diff --git a/test/testcamera.c b/test/testcamera.c index 9fc04c534b9dbd..50c690aa41e6b2 100644 --- a/test/testcamera.c +++ b/test/testcamera.c @@ -23,6 +23,8 @@ static SDL_CameraSpec spec; static SDL_Texture *texture = NULL; static SDL_bool texture_updated = SDL_FALSE; static SDL_Surface *frame_current = NULL; +static SDL_CameraDeviceID front_camera = 0; +static SDL_CameraDeviceID back_camera = 0; int SDL_AppInit(int argc, char *argv[]) { @@ -66,12 +68,23 @@ int SDL_AppInit(int argc, char *argv[]) SDL_Log("Saw %d camera devices.", devcount); for (i = 0; i < devcount; i++) { - char *name = SDL_GetCameraDeviceName(devices[i]); - SDL_Log(" - Camera #%d: %s", i, name); + const SDL_CameraDeviceID device = devices[i]; + char *name = SDL_GetCameraDeviceName(device); + const SDL_CameraPosition position = SDL_GetCameraDevicePosition(device); + const char *posstr = ""; + if (position == SDL_CAMERA_POSITION_FRONT_FACING) { + front_camera = device; + posstr = "[front-facing] "; + } else if (position == SDL_CAMERA_POSITION_BACK_FACING) { + back_camera = device; + posstr = "[back-facing] "; + } + SDL_Log(" - Camera #%d: %s %s", i, posstr, name); SDL_free(name); + } - const SDL_CameraDeviceID devid = devices[0]; /* just take the first one. */ + const SDL_CameraDeviceID devid = front_camera ? front_camera : devices[0]; /* no front-facing? just take the first one. */ SDL_free(devices); if (!devid) { @@ -96,6 +109,51 @@ int SDL_AppInit(int argc, char *argv[]) return 0; /* start the main app loop. */ } + +static int FlipCamera(void) +{ + static Uint64 last_flip = 0; + if ((SDL_GetTicks() - last_flip) < 3000) { /* must wait at least 3 seconds between flips. */ + return 0; + } + + if (camera) { + const SDL_CameraDeviceID current = SDL_GetCameraInstanceID(camera); + SDL_CameraDeviceID nextcam = 0; + if (current == front_camera) { + nextcam = back_camera; + } else if (current == back_camera) { + nextcam = front_camera; + } + + if (nextcam) { + SDL_Log("Flip camera!"); + + if (frame_current) { + SDL_ReleaseCameraFrame(camera, frame_current); + frame_current = NULL; + } + + SDL_CloseCamera(camera); + + if (texture) { + SDL_DestroyTexture(texture); + texture = NULL; /* will rebuild when new camera is approved. */ + } + + camera = SDL_OpenCameraDevice(nextcam, NULL); + if (!camera) { + SDL_Log("Failed to open camera device: %s", SDL_GetError()); + return -1; + } + + last_flip = SDL_GetTicks(); + } + } + + return 0; +} + int SDL_AppEvent(const SDL_Event *event) { switch (event->type) { @@ -104,21 +162,30 @@ int SDL_AppEvent(const SDL_Event *event) if (sym == SDLK_ESCAPE || sym == SDLK_AC_BACK) { SDL_Log("Key : Escape!"); return 1; + } else if (sym == SDLK_SPACE) { + FlipCamera(); + return 0; } break; } + case SDL_EVENT_MOUSE_BUTTON_DOWN: + /* !!! FIXME: only flip if clicked in the area of a "flip" icon. */ + return FlipCamera(); + case SDL_EVENT_QUIT: SDL_Log("Ctlr+C : Quit!"); return 1; case SDL_EVENT_CAMERA_DEVICE_APPROVED: + SDL_Log("Camera approved!"); if (SDL_GetCameraFormat(camera, &spec) < 0) { SDL_Log("Couldn't get camera spec: %s", SDL_GetError()); return -1; } /* Create texture with appropriate format */ + SDL_assert(texture == NULL); texture = SDL_CreateTexture(renderer, spec.format, SDL_TEXTUREACCESS_STATIC, spec.width, spec.height); if (texture == NULL) { SDL_Log("Couldn't create texture: %s", SDL_GetError()); @@ -127,6 +194,7 @@ int SDL_AppEvent(const SDL_Event *event) break; case SDL_EVENT_CAMERA_DEVICE_DENIED: + SDL_Log("Camera denied!"); SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Camera permission denied!", "User denied access to the camera!", window); return -1; } @@ -143,7 +211,7 @@ int SDL_AppIterate(void) int win_w, win_h, tw, th; SDL_FRect d; Uint64 timestampNS = 0; - SDL_Surface *frame_next = SDL_AcquireCameraFrame(camera, ×tampNS); + SDL_Surface *frame_next = camera ? SDL_AcquireCameraFrame(camera, ×tampNS) : NULL; #if 0 if (frame_next) { @@ -180,6 +248,8 @@ int SDL_AppIterate(void) SDL_RenderTexture(renderer, texture, NULL, &d); } + /* !!! FIXME: Render a "flip" icon if front_camera and back_camera are both != 0. */ + SDL_RenderPresent(renderer); return 0; /* keep iterating. */