_Ambi_Forest_Lp
Amb_WetlandsVault_Ambi_Cave_Dark_Lp
Amb_WetlandsVault_Ambi_Hollow_Lp
Amb_WetlandsVault_Ambi_Industrial_Deep_Lp
Amb_WetlandsVault_Int_Metal
Amb_WetlandsVault_Wind_Ambi_Forest_Lp
Amb_WindStrength
Amb_WindStrength_2DAmb
Amb_Woods
Amb_Woods_Ext_Corridor
Amb_Woods_Ext_Covered
Amb_Woods_Ext_Deep
Amb_Woods_Ext_Dense
Amb_Woods_Ext_Open
Amb_Woods_Ext_Sparse
Amb_Woods_Ext_Underworld
Ammo_Low_Type_01
Ammo_Low_Type_02
Ammo_Low_Type_03
Ammo_Low_Type_04
ANav_GuardianSpectre_LeapAttack_0
ANavAnim_Tina_NavJump_u
Angle_To_Listener
Animations
AnimGraphNode_BlendSpacePlayer_12DC96C847A1273871045EB8EB88706x
AnimGraphNode_BlendSpacePlayer_ED25F66E453858C825E50880DE9D341k
AnimGraphNode_PoseSnapshot_BC041AD44448A8C31280E79FAB49385p
AnimGraphNode_SequenceEvaluator_690A9D86492A645348346895F7E0E9Cu
AnimGraphNode_SequencePlayer_954E3A8E485553BB660BDBA3028D75Ao
AnimGraphNode_SequencePlayer_DA466AA44F1650F57B9EE68CC2A8FA9b
AnimGraphNode_SequencePlayer_EEEE259842EF56A62831429E5D7D400r
AnimGraphNode_StateMachine_91DF75D24C68CEA8EF187799A0CB154j
AnimGraphNode_StateResult_4843F28242D361C30C54EB868A72D128
AnimGraphNode_StateResult_65DF33F44FE39CA10D922C8D74DA477c
AnticipationSafeSpotERK6TArrayIi17FDefaultAllocatorl
anUseSelected_Statick
Apartment
Arch_Light_Core_Rem
Artifacts_Shared_ImpactData_Cryu
AS_LaunchMissile_Ente9
AS_PS_ATL_Sprint_Jump_Idlu
ASB_Char
ASB_Char_Skill_Burrow_Lg_Start
ASB_Char_Skill_Burrow_Sm_Start
ASB_Char_Skill_Projectile_Whirl_Start
ASB_Char_Voc_Creature_Exert_Roar_01
ASB_Char_Voc_Human_Exert_Pain_01
ASB_Char_Voc_Robot_Exert_Death_01
ASB_Char_Voc_Robot_Exert_Roar_01
ASB_Imp
ASB_Imp_Bullet_Metal_Heavy
ASB_Imp_Crash_Glass
ASB_Imp_Crash_Metal
ASB_Imp_Crash_Stone
ASB_Imp_Metal_Lg
ASB_Imp_Metal_Med
ASB_Imp_Metal_Sm
ASB_Imp_Stone_Med
ASB_Map
ASB_Map_Alarm_Lp_Start
ASB_Map_Machine_Large_Lp_Start
ASB_Map_Machine_Large_Lp_Stop
ASB_Map_Machine_Med_Lp_Start
ASB_Map_Machine_Med_Lp_Stop
ASB_UI
ASB_UI_Alert_Threat
ASB_UI_Split
ASB_Wep
ASB_Wep_Beam_Generic_Imp_Burn_Lp_Start
ASB_Wep_Beam_Generic_Start
ASB_Wep_Beam_Generic_Stop
ASB_Wep_exp_Grenade_Explosion
ASB_Wep_Grenade_Bounce_Sucker_01
ASB_Wep_Grenade_Bounce_Sucker_03
ASB_Wep_Grenade_Bounce_Sucker_Charge_01
ASB_Wep_Grenade_Bounce_Sucker_Charge_02
ASB_Wep_Grenade_Bounce_Sucker_Charge_03_Beeping
ASB_Wep_Grenade_Exp
ASB_Wep_Grenade_Homing_Lp_Start
ASB_Wep_Grenade_Homing_Lp_Stop
ASB_Wep_Grenade_Homing_Target
ASB_Wep_Grenade_Launcher
ASB_Wep_Grenade_Mirv_Explode
ASB_Wep_Grenade_Projectile_Acid_Lp_Start
ASB_Wep_Grenade_Projectile_Acid_Lp_Stop
ASB_Wep_Grenade_Projectile_Fire_Lp_Start
ASB_Wep_Grenade_Projectile_Fire_Lp_Stop
ASB_Wep_Grenade_Projectile_Shock_Lp_Start
ASB_Wep_Grenade_Projectile_Shock_Lp_Stop
ASB_Wep_Grenade_Suicide_Timer
ASB_Wep_Grenade_Tesla_Lp_Start
ASB_Wep_Grenade_Tesla_Lp_Stop
ASB_Wep_Repeater_Pistol_Shot_Low
ASB_Wep_Repeater_Pistol_Shot_Med
ASB_Wep_Rocket_Launcher_Alien_Shot
ASB_Wep_Rocket_Launcher_Generic_Exp
ASkill_Cast_CausalChai_
ASpawn_Heavy_DoorSmallNoMesh_Passive7
AsyncRequests_Inner4
ATLAS
Att_DamageSourceReceiverMultiplier_Buttstomh
Attack_Ghost_Rockei
Attract
Audio_Mixer_Passthrough
auseMenu_Ob
AutoPaint_TopLayer1_WB_LayerInf1
AWAVSPL1
Azimuth
Backward
Badass_Voc_Taunt_z
BadassPunk_AssaultRifleb
BadassPyrotech_GearU7
BarrelExplode_Cryg
BarrelMod_A
BarrelMod_B
BarrelMod_C
BarrelMod_none
Basic_Projectile_Radiatiol
Beastmaster_Fade_Away
Beginne8
BetterTimes_DoubleProjectil0
BH_Main_Menu_Amb
Bharvest_Boss
BlindTheHuntsmen_Chapter1
BlindTheHuntsmen_Chapter2
BlindTheHuntsmen_Chapter3
BlindTheHuntsmen_Chapter4
BlindTheHuntsmen_Chapter5
BlindTheHuntsmen_Chapter6
BlindTheHuntsmen_Chapter9
bManualWordWrap0
BndEvt__OakMissionSpawner_GigamindAdds_K2Node_ActorBoundEvent_7_SpawnerEvent__DelegateSignatur_
BodyMod_A
BodyMod_B
BodyMod_C
BodyMod_None
BodyMod_Off
Boss_01_Phase_01
Boss_02_Phase_01
Boss_02_Phase_02
Boss_03_Phase_01
Boss_03_Phase_02
Boss_03_Phase_03
BossFight
BP_CE_Vehicle_StandIn_PART_Ofv
BP_Letters_G_V6
BP_SpeakerProxyCenter_ExecuteUbergraph_Sacrifice_Combat_BossArena_RefPropertg
bPathFindingBasedTest_SetBitEPq
BROKEN
Bullet_Impact_LightBlue_Bloo_
Caleb_Tote_8_analog_light
Caleb_Tote_close_encounters
Caleb_Tote_exs_kaira_dweller
Caleb_Tote_formants_new
Caleb_Tote_resonance_anthem
Cannon_Spread_Shoc3
Cartel_Boss_Phase_01
Cartel_Boss_Phase_02
Cartels_CyberStatiu
CasinoIntro
Catch_All_Wainwright
Cath_All_Balex
Cemetery
Cha_Beastmaster_Anim_Menu_Pet_Jabbermon_Foot
Cha_Beastmaster_Anim_Menu_Pet_Jabbermon_Hand
Cha_Beastmaster_Anim_Menu_Pet_Jabbermon_Voc_Spawn
Cha_Beastmaster_Anim_Menu_Pet_Skag_Foot01
Cha_Beastmaster_Anim_Menu_Pet_Skag_Foot02
Cha_Beastmaster_Anim_Menu_Pet_Skag_Voc_Spawn
Cha_Beastmaster_Anim_Menu_Pet_Spiderant_Foot
Cha_Beastmaster_Anim_Menu_Pet_Spiderant_Spawn
Cha_Beastmaster_Anim_Menu_Pet_Spiderant_Voc_Spawn
Cha_Beastmaster_Anim_Menu_Pocket_In
Cha_Beastmaster_Anim_Menu_Pocket_Out
Cha_Beastmaster_Anim_Menu_Select_Axe_Catch
Cha_Beastmaster_Anim_Menu_Select_Axe_Toss
Cha_Beastmaster_Anim_Menu_Toss_Trap
Cha_Beastmaster_Anim_Menu_Trap_Deploy
Cha_Beastmaster_Anim_Menu_Trap_End
Cha_Beastmaster_Anim_Toss_Trap
Cha_BeastMaster_Ixora
Cha_BeastMaster_Ixora_Pet
Cha_Beastmaster_Shared_Pets_Buff_Lp_Start
Cha_Beastmaster_Shared_Pets_Buff_Lp_Stop
Cha_Beastmaster_Skill_Hulk_Out_Portal_Start
Cha_Beastmaster_Skill_Hulk_Out_Rift_Lp_Start
Cha_Beastmaster_Skill_Hulk_Out_Rift_Lp_Stop
Cha_Beastmaster_Skill_Hulk_Out_Singularity_Start
Cha_Beastmaster_Skill_Hulk_Out_Start
Cha_Beastmaster_Skill_Hulk_Out_Stop
Cha_Beastmaster_Skill_Trap_Deploy
Cha_Beastmaster_Skill_Trap_End
Cha_Beastmaster_Skill_Trap_Idle_Lp
Cha_Beastmaster_Skill_Trap_Pulse
Cha_CoV_Tink_Brew_Barf_Start
Cha_CoV_Tink_Brew_Barf_Stop
Cha_CoV_Tink_Brew_Splat_Acid_Lp_Start
Cha_CoV_Tink_Brew_Splat_Acid_Lp_Stop
Cha_Gunner_IronCub_Activate
Cha_Gunner_IronCub_Move
Cha_Gunner_IronCub_Step_Impact
Cha_Gunner_IronCub_Step_Raise
Cha_Gunner_Ixora
Cha_NPC_Enforcer_Melee_Imp
Cha_NPC_Enforcer_Melee_Shield_Start
Cha_NPC_Enforcer_Melee_Shield_Swing
Cha_NPC_Mal_Mech_Genevive_IO_Tron_Wall_Break
Cha_NPC_Mal_Mech_Genevive_IO_Tron_Wall_Imp_Bullet
Cha_NPC_Mal_Mech_Genevive_IO_Tron_Wall_Lp
Cha_NPC_Mal_Mech_Genevive_IO_Tron_Wall_Start
Cha_NPC_Shared_Spawn_FX_FireHawk
Cha_NPC_Spawn_FX_Spooky
Cha_Operative_Anim_Menu_Skill_Barrier
Cha_Operative_Anim_Menu_Skill_Digiclone
Cha_Operative_Anim_Menu_Skill_SNTRY_Deploy
Cha_Operative_Anim_Menu_Skill_SNTRY_Idle
Cha_Operative_Anim_Menu_Skill_Unlock
Cha_Operative_Ixora
Cha_Operative_Passive_Skill_DuckTape_Success
Cha_Siren_Anim_Ground_Slam_Imp
Cha_Siren_Anim_Ground_Slam_Start
Cha_Siren_Anim_Menu_Char_Select_Phasecast_Start
Cha_Siren_Anim_Menu_Char_Select_PhaseGrasp_Activate
Cha_Siren_Anim_Menu_Char_Select_PhaseSlam_Start
Cha_Siren_Anim_Menu_Hit
Cha_Siren_Anim_Menu_Locked_End
Cha_Siren_Anim_Menu_Locked_Flex
Cha_Siren_Anim_Menu_Locked_Start
Cha_Siren_Anim_Menu_Phasecast_Shot
Cha_Siren_Anim_Menu_Phasecast_Start
Cha_Siren_Anim_Menu_PhaseGrasp_Proj_Fist_Start
Cha_Siren_Anim_Menu_PhaseSlam_Imp
Cha_Siren_Anim_Menu_PhaseSlam_Start
Cha_Siren_Anim_Menu_Start
Cha_Siren_Ixora
Cha_Siren_PFlare_Proj_Acid_Strt
Cha_Siren_PFlare_Proj_Cryo_Strt
Cha_Siren_PFlare_Proj_Fire_Strt
Cha_Siren_PFlare_Proj_Shock_Strt
Cha_Siren_Phaseflare_Melee_Orb
Cha_Siren_Phaseflare_Proj_Hit
Cha_Siren_Phaseflare_Proj_Imp
Cha_Siren_Phaseflare_Proj_Lp
Cha_Siren_Phaseflare_Proj_Recall_FistPunch
Cha_Siren_Phaseflare_Proj_Retrieve
Cha_Siren_Phaseflare_Start
Cha_Siren_Skill_Melee_Blitz
Cha_Siren_Skill_Melee_Blitz_Imp
Cha_Siren_Skill_Phasebomb_Exp_Cryo
Cha_Siren_Skill_Phasecast_Paralysis_Proj_Fist_Start
Cha_Siren_Skill_Phasecast_Paralysis_Proj_Fist_Stop
Cha_Siren_Skill_Phasecast_Phasebomb_Exp_Acid
Cha_Siren_Skill_Phasecast_Phasebomb_Exp_Fire
Cha_Siren_Skill_Phasecast_Phasebomb_Exp_Shock
Cha_Siren_Skill_PhaseGrasp_Activate
Cha_Siren_Skill_Phasegrasp_Forcegrasp_Fist_Whoosh
Cha_Siren_Skill_Phasegrasp_Forcegrasp_Ground_Imp
Cha_Siren_Skill_PhaseGrasp_Proj_Fist_Start
Cha_Siren_Skill_PhaseGrasp_Proj_Fist_Stop
Cha_Siren_Skill_Phasegrasp_Singularity_Start
Cha_Siren_Skill_Phaselock_Beam_Lp_Start
Cha_Siren_Skill_PhaseSlam_Barrage_Activate
Cha_Siren_Skill_PhaseSlam_Cryo_Splat_Lp_Off
Cha_Siren_Skill_PhaseSlam_Cryo_Splat_Lp_On
Cha_Siren_Skill_PhaseSlam_Exp_Acid
Cha_Siren_Skill_PhaseSlam_Exp_Cryo
Cha_Siren_Skill_PhaseSlam_Exp_Fire
Cha_Siren_Skill_PhaseSlam_Exp_Shock
Cha_Siren_Skill_PhaseSlam_Fracture_Acid_Lp_Start
Cha_Siren_Skill_PhaseSlam_Fracture_Acid_Lp_Stop
Cha_Siren_Skill_PhaseSlam_Fracture_Activate_Begin
Cha_Siren_Skill_PhaseSlam_Fracture_Activate_Finish
Cha_Siren_Skill_PhaseSlam_Fracture_Fire_Lp_Start
Cha_Siren_Skill_PhaseSlam_Fracture_Fire_Lp_Stop
Cha_Siren_Skill_PhaseSlam_Fracture_Fist
Cha_Siren_Skill_PhaseSlam_Fracture_Proj_Lp_Start
Cha_Siren_Skill_PhaseSlam_Fracture_Proj_Lp_Stop
Cha_Siren_Skill_PhaseSlam_Fracture_Shock_Lp_Start
Cha_Siren_Skill_PhaseSlam_Fracture_Shock_Lp_Stop
Cha_Siren_Skill_PhaseSlam_Imp
Cha_Siren_Skill_PhaseSlam_Jump_Acid
Cha_Siren_Skill_PhaseSlam_Jump_Cryo
Cha_Siren_Skill_PhaseSlam_Jump_Fire
Cha_Siren_Skill_PhaseSlam_Jump_Shock
Cha_Siren_Skill_PhaseSlam_Start
Cha_Siren_SS_Proj_Acid_Lp
