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Copy pathsdl_gl.go
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sdl_gl.go
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package sdl
import (
"log"
"unsafe"
"github.com/go-gl/gl/v3.3-core/gl"
"github.com/veandco/go-sdl2/sdl"
)
func GLSetSwapInterval(interval int32) int32 {
err := sdl.GLSetSwapInterval(int(interval))
if err != nil {
log.Println("sdl.GLSetSwapInterval:", err)
return -1
}
return 0
}
type GLContext struct {
c sdl.GLContext
}
func GLDeleteContext(c GLContext) {
sdl.GLDeleteContext(c.c)
}
func (win *Window) GLGetDrawableSize(w, h *int32) {
cw, ch := win.w.GLGetDrawableSize()
if w != nil {
*w = cw
}
if h != nil {
*h = ch
}
}
func (win *Window) GLSwap() {
win.w.GLSwap()
}
func (win *Window) GLCreateContext() GLContext {
c, err := win.w.GLCreateContext()
if err != nil {
log.Printf("sdl.Window.GLCreateContext: %v", err)
return GLContext{}
}
glInit()
return GLContext{c: c}
}
func glInit() {
err := gl.Init()
if err != nil {
panic(err)
}
log.Println("OpenGL version:", gl.GoStr(gl.GetString(gl.VERSION)))
log.Println("GLSL version:", gl.GoStr(gl.GetString(gl.SHADING_LANGUAGE_VERSION)))
gl.Enable(gl.DEBUG_OUTPUT)
gl.DebugMessageCallback(func(source uint32, gltype uint32, id uint32, severity uint32, length int32, message string, _ unsafe.Pointer) {
log.Printf("GL: %d, %d, %d: %s", gltype, id, severity, message)
}, nil)
}