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app.hpp
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// TuxGolf
// Copyright (C) 2024 bruhmoent
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "ui-components/menu_item.hpp"
#include "ui-components/menu_button.hpp"
#include "ui-util/menu_util.hpp"
#include "scene-components/scene_manager.hpp"
#include "external-util/editorLog.hpp"
#include "entity/concrete_entity_factory.hpp"
#ifndef APP_HPP
#define APP_HPP
class App {
public:
~App() {
if (m_sc_manager) {
delete m_sc_manager;
m_sc_manager = nullptr;
}
if (window) {
delete window;
window = nullptr;
}
for (auto& item : m_items)
{
delete item;
}
}
App(std::string title, uint32_t width, uint32_t height, std::string app_icon)
//FIXME: Temporary code.
: m_app_title(title), m_app_icon(app_icon) {
window = new sf::RenderWindow(sf::VideoMode(width, height), title);
window->setFramerateLimit(60);
sf::Image icon;
Background *m_bg = new Background("data/assets/scene/forest_panorama.png", 0.f, 0.f, 0.1f, 0.0f, true);
Background* world1_bg = new Background("data/assets/scene/world1.png", 0.f, 0.f);
Background* fog = new Background("data/assets/scene/fog.png", 0.f, 0.f, 0.6f, 0.0f, true);
//Level themes
auto main_theme = new MusicObject("data/music/main_menu.ogg");
auto world1_theme = new MusicObject("data/music/world1.ogg");
auto level1_theme = new MusicObject("data/music/forest2.ogg");
// Scenes
auto menu_scene = new Scene("main-menu");
auto level_scene = new Scene("level-scene");
auto loaded_level = new Scene("level");
m_sc_manager = new SceneManager(&m_menuManager);
EditorLog editorLog(*window, "data/app/system.ttf");
std::string last_scene = "level-scene";
std::vector<sf::Vector2f> itemPositions = {
{73.f, -10.f},
{391.f, 38.f},
{652.f, 166.f},
{518.f, 219.f},
{364.f, 292.f},
{133.f, 344.f}
};
// Menu scene init.
sf::Vector2f main_pos(250.f, 150.f);
sf::Vector2f back_pos(15.f, 500.f);
sf::Vector2f title_pos(220.f, 30.f);
sf::Vector2f w1_title_pos(600.f, -20.f);
auto back = new Menu(back_pos, true, false);
back->set_menu_height(64.f);
back->set_menu_width(128.f);
back->set_background_color(sf::Color(0, 0, 0, 0));
auto mainMenu = new Menu(main_pos, true, false);
mainMenu->set_menu_height(100.f);
mainMenu->set_menu_width(300.f);
mainMenu->set_background_color(sf::Color(0, 0, 0, 0));
auto menu_title = new Menu(title_pos, true, false);
menu_title->set_menu_height(90.f);
menu_title->set_menu_width(362.0f);
menu_title->set_background_color(sf::Color(0, 0, 0, 0));
auto w1_title = new Menu(w1_title_pos, true, false);
w1_title->set_menu_height(120.f);
w1_title->set_menu_width(200.0f);
w1_title->set_background_color(sf::Color(0, 0, 0, 0));
m_menuManager.add_bg_to_element(mainMenu);
m_menuManager.add_bg_to_element(menu_title);
m_menuManager.add_bg_to_element(w1_title);
m_menuManager.add_bg_to_element(back);
mainMenu->add_string_button("Story", [this]() {
std::cout << "Story\n";
m_sc_manager->stop_all_music();
m_sc_manager->bring_to_front("level-scene");
m_sc_manager->pass_music("level-scene");
});
mainMenu->add_string_button("Settings", []() { std::cout << "Settings\n"; });
mainMenu->add_string_button("Quit", []() { std::cout << "Quit\n"; });
back->add_string_button("Back", [this]() {
std::cout << "Back\n";
m_sc_manager->stop_all_music();
m_sc_manager->bring_to_front("main-menu");
m_sc_manager->pass_music("main-menu");
});
m_menuManager.add_image_to_element(mainMenu, "menu.png");
m_menuManager.add_image_to_element(menu_title, "data/assets/tuxgolf-logo.png");
m_menuManager.add_image_to_element(w1_title, "data/assets/scene/world_title1.png");
for (auto& itemPtr : mainMenu->m_items) {
itemPtr->set_background_color(sf::Color(0, 0, 0, 0));
m_menuManager.add_image_to_element(itemPtr, "log_frame.png");
m_menuManager.add_bg_to_element(itemPtr);
}
for (auto& itemPtr : back->m_items) {
itemPtr->set_background_color(sf::Color(0, 0, 0, 0));
m_menuManager.add_image_to_element(itemPtr, "data/assets/level_menu/level_square_last.png");
m_menuManager.add_bg_to_element(itemPtr);
}
m_menuManager.add_menu(mainMenu);
m_menuManager.add_menu(menu_title);
m_menuManager.add_menu(w1_title);
menu_scene->add_background(m_bg);
menu_scene->add_music_object(main_theme);
menu_scene->add_menu(mainMenu);
menu_scene->add_menu(menu_title);
level_scene->add_background(world1_bg);
level_scene->add_background(fog);
level_scene->add_music_object(world1_theme);
Sector* sector = new Sector("example/tileSchema.json", 2000, 600, sf::Vector2f(64.f, 64.f));
loaded_level->add_sector(sector);
loaded_level->add_music_object(level1_theme);
auto back_level = new Menu(back_pos, true, false);
back_level->set_menu_height(64.f);
back_level->set_menu_width(128.f);
back_level->set_background_color(sf::Color(0, 0, 0, 0));
m_menuManager.add_bg_to_element(back_level);
back_level->add_string_button("Back", [this, last_scene]() {
std::cout << "Back to last: " << last_scene << "\n";
m_sc_manager->stop_all_music();
m_sc_manager->bring_to_front(last_scene);
m_sc_manager->pass_music(last_scene);
});
for (auto& itemPtr : back_level->m_items) {
itemPtr->set_background_color(sf::Color(0, 0, 0, 0));
m_menuManager.add_image_to_element(itemPtr, "data/assets/level_menu/level_square_last.png");
m_menuManager.add_bg_to_element(itemPtr);
}
loaded_level->add_menu(back_level);
for (int i = 0; i < 6; i++)
{
Item* item = new Item(itemPositions[i]);
switch (i)
{
case 0:
item->is_active = true;
break;
case 2:
item->is_boss = true;
default:
break;
}
item->create_item(i + 1, level_scene, m_menuManager, m_sc_manager, sector);
m_items.push_back(item);
}
Item* item = new Item(itemPositions[5]);
item->create_item(6, level_scene, m_menuManager, m_sc_manager, sector);
m_items.push_back(item);
m_items[0]->is_active = true;
m_menuManager.add_menu(back);
level_scene->add_menu(back);
level_scene->add_menu(w1_title);
loaded_level->add_type_entity<Soldier>("data/assets/entity/soldier/soldier.png");
m_sc_manager->add_scene(menu_scene);
m_sc_manager->add_scene(level_scene);
m_sc_manager->add_scene(loaded_level);
if (icon.loadFromFile(m_app_icon)) {
window->setIcon(icon.getSize().x, icon.getSize().y, icon.getPixelsPtr());
}
for (int i = 0; i < m_items.size() - 1; i++)
{
m_menuManager.add_menu(m_items[i]->i_menu);
level_scene->add_menu(m_items[i]->i_menu);
m_items[i]->update(m_menuManager);
}
m_sc_manager->pass_music("main-menu");
m_sc_manager->bring_to_front("main-menu");
}
void app_loop();
sf::RenderWindow* window;
private:
std::string m_app_title = "";
std::string m_app_icon = "";
SceneManager* m_sc_manager;
MenuUtil m_menuManager;
class Item
{
public:
Item(sf::Vector2f pos, bool active = false) : is_active(active), i_pos(pos), i_menu(new Menu(i_pos, true, true))
{
}
bool is_completed = false;
bool is_active = false;
bool is_boss = false;
std::string bg_path = "data/assets/level_menu/level_square_locked.png";
sf::Vector2f i_pos;
Menu* i_menu;
void update(MenuUtil& m_manag)
{
if (is_boss && is_active) {
bg_path = "data/assets/level_menu/level_square_boss.png";
}
else if (is_active) {
bg_path = "data/assets/level_menu/level_square.png";
}
if (is_completed) {
bg_path = "data/assets/level_menu/level_square_completed.png";
}
m_manag.change_element_background_texture(this->i_menu->m_items[0], bg_path);
}
void create_item(int index, Scene* scene, MenuUtil& m_manag, SceneManager* m_sc_manager, Sector* sector)
{
i_menu->m_is_active = false;
i_menu->multiplier = 0.75f;
i_menu->set_menu_height(128.f);
i_menu->set_menu_width(128.f);
i_menu->set_background_color(sf::Color(0, 0, 0, 0));
if (is_active) {
bg_path = "data/assets/level_menu/level_square.png";
}
if (is_boss) {
bg_path = "data/assets/level_menu/level_square_boss_locked.png";
}
if (is_boss && is_active) {
bg_path = "data/assets/level_menu/level_square_boss.png";
}
m_manag.add_bg_to_element(i_menu);
std::string action = "level" + std::to_string(index) + ".json";
i_menu->add_string_button(std::to_string(index), [action, this, m_sc_manager, sector]() {
if (this->is_active) {
sf::Vector2u _tmp(2000, 600);
this->is_completed = true;
m_sc_manager->stop_all_music();
sector->load_level(action, _tmp);
m_sc_manager->bring_to_front("level");
m_sc_manager->pass_music("level");
}
});
i_menu->m_items[0]->set_background_color(sf::Color(0, 0, 0, 0));
m_manag.add_image_to_element(i_menu->m_items[0], bg_path);
m_manag.add_bg_to_element(i_menu->m_items[0]);
}
};
std::vector<Item*> m_items;
};
#endif