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Issues compiling HLSL on Linux #109
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I have a similar problem. I built SDL_shadercross locally using this command:
As you can see, I disabled DXC as I in this early stage of development of the project I am working on, I am only interested in compiling my program on Linux and running SDL_GPU with the Vulkan backend. I have this function:
When the function is called, I get this output:
I would expect something like "Your source is null" instead. |
I also tried this:
Then I got this result:
So it seems like the command line tool has the same problem. |
I realize my issue is probably caused by something else than @NitroPlum's issue, so I created a separate one: #111. |
On linux when I call
SDL_ShaderCross_CompileGraphicsShaderFromHLSL
I get:Failed loading D3DCompile: /lib/x86_64-linux-gnu/libvkd3d-utils.so.1: undefined symbol: _D3DCompile
I was previously having a problem finding vkd3d so I installed: libvkd3d-utils1 and libvkd3d1
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