Cha_Siren_SS_Proj_Cryo_Lp
Cha_Siren_SS_Proj_Exp_Generic
Cha_Siren_SS_Proj_Fire_Lp
Cha_Siren_SS_Proj_Rad_Lp
Cha_Siren_SS_Proj_Shock_Lp
Cha_Siren_SS_Proj_Shot
Char_BeastMaster
Char_Beastmaster_Anim_Badass_Voc_Spawn_Aggro
Char_Beastmaster_Anim_Command_Pet_Attack
Char_Beastmaster_Anim_Command_Pet_Attack_UI
Char_Beastmaster_Anim_Ground_Slam_Imp_1st
Char_Beastmaster_Anim_Ground_Slam_Imp_3rd
Char_Beastmaster_Anim_Ground_Slam_Start_1st
Char_Beastmaster_Anim_Ground_Slam_Start_3rd
Char_Beastmaster_Anim_Jabbermon_Chump_Voc_Leap
Char_Beastmaster_Anim_Jabbermon_FS
Char_BeastMaster_Anim_Melee_Hit_Unarmed
Char_Beastmaster_AniM_Melee_OffHand_Start
Char_Beastmaster_Anim_Skag_Adult_Voc_Spawn_Bark
Char_Beastmaster_Anim_Skag_Anim_Footstep
Char_Beastmaster_Anim_Skag_Pet_Use_Roll_SFX
Char_Beastmaster_Anim_Skag_Pet_Voc_GP_Attack_Start
Char_Beastmaster_Anim_Skillscreen_FadeAway_Cloak_Lp_Start
Char_Beastmaster_Anim_Skillscreen_Hulk_Out_Portal_Start
Char_Beastmaster_Anim_Skillscreen_Hulk_Out_Start
Char_Beastmaster_Anim_Skillscreen_Intro_Can_Open
Char_Beastmaster_Anim_Skillscreen_Intro_Can_Pour
Char_Beastmaster_Anim_Skillscreen_Intro_Can_Toss
Char_Beastmaster_Anim_Skillscreen_Rakk_Attack_Proj_Start_Vox
Char_Beastmaster_Anim_Skillscreen_Rakk_Attack_Start
Char_Beastmaster_Anim_Skillscreen_Rakk_Attack_Start_Pre
Char_Beastmaster_Anim_Spiderant_Pawn_Anim_FS
Char_Beastmaster_Anim_Spiderant_Pawn_SFX_Spawn_Web_Drop_01
Char_Beastmaster_Anim_Spiderant_Pawn_Voc_Aggro
Char_Beastmaster_Anim_Spiderant_Queen_Voc_Spawn_Short
Char_Beastmaster_Elemental_Fire_Lp_Start
Char_Beastmaster_Elemental_Rad_Lp_Start
Char_Beastmaster_Foley_Servo_Move_Long_Med
Char_Beastmaster_Foley_Servo_Move_Short_Hard
Char_Beastmaster_Foley_Servo_Move_Short_Soft
Char_Beastmaster_Pet_Jabbermon_Rocket
Char_Beastmaster_Pet_Jabbermon_Slugger_Impact
Char_Beastmaster_Pet_Shared_Digistruct_In
Char_Beastmaster_Pet_Shared_Primal_Aura_Start
Char_Beastmaster_Pet_Shared_Primal_Aura_Stop
Char_Beastmaster_Pet_Shared_Shrink
Char_Beastmaster_Ult_FadeAway_Cloak_Lp_Start
Char_Beastmaster_Ult_FadeAway_Cloak_Lp_Stop
Char_Beastmaster_Ult_Rakk_Attack_Proj_Lp_Start
Char_Beastmaster_Ult_Rakk_Attack_Proj_Lp_Stop
Char_Beastmaster_Ult_Rakk_Attack_Proj_Start_Vox
Char_Beastmaster_Ult_Rakk_Attack_Proj_Transfuse_Lp_Start
Char_Beastmaster_Ult_Rakk_Attack_Return
Char_Beastmaster_Ult_Rakk_Attack_Start
Char_Beastmaster_Ult_Rakk_Attack_Start_Pre
Char_Gunner
Char_Gunner_Anim_Blade_Pull
Char_Gunner_Anim_Grenade_Move_Medium
Char_Gunner_Anim_Grenade_Move_Short
Char_Gunner_Anim_Ground_Slam_Imp
Char_Gunner_Anim_Ground_Slam_Pre_Imp
Char_Gunner_Anim_Jump
Char_Gunner_Anim_Knife_Close
Char_Gunner_Anim_Knife_Open
Char_Gunner_Anim_Land
Char_Gunner_Anim_Melee_Hit_Unarmed
Char_Gunner_Anim_Melee_Move_Long
Char_Gunner_Anim_Melee_Move_Medium
Char_Gunner_Anim_Melee_Move_Short
Char_Gunner_Anim_Melee_Slash_Short
Char_Gunner_Anim_Move_Grab
Char_Gunner_Anim_Move_Medium
Char_Gunner_Anim_Move_Short
Char_Gunner_Anim_Move_Short_Thrust
Char_Gunner_Anim_Shuffle_Scuff
