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CChoiceControl.ahk
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/*
Class: CChoiceControl
This class implements DropDownList, ComboBox and ListBox controls.
This control extends <CControl>. All basic properties and functions are implemented and documented in this class.
*/
Class CChoiceControl Extends CControl ;This class is a ComboBox, ListBox and DropDownList
{
static registration := CGUI.RegisterControl("DropDownList", CChoiceControl)
+ CGUI.RegisterControl("ComboBox", CChoiceControl)
+ CGUI.RegisterControl("ListBox", CChoiceControl)
SelectionChanged := new EventHandler()
DoubleClick := new EventHandler()
__New(Name, Options, Text, GUINum, Type)
{
Base.__New(Name, Options, Text, GUINum)
this.Type := Type
if(Type = "Combobox")
this._.Insert("ControlStyles", {LowerCase : 0x400, Uppercase : 0x2000, Sort : 0x100, Simple : 0x1})
else if(Type = "DropDownList")
this._.Insert("ControlStyles", {LowerCase : 0x400, Uppercase : 0x2000, Sort : 0x100})
else if(Type = "ListBox")
this._.Insert("ControlStyles", {Multi : 0x800, ReadOnly : 0x4000, Sort : 0x2, ToggleSelection : 0x8})
this._.Insert("Events", ["SelectionChanged"])
if(Type = "ListBox")
this._.Insert("Messages", {5 : "KillFocus", 4 : "SetFocus" }) ;Used for automatically registering message callbacks
else if(Type = "ComboBox" || Type = "DropDownList")
this._.Insert("Messages", {4 : "KillFocus", 3 : "SetFocus" }) ;Used for automatically registering message callbacks
}
PostCreate()
{
Base.PostCreate()
this._.Items := new this.CItems(this.GUINum, this.hwnd)
Content := this.Content
Loop, Parse, Content, |
this._.Items.Insert(new this.CItems.CItem(A_Index, this.GUINum, this.hwnd))
this._.PreviouslySelectedItem := this.SelectedItem
this.PreviouslySelectedIndex := this._.SelectedIndex := this.SelectedIndex
}
/*
Property: SelectedItem
The text of the selected item.
Property: SelectedIndex
The index of the selected item.
Property: Items
An array containing all items. See <CChoiceControl.CItems>.
*/
__Get(Name, Params*)
{
if(Name != "GUINum" && !CGUI.GUIList[this.GUINum].IsDestroyed)
{
DetectHidden := A_DetectHiddenWindows
DetectHiddenWindows, On
if(Name = "SelectedItem")
{
SendMessage, this.Type != "ListBox" ? 0x147 : 0x188, 0, 0,,% "ahk_id " this.hwnd ;CB_GETCURSEL : LB_GETCURSEL
ErrorLevel := (ErrorLevel > 0x7FFFFFFF ? -(~ErrorLevel) - 1 : ErrorLevel)
if(ErrorLevel >= 0)
Value := this._.Items[ErrorLevel + 1]
}
else if(Name = "Text")
ControlGet, Value, Choice,,,% "ahk_id " this.hwnd
else if(Name = "SelectedIndex")
{
SendMessage, this.Type != "ListBox" ? 0x147 : 0x188, 0, 0,,% "ahk_id " this.hwnd
ErrorLevel := (ErrorLevel > 0x7FFFFFFF ? -(~ErrorLevel) - 1 : ErrorLevel)
if(ErrorLevel >= 0)
Value := ErrorLevel + 1
}
else if(Name = "Items")
Value := this._.Items
else if(Name = "PreviouslySelectedItem")
Value := this._.PreviouslySelectedItem
;~ else if(Name = "Items")
;~ {
;~ ControlGet, List, List,,, % " ahk_id " this.hwnd
;~ Value := Array()
;~ Loop, Parse, List, `n
;~ Value.Insert(A_LoopField)
;~ }
Loop % Params.MaxIndex()
if(IsObject(Value)) ;Fix unlucky multi parameter __GET
Value := Value[Params[A_Index]]
if(!DetectHidden)
DetectHiddenWindows, Off
if(Value != "")
return Value
}
}
__Set(Name, Params*)
{
if(!(GUI := CGUI.GUIList[this.GUINum]).IsDestroyed)
{
;Fix completely weird __Set behavior. If one tries to assign a value to a sub item, it doesn't call __Get for each sub item but __Set with the subitems as parameters.
