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[naga wgsl-in] Automatic conversions for local
var
initializers.
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Original file line number | Diff line number | Diff line change |
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@@ -1,25 +1,53 @@ | ||
var<private> xvipaiai: vec2<i32> = vec2<i32>(42, 43); | ||
var<private> xvupaiai: vec2<u32> = vec2<u32>(44u, 45u); | ||
var<private> xvfpaiai: vec2<f32> = vec2<f32>(46.0, 47.0); | ||
var<private> xvupuai: vec2<u32> = vec2<u32>(42u, 43u); | ||
var<private> xvupaiu: vec2<u32> = vec2<u32>(42u, 43u); | ||
var<private> xvuuai: vec2<u32> = vec2<u32>(42u, 43u); | ||
var<private> xvuaiu: vec2<u32> = vec2<u32>(42u, 43u); | ||
var<private> xmfpaiaiaiai: mat2x2<f32> = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0)); | ||
var<private> xmfpafaiaiai: mat2x2<f32> = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0)); | ||
var<private> xmfpaiafaiai: mat2x2<f32> = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0)); | ||
var<private> xmfpaiaiafai: mat2x2<f32> = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0)); | ||
var<private> xmfpaiaiaiaf: mat2x2<f32> = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0)); | ||
var<private> xvispai: vec2<i32> = vec2(1); | ||
var<private> xvfspaf: vec2<f32> = vec2(1.0); | ||
var<private> xvis_ai: vec2<i32> = vec2(1); | ||
var<private> xvus_ai: vec2<u32> = vec2(1u); | ||
var<private> xvfs_ai: vec2<f32> = vec2(1.0); | ||
var<private> xvfs_af: vec2<f32> = vec2(1.0); | ||
var<private> xafafaf: array<f32, 2> = array<f32, 2>(1.0, 2.0); | ||
var<private> xafaiai: array<f32, 2> = array<f32, 2>(1.0, 2.0); | ||
var<private> xafpaiai: array<i32, 2> = array<i32, 2>(1, 2); | ||
var<private> xafpaiaf: array<f32, 2> = array<f32, 2>(1.0, 2.0); | ||
var<private> xafpafai: array<f32, 2> = array<f32, 2>(1.0, 2.0); | ||
var<private> xafpafaf: array<f32, 2> = array<f32, 2>(1.0, 2.0); | ||
var<private> xvipaiai_1: vec2<i32> = vec2<i32>(42, 43); | ||
var<private> xvupaiai_1: vec2<u32> = vec2<u32>(44u, 45u); | ||
var<private> xvfpaiai_1: vec2<f32> = vec2<f32>(46.0, 47.0); | ||
var<private> xvupuai_1: vec2<u32> = vec2<u32>(42u, 43u); | ||
var<private> xvupaiu_1: vec2<u32> = vec2<u32>(42u, 43u); | ||
var<private> xvuuai_1: vec2<u32> = vec2<u32>(42u, 43u); | ||
var<private> xvuaiu_1: vec2<u32> = vec2<u32>(42u, 43u); | ||
var<private> xmfpaiaiaiai_1: mat2x2<f32> = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0)); | ||
var<private> xmfpafaiaiai_1: mat2x2<f32> = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0)); | ||
var<private> xmfpaiafaiai_1: mat2x2<f32> = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0)); | ||
var<private> xmfpaiaiafai_1: mat2x2<f32> = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0)); | ||
var<private> xmfpaiaiaiaf_1: mat2x2<f32> = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0)); | ||
var<private> xvispai_1: vec2<i32> = vec2(1); | ||
var<private> xvfspaf_1: vec2<f32> = vec2(1.0); | ||
var<private> xvis_ai_1: vec2<i32> = vec2(1); | ||
var<private> xvus_ai_1: vec2<u32> = vec2(1u); | ||
var<private> xvfs_ai_1: vec2<f32> = vec2(1.0); | ||
var<private> xvfs_af_1: vec2<f32> = vec2(1.0); | ||
var<private> xafafaf_1: array<f32, 2> = array<f32, 2>(1.0, 2.0); | ||
var<private> xafaiai_1: array<f32, 2> = array<f32, 2>(1.0, 2.0); | ||
var<private> xafpaiai_1: array<i32, 2> = array<i32, 2>(1, 2); | ||
var<private> xafpaiaf_1: array<f32, 2> = array<f32, 2>(1.0, 2.0); | ||
var<private> xafpafai_1: array<f32, 2> = array<f32, 2>(1.0, 2.0); | ||
var<private> xafpafaf_1: array<f32, 2> = array<f32, 2>(1.0, 2.0); | ||
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||
fn f() { | ||
var xvipaiai: vec2<i32> = vec2<i32>(42, 43); | ||
var xvupaiai: vec2<u32> = vec2<u32>(44u, 45u); | ||
var xvfpaiai: vec2<f32> = vec2<f32>(46.0, 47.0); | ||
var xvupuai: vec2<u32> = vec2<u32>(42u, 43u); | ||
var xvupaiu: vec2<u32> = vec2<u32>(42u, 43u); | ||
var xvuuai: vec2<u32> = vec2<u32>(42u, 43u); | ||
var xvuaiu: vec2<u32> = vec2<u32>(42u, 43u); | ||
var xmfpaiaiaiai: mat2x2<f32> = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0)); | ||
var xmfpafaiaiai: mat2x2<f32> = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0)); | ||
var xmfpaiafaiai: mat2x2<f32> = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0)); | ||
var xmfpaiaiafai: mat2x2<f32> = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0)); | ||
var xmfpaiaiaiaf: mat2x2<f32> = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0)); | ||
var xvispai: vec2<i32> = vec2(1); | ||
var xvfspaf: vec2<f32> = vec2(1.0); | ||
var xvis_ai: vec2<i32> = vec2(1); | ||
var xvus_ai: vec2<u32> = vec2(1u); | ||
var xvfs_ai: vec2<f32> = vec2(1.0); | ||
var xvfs_af: vec2<f32> = vec2(1.0); | ||
var xafafaf: array<f32, 2> = array<f32, 2>(1.0, 2.0); | ||
var xafaiai: array<f32, 2> = array<f32, 2>(1.0, 2.0); | ||
var xafpaiai: array<i32, 2> = array<i32, 2>(1, 2); | ||
var xafpaiaf: array<f32, 2> = array<f32, 2>(1.0, 2.0); | ||
var xafpafai: array<f32, 2> = array<f32, 2>(1.0, 2.0); | ||
var xafpafaf: array<f32, 2> = array<f32, 2>(1.0, 2.0); | ||
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} | ||
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