Char_Gunner_Anim_Swish
Char_Gunner_Anim_Swish_Back
Char_Gunner_FalconStrike_Spin_Lp_Start
Char_Gunner_FalconStrike_Spin_Lp_Stop
Char_Gunner_Foley_Lp_Start
Char_Gunner_Foley_Lp_Stop
Char_Gunner_IBear_FalconStrike_Mov_Cock
Char_Gunner_IBear_FalconStrike_Mov_Cock_Open
Char_Gunner_IBear_FalconStrike_Mov_Equip
Char_Gunner_IBear_FalconStrike_Mov_Rotate_1_to_1
Char_Gunner_IBear_FalconStrike_Mov_Rotate_1_to_2_Spin
Char_Gunner_IBear_FalconStrike_Reload
Char_Gunner_IronBear_2xJump_Boost
Char_Gunner_IronBear_BearFist_Chain_Activate
Char_Gunner_IronBear_BearFist_Chain_Imp
Char_Gunner_IronBear_BearFist_Chain_Lp
Char_Gunner_IronBear_BearFist_Chain_Pull
Char_Gunner_IronBear_BearFist_Chain_Pull_Object
Char_Gunner_IronBear_BearFist_Chain_Return
Char_Gunner_IronBear_BearFist_Lp_Start
Char_Gunner_IronBear_BearFist_Lp_Stop
Char_Gunner_IronBear_BearFist_Mech_Extend
Char_Gunner_IronBear_BearFist_Mech_Lever_Short
Char_Gunner_IronBear_BearFist_Mech_Retract
Char_Gunner_IronBear_BearFist_Mech_Retract_Clang
Char_Gunner_IronBear_BearFist_Punch_Hit
Char_Gunner_IronBear_BearFist_Punch_Hit_Corrosive
Char_Gunner_IronBear_BearFist_Punch_Hit_Cryo
Char_Gunner_IronBear_BearFist_Punch_Hit_Fire
Char_Gunner_IronBear_BearFist_Punch_Hit_Shock
Char_Gunner_IronBear_BearFist_Punch_Hit_Slag
Char_Gunner_IronBear_BearFist_Servo
Char_Gunner_IronBear_Boost
Char_Gunner_IronBear_BubbleShield_Energy_Lp_Start
Char_Gunner_IronBear_BubbleShield_Energy_Lp_Stop
Char_Gunner_IronBear_BubbleShield_ShockNova_Lp
Char_Gunner_IronBear_BubbleShield_ShockNova_Mod3_Lp
Char_Gunner_IronBear_CockPit_Enter
Char_Gunner_IronBear_CockPit_Exit
Char_Gunner_IronBear_Core_SupriseForYou_Exp
Char_Gunner_IronBear_FalconStrike_Load_Rocket
Char_Gunner_IronBear_FalconStrike_Projectile_Lp
Char_Gunner_IronBear_FalconStrike_Spin_Start
Char_Gunner_IronBear_FalconStrike_Spin_Stop
Char_Gunner_IronBear_FlameThrower_Corrosive_Imp_Lp
Char_Gunner_IronBear_FlameThrower_Flame_Reload
Char_Gunner_IronBear_FlameThrower_WildFire_Imp
Char_Gunner_IronBear_GrenadeLauncher_Exp
Char_Gunner_IronBear_GrenadeLauncher_Projectile_Lp
Char_Gunner_IronBear_HUD_Screen_Off
Char_Gunner_IronBear_HUD_Screen_On
Char_Gunner_IronBear_HUD_Screen_Static_1Off
Char_Gunner_IronBear_Jump
Char_Gunner_IronBear_Land
Char_Gunner_IronBear_MiniGun_CryoRound_OverHeat_Lp_Start
Char_Gunner_IronBear_MiniGun_CryoRound_OverHeated
Char_Gunner_IronBear_MiniGun_ExplodingRound_Explode
Char_Gunner_IronBear_MiniGun_ExplosiveRound_Proj_Thrust_Lp
Char_Gunner_IronBear_Motor_Lp_Start
Char_Gunner_IronBear_Motor_Lp_Start_Fast
Char_Gunner_IronBear_Motor_Lp_Stop
Char_Gunner_IronBear_Move_Full_01
Char_Gunner_IronBear_Move_Full_02
Char_Gunner_IronBear_Move_Full_03
Char_Gunner_IronBear_Move_Full_04
Char_Gunner_IronBear_Move_Full_05
Char_Gunner_IronBear_Move_Full_06
Char_Gunner_IronBear_Move_Metal_Medium_01
Char_Gunner_IronBear_Move_Metal_Medium_05
Char_Gunner_IronBear_Move_MetalClank_01
Char_Gunner_IronBear_Move_MetalClank_02
Char_Gunner_IronBear_Move_MetalClank_03
Char_Gunner_IronBear_Move_MetalClank_04
Char_Gunner_IronBear_Move_MetalClank_05
Char_Gunner_IronBear_Move_Servo_01
Char_Gunner_IronBear_Move_Servo_02
Char_Gunner_IronBear_Move_Servo_03
Char_Gunner_IronBear_Move_Servo_04
Char_Gunner_IronBear_Railgun_Arm_Can_Lp_SetValue_Off
Char_Gunner_IronBear_Railgun_Arm_Can_Lp_SetValue_On
Char_Gunner_IronBear_Railgun_Arm_Can_Lp_Start
Char_Gunner_IronBear_Railgun_Arm_Can_Lp_Stop
Char_Gunner_IronBear_RailGun_Charge
Char_Gunner_IronBear_Railgun_Deactivate_Arm
Char_Gunner_IronBear_RailGun_Dry_Fire
Char_Gunner_IronBear_RailGun_Energy_Lp_Start
Char_Gunner_IronBear_RailGun_Fire
Char_Gunner_IronBear_RailGun_PreFire
Char_Gunner_IronBear_Servo_Lift_01
Char_Gunner_IronBear_Servo_Lift_02
Char_Gunner_IronBear_Servo_Lift_03
Char_Gunner_IronBear_Servo_Lift_04
Char_Gunner_IronBear_Servo_Lift_05
Char_Gunner_IronBear_Servo_Lift_06
Char_Gunner_IronBear_Servo_Lift_07
Char_Gunner_IronBear_Thurster
Char_Gunner_IronBear_UI_Move_Full_01
Char_Gunner_IronBear_UI_Move_Full_02
Char_Gunner_IronBear_UI_Move_Full_03
Char_Gunner_IronBear_UI_Move_Full_04
Char_Gunner_IronBear_UI_Move_Full_05
Char_Gunner_IronBear_UI_Move_Full_06
Char_Gunner_IronCub_Foley
Char_Gunner_L_Hand
Char_Gunner_Passive_Selfless
Char_Gunner_R_Hand
Char_IronBear_BearFist_In
Char_IronBear_BearFist_Out
Char_IronBear_Fall_Enter
Char_IronBear_Fist_Digistruct_In
Char_IronBear_Stomp_Impact
Char_IronBear_Stomp_Raise
Char_IronBear_UI_BearFist_In
Char_IronBear_UI_BearFist_Out
Char_IronBear_UI_Equip_Weapon
Char_IronBear_UI_FalconStrike_Load_Rocket
Char_IronBear_UI_FalconStrike_Reload
Char_IronBear_UI_FalconStrike_Shot
Char_IronBear_UI_Flamethrower_Shot_Start
Char_IronBear_UI_Flamethrower_Shot_Stop
Char_IronBear_UI_GrenadeLauncher_Shot
Char_IronBear_UI_Locked_To_SkillScreen
Char_IronBear_UI_MiniGun_Shot
Char_IronBear_UI_RailGun_Activate
Char_IronBear_UI_RailGun_Charge
Char_IronBear_UI_RailGun_Fire
Char_IronBear_UI_Servo_Down
Char_IronBear_UI_Servo_Up
Char_Operative
Char_Operative_Anim_CharSelect_Barrier
Char_Operative_Anim_CharSelect_Clone
Char_Operative_Anim_CharSelect_Operative
Char_Operative_Anim_CharSelect_SNTRY
Char_Operative_Anim_Emote_Clap
Char_Operative_Anim_Ground_Slam_Imp_1st
Char_Operative_Anim_Ground_Slam_Imp_3rd
Char_Operative_Anim_Ground_Slam_Start_1st
Char_Operative_Anim_Ground_Slam_Start_3rd
Char_Operative_Anim_Melee_Hit_Unarmed
Char_Operative_Anim_Melee_Move_Medium
Char_Operative_Anim_Melee_Move_Short
Char_Operative_Anim_Melee_Slash_Medium
Char_Operative_Anim_Melee_Slash_Short
Char_Operative_Anim_Swish
Char_Operative_Melee_OffHand_Start
Char_Operative_Passive_Skill_MatrixFX
Char_Operative_Skill_Cannon_Charge
Char_Operative_Skill_Cannon_Deploy
Char_Operative_Skill_Cannon_Holster
Char_Operative_Skill_Cannon_Pull
Char_Operative_Skill_Cannon_Shot_Basic
Char_Operative_Skill_Cannon_Shot_Cryo
Char_Operative_Skill_Cannon_Shot_Lvl3
Char_Operative_Skill_Clone_Deploy
Char_Operative_Skill_Clone_Despawn
Char_Operative_Skill_Clone_Idle_Lp_Start
Char_Operative_Skill_Clone_Idle_Lp_Stop
Char_Operative_Skill_Clone_Panic_Button_Cancel
Char_Operative_Skill_Clone_Panic_Button_Explo
Char_Operative_Skill_Clone_Panic_Button_Start
Char_Operative_Skill_Clone_Panic_ImpData_Expl
Char_Operative_Skill_Clone_Provoke_Lp_Start
Char_Operative_Skill_Clone_Provoke_Lp_Stop
Char_Operative_Skill_Clone_Swap
Char_Operative_Skill_Clone_Swap_OnScreenFX
Char_Operative_Skill_Clone_Teleport
Char_Operative_Skill_Drone_CallShot_ButtonPress
Char_Operative_Skill_Drone_CallShot_TargetBeam_Start
Char_Operative_Skill_Drone_CallShot_TargetBeam_Stop
Char_Operative_Skill_Drone_Deploy
Char_Operative_Skill_Drone_Despawn
Char_Operative_Skill_Drone_Start_Idle_Lp
Char_Operative_Skill_Drone_Static_Beam_Lp_Sparks_Start
Char_Operative_Skill_Drone_Static_Beam_Lp_Sparks_Stop
Char_Operative_Skill_Drone_Static_Beam_Lp_Start
Char_Operative_Skill_Drone_Static_Beam_Lp_Stop
Char_Operative_Skill_Drone_Stop_Idle_Lp
Char_Operative_Skill_Drone_Wep_AR_Fire
Char_Operative_Skill_Drone_Wep_Cryo_Mod
Char_Operative_Skill_Drone_Wep_FatigueRay_Beam
Char_Operative_Skill_Drone_Wep_Rocket_Fire
Char_Operative_Skill_Shield_Drop
Char_Operative_Skill_Shield_Hit
Char_Operative_Skill_Shield_Interact
Char_Operative_Skill_Shield_Start
Char_Operative_Skill_Shield_Stop
Char_Operative_Skill_Shield_Throw
Char_Operative_Skill_Shield_Zzzap_Knockback
Char_Shared
Char_Shared_Amin_Foley_Hand_Pat_Arm
Char_Shared_Amin_Foley_Hand_Pat_Chest
Char_Shared_Amin_Foley_Hand_Pat_Hands_Brush
Char_Shared_Amin_Foley_Hand_Wipe_Brush_Off
Char_Shared_Amin_Foley_Hand_Wipe_Hands
Char_Shared_Amin_Foley_Hand_Wipe_Sholder
Char_Shared_Anim_Foley_Vhcl_Body_Roll
Char_Shared_Anim_Foley_Vhcl_Enter_Seat
Char_Shared_Anim_Foley_Vhcl_Foot_Land
Char_Shared_Anim_Foley_Vhcl_Foot_Land_Light
Char_Shared_Anim_Foley_Vhcl_Foot_Land_Rattle
Char_Shared_Anim_Foley_Vhcl_Foot_Schuff
Char_Shared_Anim_Foley_Vhcl_Foot_Step_Dent
Char_Shared_Anim_Foley_Vhcl_Foot_Step_Dent_Pop
Char_Shared_Anim_Foley_Vhcl_Foot_Step_Hard
Char_Shared_Anim_Foley_Vhcl_Foot_Step_Light
Char_Shared_Anim_Foley_Vhcl_Foot_Step_Med
Char_Shared_Anim_Foley_Vhcl_Hand_Grab_Hollow
Char_Shared_Anim_Foley_Vhcl_Hand_Grab_Solid
Char_Shared_Anim_Foley_Vhcl_Hand_Grab_Solid_Slap
Char_Shared_Anim_Foley_Vhcl_Hand_Slide
Char_Shared_Anim_Foley_Vhcl_Hijack_Punch
Char_Shared_Anim_Foley_Vhcl_Hijack_Whoosh_In
Char_Shared_Anim_Foley_Vhcl_SmashFace
Char_Shared_Anim_Foley_Vhcl_WhooshNPC
Char_Shared_Anim_Foley_Vhcl_WilhelmScream
Char_Shared_Anim_Melee_Hit_AssaultRifle
Char_Shared_Anim_Melee_Hit_Heavg
Char_Shared_Anim_Melee_Hit_Heavy
Char_Shared_Anim_Melee_Hit_Pistol
Char_Shared_Anim_Melee_Hit_Shotgun
Char_Shared_Anim_Melee_Hit_SMG
Char_Shared_Anim_Melee_Hit_SniperRifle
Char_Shared_Anim_Wep_Draw_Heavy
Char_Shared_Anim_Wep_Hand_Grab_AssaultRifle
Char_Shared_Anim_Wep_Hand_Grab_AssaultRifle_Quiet
Char_Shared_Anim_Wep_Hand_Grab_Heavy
Char_Shared_Anim_Wep_Hand_Grab_Heavy_Quiet
Char_Shared_Anim_Wep_Hand_Grab_Pistol
Char_Shared_Anim_Wep_Hand_Grab_Pistol_Quiet
Char_Shared_Anim_Wep_Hand_Grab_Shotgun
Char_Shared_Anim_Wep_Hand_Grab_Shotgun_Quiet
Char_Shared_Anim_Wep_Hand_Grab_SMG