Value := Params.Remove()
if(Params.MaxIndex())
{
Params.Insert(1, Name)
Name := Params.Remove()
return (this[Params*])[Name] := Value
}
DetectHidden := A_DetectHiddenWindows
DetectHiddenWindows, On
Handled := true
if(Name = "SelectedItem")
{
Loop % this.Items.MaxIndex()
if(this.Items[A_Index] = Value)
GuiControl, % this.GUINum ":Choose", % this.ClassNN, % Gui._.Delimiter A_Index ;| will trigger g-label
}
else if(Name = "SelectedIndex" && Value >= 1 && Value <= this.Items.MaxIndex())
{
GuiControl, % this.GUINum ":Choose", % this.ClassNN, % Gui._.Delimiter Value ;| will trigger g-label
}
;~ else if(Name = "Items" && !Params[1])
;~ {
;~ if(!IsObject(Value))
;~ {
;~ if(InStr(Value, Gui._.Delimiter) = 1) ;Overwrite current items
;~ {
;~ ;Hide overwritten controls for now (until they can be removed properly).
;~ for index, item in this.Items
;~ for index2, control in item.Controls
;~ control.hide()
;~ this.Items := new this.CItems(this.GUINum, this.Name)
;~ }
;~ Loop, Parse, Value,|
;~ if(A_LoopField)
;~ this.Items.Insert(this.Items.MaxIndex() + 1, new this.CItems.CItem(this.Items.MaxIndex() + 1, this.GUINum, this.Name))
;~ }
;~ else
;~ {
;~ ;Hide overwritten controls for now (until they can be removed properly).
;~ for index, item in this.Items
;~ for index2, control in item.Controls
;~ control.hide()
;~ this.Items := new this.CItems(this.GUINum, this.Name)
;~ Loop % Value.MaxIndex()
;~ this.Items.Insert(A_Index, new this.CItems.CItem(A_Index, this.GUINum, this.Name))
;~ }
;~ ItemsString := ""
;~ Loop % this.Items.MaxIndex()
;~ ItemsString .= Gui._.Delimiter Items[A_Index]
;~ GuiControl, % this.GUINum ":", % this.ClassNN, %ItemsString%
;~ if(!IsObject(Value) && InStr(Value, "||"))
;~ {
;~ if(RegExMatch(Value, "(?:^|\|)(..*?)\|\|", SelectedItem))
;~ Control, ChooseString, %SelectedItem1%,,% "ahk_id " this.hwnd
;~ }
;~ for index, item in Items
;~ this.Items._.Insert(new this.CItems.CItem(A_Index, this.GUINum, this.Name))
;~ }
;~ else if(Name = "Items" && Params[1] > 0)
;~ {
;~ this._.Items[Params[1]] := Value
;~ msgbox should not be here
;~ Items := this.Items
;~ Items[Params[1]] := Value
;~ ItemsString := ""
;~ Loop % Items.MaxIndex()
;~ ItemsString .= Gui._.Delimiter Items[A_Index]
;~ SelectedIndex := this.SelectedIndex
;~ GuiControl, % this.GUINum ":", % this.ClassNN, %ItemsString%
;~ GuiControl, % this.GUINum ":Choose", % this.ClassNN, %SelectedIndex%
;~ }
else if(Name = "Text")
{
found := false
Loop % this.Items.MaxIndex()
if(this.Items[A_Index].Text = Value)
{
SelectedIndex := this.SelectedIndex
GuiControl, % this.GUINum ":Choose", % this.hwnd, % Gui._.Delimiter A_Index
if(SelectedIndex != this.SelectedIndex)
{
this.PreviouslySelectedIndex := this._.SelectedIndex
this._.SelectedIndex := SelectedIndex
this._.PreviouslySelectedItem := this.Items[SelectedIndex]
this.ProcessSubControlState(this._.PreviouslySelectedItem, this.SelectedItem)
}
found := true
}
if(!found && this.type = "ComboBox")
ControlSetText, , %Value%, % "ahk_id " this.hwnd
;~ {
;~ GuiControl, % this.GUINum ":ChooseString", % this.ClassNN, % Gui._.Delimiter Value
;~ this.ProcessSubControlState(this._.PreviouslySelectedItem, this.SelectedItem)
;~ this._.PreviouslySelectedItem := this.SelectedItem
;~ }
}
else
Handled := false
if(!DetectHidden)
DetectHiddenWindows, Off
if(Handled)
return Value
}
}
/*
Event: Introduction
There are currently 3 methods to handle control events:
1) Use an event handler. Simply use control.EventName.Handler := "HandlingFunction"
Instead of "HandlingFunction" it is also possible to pass a function reference or a Delegate: control.EventName.Handler := new Delegate(Object, "HandlingFunction")
If this method is used, the first parameter will contain the control object that sent this event.
