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I'd like to be able to stop the application after having called Screen.Suspend(), i.e. while the screen is suspended. Currently, calling Screen.Fini() results in a panic:
First of all, thanks for implementing #194!
I'd like to be able to stop the application after having called
Screen.Suspend()
, i.e. while the screen is suspended. Currently, callingScreen.Fini()
results in a panic:Would it be possible for you to allow calling
Fini()
afterSuspend()
(without having to callResume()
first)?The text was updated successfully, but these errors were encountered: