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Performance issues when updating to 0.3.1 #109
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@nhinze What was the issue? Just curious. |
Closing Chrome and restarting it fixed it. It seems that having the JS Console open slowly creates this slowdown after reloading the page many times. |
However, it appears the Chrome is still much slower at drawing dvf than before. I can see the FlowLine being drawn. Firefox has the same speed as Chrome. Safari on the other hand is very fast. This is on Mac. I have not tested Windows yet. |
Can you share an example? If not, I can try to recreate it. Just curious on the specifics to help better understand what might be causing the issue. |
The LL 1.0 update is not live yet. I'm still doing a lot of testing. It probably will be a week or 2 before it goes live. Here is a link to show you how I'm using dvf using LL 0.77: |
Very cool app! This example definitely helps. I'll take a look and see if I can figure out what the problem might be. |
Still looking into this. It's not clear why the performance is worse, but it does seem to be. One thing to play around with is the |
@nhinze Did changing |
I haven't had a chance to test yet. I'm going to get back to it next week. I did test IE11 and Edge. Both work fine. Safari is fine. Need to test Chrome and Firefox on Windows. Chrome and Firefox on Mac are slow. |
I have finally upgraded my app. The loading can be a bit slow in Chrome, but the performance seems ok for now. For my app, I need to keep the smoothFactor at 1. Thanks for you help. It's a great plugin! |
I'm working to update to Leaflet 1.0 and dvf 0.3.1. I used to be on LL 0.7.7 and some version of dvf .2 (at least a year old if not more).
The drawing performance was great. I use FlowLines with CustomColorFunctions. Using the new dvf 0.3.1, it takes a few seconds to draw a FlowLine. My FlowLines have 100s of points.
Are there any known issues? How can I figure out what is slow?
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