2) Create a function with this naming scheme in your window class: ControlName_EventName(params)
3) Instead of using ControlName_EventName() you may also call <CControl.RegisterEvent> on a control instance to register a different event function name.
This method is deprecated since event handlers are more flexible.
The parameters depend on the event and there may not be params at all in some cases.
Event: SelectionChanged(SelectedItem)
Invoked when the selection was changed.
Event: DoubleClick(Item)
Invoked when an item in a ListBox is double-clicked.
*/
HandleEvent(Event)
{
this._.PreviouslySelectedItem := this.items[this._.SelectedIndex]
this.PreviouslySelectedIndex := this._.SelectedIndex
this._.SelectedIndex := this.SelectedIndex
if(this._.PreviouslySelectedItem != this.SelectedItem)
this.ProcessSubControlState(this._.PreviouslySelectedItem, this.SelectedItem)
if(Event.GUIEvent = "DoubleClick")
this.CallEvent("DoubleClick", this.SelectedItem)
else
this.CallEvent("SelectionChanged", this.SelectedItem)
}
/*
Class: CChoiceControl.CItems
An array containing all items of the control.
*/
Class CItems
{
__New(GUINum, hwnd)
{
this.Insert("_", {})
this._.GUINum := GUINum
this._.hwnd := hwnd
}
/*
Property: 1,2,3,4,...
Individual items can be accessed by their index.
Property: Count
The number of items in this control.
*/
__Get(Name)
{
if(this._.HasKey(Name))
return this._[Name]
else if(Name = "Count")
return this.MaxIndex()
}
__Set(Name, Value)
{
if Name is Integer
return Value
}
/*
Function: Add
Adds an item at the end of the list.
Parameters:
Text - The text of the new item.
Position - The position at which the item will be inserted. Items with indices >= this value will be appended.
Select - Set to true to select the freshly added item.
*/
Add(Text, Position = -1, Select = false)
{
GUI := CGUI.GUIList[this._.GUINum]
Control := GUI.Controls[this._.hwnd]
Selected := Control.SelectedIndex
ItemsString := ""
Pos := 1
len := !(len := this.MaxIndex()) ? 1 : len + 1
if(Position = -1 || Position > len)
Position := len
Loop % len
{
ItemsString .= (Position = A_Index ? Gui._.Delimiter Text : Gui._.Delimiter this[pos].Text)
if(Position != A_Index)
pos++
}
GuiControl, % this._.GUINum ":", % Control.hwnd, %ItemsString%
this._.Insert(Position, new this.CItem(Position, this._.GUINum, this._.hwnd)) ;Insert new item object
for index, item in this ;Move existing indices
item._.Index := index
if(Select)
GuiControl, % this._.GUINum ":Choose", % Control.hwnd, % Gui._.Delimiter Position
else if(Selected)
GuiControl, % this._.GUINum ":Choose", % Control.hwnd, % (Selected < Position ? Selected : Selected + 1)
}
/*
Function: Clear
Deletes all items
*/
Clear()
{
GUI := CGUI.GUIList[this._.GUINum]
Control := GUI.Controls[this.hwnd]
Loop % this.MaxIndex()
this._.Remove(A_Index, "")
GuiControl, % this._.GUINum ":", % Control.hwnd, |
;Call selection changed event if there are no more items manually
if(!this.MaxIndex())
Control.HandleEvent("")
}
/*
Function: Delete
Deletes an item of the list of choices.
Parameters:
IndexTextOrItem - The item which should be removed. This can either be an index, the text of the item or the item object stored in the Items array.
*/
Delete(IndexTextOrItem)
{
GUI := CGUI.GUIList[this._.GUINum]
Control := GUI.Controls[this.hwnd]
if(IsObject(IndexTextOrItem))
{
Loop % this.MaxIndex()
if(this[A_Index] = IndexTextOrItem)
IndexTextOrItem := A_Index
}
else if IndexTextOrItem is not Integer
{
Loop % this.MaxIndex()
if(this[A_Index].Text = IndexTextOrItem)
IndexTextOrItem := A_Index
}
if(IndexTextOrItem > 0 && IndexTextOrItem <= this.MaxIndex())
{
Selected := Control.SelectedIndex
this._.Remove(IndexTextOrItem)
ItemsString := Gui._.Delimiter
Loop % this.MaxIndex()
ItemsString .= (A_Index > 1 ? Gui._.Delimiter : "") this[A_Index].Text
GuiControl, % this._.GUINum ":", % Control.hwnd, %ItemsString%
if(Selected = IndexTextOrItem)
{
if(Selected > this.MaxIndex())
Selected := this.MaxIndex()
GuiControl, % this.GUINum ":Choose", % Control.hwnd, % Gui._.Delimiter Selected ;Select next item. | will trigger g-label
}
else
GuiControl, % this.GUINum ":Choose", % Control.ClassNN, % (Selected < IndexTextOrItem ? Selected : Selected - 1)
;Call selection changed event if there are no more items manually
if(!this.MaxIndex())
Control.HandleEvent("")
for index, item in this
item._.Index := index
}
}
/*
Function: MaxIndex
Returns the number of items in this control.
*/
MaxIndex()
{
DetectHidden := A_DetectHiddenWindows
DetectHiddenWindows, On
GUI := CGUI.GUIList[this._.GUINum]
ControlGet, List, List,,, % "ahk_id " this._.hwnd
count := 0
Loop, Parse, List, `n
count++
if(!DetectHidden)
DetectHiddenWindows, Off
return count
}
_NewEnum()
{
return new CEnumerator(this)
}
/*
Class: CChoiceControl.CItems.CItem
A single item of this control.
*/
Class CItem
{
__New(Index, GUINum, hwnd)
{
this.Insert("_", {})
this._.Insert("GUINum", GUINum)
this._.Insert("hwnd", hwnd)
this._.Insert("Index", Index)
this._.Insert("Controls", {})
}
/*
Function: AddControl
Adds a control to this item that will be visible only when this item is selected. The parameters correspond to the Add() function of CGUI.
Parameters:
Type - The type of the control.
Name - The name of the control.
Options - Options used for creating the control.
Text - The text of the control.
UseEnabledState - If true, the control will be enabled/disabled instead of visible/hidden.
*/
AddControl(type, Name, Options, Text, UseEnabledState = 0)
{
GUI := CGUI.GUIList[this._.GUINum]
if(!this.Selected)
Options .= UseEnabledState ? " Disabled" : " Hidden"
Control := GUI.AddControl(type, Name, Options, Text, this._.Controls, this)
Control._.UseEnabledState := UseEnabledState
Control.hParentControl := this._.hwnd
return Control
}
/*
Property: Selected
If true, the item is selected.
Property: Text
The text of the list item.
*/
__Get(Name, Params*)
{
DetectHidden := A_DetectHiddenWindows
DetectHiddenWindows, On
if(Name = "Text")
{
GUI := CGUI.GUIList[this._.GUINum]
Control := GUI.Controls[this._.hwnd]
ControlGet, List, List,,, % " ahk_id " Control.hwnd
Loop, Parse, List, `n
if(A_Index = this._.Index)
{
Value := A_LoopField
break
}
}
else if(Name = "Selected")
{
GUI := CGUI.GUIList[this._.GUINum]
Control := GUI.Controls[this._.hwnd]
SendMessage, 0x147, 0, 0,,% "ahk_id " Control.hwnd
ErrorLevel := (ErrorLevel > 0x7FFFFFFF ? -(~ErrorLevel) - 1 : ErrorLevel)
Value := (this._.Index = ErrorLevel + 1)
}
else if(Name = "Controls")
Value := this._.Controls
else if(Name = "Index")
Value := this._.Index
Loop % Params.MaxIndex()
if(IsObject(Value)) ;Fix unlucky multi parameter __GET
Value := Value[Params[A_Index]]
if(!DetectHidden)
DetectHiddenWindows, Off
return Value
}
__Set(Name, Params*)
{
;Fix completely weird __Set behavior. If one tries to assign a value to a sub item, it doesn't call __Get for each sub item but __Set with the subitems as parameters.
Value := Params.Remove()
if(Params.MaxIndex())
{
Params.Insert(1, Name)
Name := Params.Remove()
return (this[Params*])[Name] := Value
}
if(Name = "Text")
{
GUI := CGUI.GUIList[this._.GUINum]
Control := GUI.Controls[this._.hwnd]
ItemsString := ""
SelectedIndex := Control.SelectedIndex
for index, item in Control.Items
ItemsString .= Gui._.Delimiter (index = this._.Index ? Value : item.text)
GuiControl, % this._.GUINum ":", % Control.ClassNN, %ItemsString%
GuiControl, % this._.GUINum ":Choose", % Control.ClassNN, %SelectedIndex%
return Value
}
else if(Name = "Selected" && Value = 1)
{
GUI := CGUI.GUIList[this._.GUINum]
Control := GUI.Controls[this._.hwnd]
GuiControl, % this._.GUINum ":Choose", % Control.ClassNN, % Gui._.Delimiter this._.Index ;| will trigger g-label
return Value
}
}
}
}
}