Char_Shared_Anim_Wep_Hand_Grab_SMG_Quiet
Char_Shared_Anim_Wep_Hand_Grab_SniperRifle
Char_Shared_Anim_Wep_Hand_Grab_SniperRifle_Quiet
Char_Shared_Anim_Wep_Hand_Impact_AssaultRifle
Char_Shared_Anim_Wep_Hand_Impact_AssaultRifle_Quiet
Char_Shared_Anim_Wep_Hand_Impact_Heavy
Char_Shared_Anim_Wep_Hand_Impact_Pistol
Char_Shared_Anim_Wep_Hand_Impact_Pistol_Quiet
Char_Shared_Anim_Wep_Hand_Impact_Shotgun
Char_Shared_Anim_Wep_Hand_Impact_Shotgun_Quiet
Char_Shared_Anim_Wep_Hand_Plant_AssaultRifle
Char_Shared_Anim_Wep_Hand_Plant_AssaultRifle_Quiet
Char_Shared_Anim_Wep_Hand_Plant_Heavy
Char_Shared_Anim_Wep_Hand_Plant_Heavy_Quiet
Char_Shared_Anim_Wep_Hand_Plant_Pistol
Char_Shared_Anim_Wep_Hand_Plant_Pistol_Quiet
Char_Shared_Anim_Wep_Hand_Plant_Shotgun_Quiet
Char_Siren
Char_Siren_Anim_Emote_Clap
Char_Siren_Anim_Melee_Ghost_Arms
Char_Siren_Anim_Melee_Hit_Unarmed
Char_Siren_Anim_Melee_Miss
Char_Siren_Anim_Melee_Move_Long
Char_Siren_Anim_Melee_Move_Medium
Char_Siren_Anim_Melee_Move_Short
Char_Siren_Anim_Menu_Char_Select_Lp_Start
Char_Siren_Ghost_Arms_Melee_01
Char_Siren_Ghost_Arms_Melee_02
Char_Siren_Melee_Offhand
Char_Siren_Passive_Remnant_Proj_Lp
Char_Siren_Phasecast_Proj_Hit_Enemy
Char_Siren_Phasecast_Proj_Lp
Char_Siren_Phasecast_Shot
Char_Siren_Phasecast_Start
Char_Twitch_Badass
Char_Twitch_Badass_BuffEnemyAction
Char_Twitch_Badass_HealEnemyAction
Char_Twitch_Badass_HoT_Lp_Start
Char_Twitch_Badass_HoT_Lp_Stop
Char_Twitch_Badass_LevelUpEnemyAction
Char_Twitch_Badass_MoneyShowerAction
Char_UI_Operative_Skill_Cannon_Charge
Char_UI_Operative_Skill_Cannon_Deploy
Char_UI_Operative_Skill_Cannon_Holster
Char_UI_Operative_Skill_Cannon_Shot_Basic
Character
Character_Relative_Speed
Character_Relative_Vertical_Air_Speed
Character_Relative_Walking_Slope
Character_Relative_Water_Depth
CHHcKt
CIN2070_WainwrightGetsCursed
CIN_CS_WhatsThis_Start
CIN_CS_WhatsThis_Stop
CIN_DeathOfMaya
CIN_DeathOfTroy
CIN_DeathOfTyphon
Cin_LilithDepowered
Cin_RnRIntro
CIN_TC_GuardianBoss
Cin_TheEnd
CINEMATIC
Cinematics
Citizen_Science_MUS
Claptrap_Classifieds
Claptrap_Dubstep_Off
Claptrap_Dubstep_On
ClawPlunge_Dirr
ClearSelectior
Combat_Exit
Configure_Foley_Accessory_Down
Configure_Foley_Accessory_Up
Configure_Foley_Body_Fall
Configure_Foley_Crouch_Down
Configure_Foley_Crouch_Up
Configure_Foley_Footstep
Configure_Foley_Jump
Configure_Foley_Land
Configure_Foley_Land_Hard
Configure_Foley_Land_Medium
Configure_Foley_Main_Down
Configure_Foley_Main_Up
Configure_Foley_Move_Grab
Configure_Foley_Move_Grab_Ladder
Configure_Foley_Move_Impact
Configure_Foley_Move_Medium
Configure_Foley_Move_Medium_Thrust
Configure_Foley_Move_Short
Configure_Foley_Move_Short_Thrust
Configure_Foley_Shuffle_Lift
Configure_Foley_Shuffle_Scuff
Configure_Foley_Shuffle_Slide
Configure_Foley_Shuffle_Tap
Configure_Pure_Echo_Talker
CoS_Bandit
CoS_Creature
CoS_Maliwan
CoS_Torgue
COV
Crea_Ali_Shared_Dissolve
Crea_Ali_Shared_Exp_Magic
Crea_Ali_Shared_Exp_Magic_Gib
Crea_Ali_Shared_Spawn
Crea_Ali_Shared_Spawn_Blood
Crea_Assblaster_Spawn_In
Crea_Assblaster_Splat