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LoadImage operator does not cache parameters for async calls #1417

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glopesdev opened this issue Jun 13, 2023 · 0 comments · Fixed by #1421
Closed

LoadImage operator does not cache parameters for async calls #1417

glopesdev opened this issue Jun 13, 2023 · 0 comments · Fixed by #1421
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@glopesdev
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When used in a batch sequence the LoadImage operator does not cache the current values when making the asynchronous call to the shader window context. This means that immediately consecutive edits can modify shared state before any textures are loaded resulting in incorrect results.

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