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This repository has been archived by the owner on Aug 8, 2023. It is now read-only.
We should investigate ways to reduce compilation times.
Anecdotally, compilation time has been steadily creeping up — it currently takes ~10 minutes for a clean iOS debug build in Xcode to complete on my MacBook Pro (Retina, 13-inch, Early 2015, 3.1 Ghz). This is quite long and negatively affects productivity.
Breakdown by target, in the order they’re built when running ios-app:
🎯
⏱
mbgl-core
7 minutes
dynamic
2 minutes
ios-app
1 minute
/cc @mapbox/gl
The text was updated successfully, but these errors were encountered:
If you see any opportunities to replace Objective-C++ files with pure Objective-C files in the dynamic target, we should look into doing so. Objective-C++ is known to be slow to compile due to those pluses.
We should investigate ways to reduce compilation times.
Anecdotally, compilation time has been steadily creeping up — it currently takes ~10 minutes for a clean iOS debug build in Xcode to complete on my MacBook Pro (Retina, 13-inch, Early 2015, 3.1 Ghz). This is quite long and negatively affects productivity.
Breakdown by target, in the order they’re built when running ios-app:
/cc @mapbox/gl
The text was updated successfully, but these errors were encountered: