diff --git a/CHANGE.md b/CHANGE.md index 92923ed6..0f0e9be7 100644 --- a/CHANGE.md +++ b/CHANGE.md @@ -1,10 +1,11 @@ Change log ---------- -Gw2Browser_2018-xx-xx (1.0.9.1) +Gw2Browser_2022-xx-xx (1.0.9.1) ------------------------------- Change: - Linux port +- Add AFNT file support. - Add find by file id function. - Add model's lightmap, specular and dye map export. - Model viewer lightmap support. @@ -12,11 +13,11 @@ Change: - Properly implement specular maping for Guild Wars 2 texture. - Set Model viewer light position at camera position. - Update category name. +- Use KDE Breeze icons as the old one are hard to see on Windows 10. - Minor model viewer purrformance improvement. Fix: -- Fix some crash. -- Fix some bugs. +- Many crashes and bugs fixed. Gw2Browser_2017-01-07 (1.0.8.1) ------------------------------- diff --git a/TODO.md b/TODO.md index 403ef7e4..a80ff124 100644 --- a/TODO.md +++ b/TODO.md @@ -3,7 +3,7 @@ TODO list May change over time. :P -Gw2Browser_201x-xx-xx (1.0.9.1) +Gw2Browser_2022-xx-xx (1.0.9.1) ------------------------------- * Add XML exporter for some files format. @@ -17,17 +17,17 @@ figure out how gw2 do it. * content reader and viewer. +* Appimage for Linux + Further plans ------------- -* cmake build system. - * map file reader, renderer, exporter. see Tyria-3D code for this. * Scene manager (need when implement map viewer). -* COLLADA model export, use libxml2 for write xml, also export skeleton and animation. +* glTF model export, also export skeleton and (maybe) animation. * Deferred shading (need for map viewer with many light)