-
Notifications
You must be signed in to change notification settings - Fork 13
/
Copy pathdraw.rkt
183 lines (134 loc) · 5.95 KB
/
draw.rkt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
#lang racket
#|
Racket Arcade (r-cade) - a simple game engine
Copyright (c) 2020 by Jeffrey Massung
All rights reserved.
|#
(require ffi/unsafe)
(require ffi/vector)
(require csfml)
;; ----------------------------------------------------
(require "input.rkt")
(require "video.rkt")
(require "palette.rkt")
(require "font.rkt")
;; ----------------------------------------------------
(provide (all-defined-out))
;; ----------------------------------------------------
(define bitmask-texture
(let ([image (sfImage_create 8 256)])
(for ([i (range 256)])
(let ([pixel (λ (b)
(let ([set? (odd? (arithmetic-shift i (- b)))])
(if set? sfWhite sfTransparent)))])
(sfImage_setPixel image 0 i (pixel 7))
(sfImage_setPixel image 1 i (pixel 6))
(sfImage_setPixel image 2 i (pixel 5))
(sfImage_setPixel image 3 i (pixel 4))
(sfImage_setPixel image 4 i (pixel 3))
(sfImage_setPixel image 5 i (pixel 2))
(sfImage_setPixel image 6 i (pixel 1))
(sfImage_setPixel image 7 i (pixel 0))))
; create the texture from the bitmap image
(sfTexture_createFromImage image #f)))
;; ----------------------------------------------------
(define bitmask-sprite (sfSprite_create))
;; ----------------------------------------------------
(define bitmask-rects
(for/vector ([y (range 256)])
(make-sfIntRect 0 y 8 1)))
;; ----------------------------------------------------
(define rect-shape (sfRectangleShape_create))
(define circle-shape (sfCircleShape_create))
(define line-shape (sfVertexArray_create))
;; ----------------------------------------------------
(begin
(sfSprite_setTexture bitmask-sprite bitmask-texture #f)
; initialize primitives
(sfVertexArray_resize line-shape 2)
(sfVertexArray_setPrimitiveType line-shape 'sfLines))
;; ----------------------------------------------------
(define (set-vertex! prim n c x y)
(let ([v (sfVertexArray_getVertex prim n)])
(set-sfVertex-color! v c)
; update the x/y coordinate
(set-sfVector2f-x! (sfVertex-position v) (real->double-flonum x))
(set-sfVector2f-y! (sfVertex-position v) (real->double-flonum y))))
;; ----------------------------------------------------
(define (cls [c 0])
(sfRenderTexture_clear (texture) (vector-ref (palette) (bitwise-and c #xf))))
;; ----------------------------------------------------
(define (color n)
(let ([c (vector-ref (palette) (bitwise-and n #xf))])
(sfSprite_setColor bitmask-sprite c)))
;; ----------------------------------------------------
(define (draw x y sprite)
(for ([byte sprite] [i (range y (height))] #:when (>= i 0))
(let ([p (make-sfVector2f (real->double-flonum (round x))
(real->double-flonum (round i)))]
; bitmask scanline
[r (vector-ref bitmask-rects (bitwise-and byte #xff))])
(sfSprite_setTextureRect bitmask-sprite r)
(sfSprite_setPosition bitmask-sprite p))
; render the sprite for this scanline
(sfRenderTexture_drawSprite (texture) bitmask-sprite #f)))
;; ----------------------------------------------------
(define (draw-ex x y sprite)
(for ([word sprite] [i (range y (height))] #:when (>= i 0))
(let* ([b0 (bitwise-bit-field word 8 16)]
[b1 (bitwise-bit-field word 0 8)]
; position vectors
[p0 (make-sfVector2f (real->double-flonum (round x))
(real->double-flonum (round i)))]
[p1 (make-sfVector2f (real->double-flonum (round (+ x 8)))
(real->double-flonum (round i)))]
; bitmask scanlines
[r0 (vector-ref bitmask-rects b0)]
[r1 (vector-ref bitmask-rects b1)])
; render byte 0
(sfSprite_setTextureRect bitmask-sprite r0)
(sfSprite_setPosition bitmask-sprite p0)
(sfRenderTexture_drawSprite (texture) bitmask-sprite #f)
; render byte 1
(sfSprite_setTextureRect bitmask-sprite r1)
(sfSprite_setPosition bitmask-sprite p1)
(sfRenderTexture_drawSprite (texture) bitmask-sprite #f))))
;; ----------------------------------------------------
(define (text x y s)
(for ([i (range x (width) (font-advance))] [c (~a s)])
(let ([sprite (font-sprite c)])
(when sprite
(draw i y sprite)))))
;; ----------------------------------------------------
(define (line x1 y1 x2 y2)
(let ([c (sfSprite_getColor bitmask-sprite)])
(set-vertex! line-shape 0 c x1 y1)
(set-vertex! line-shape 1 c x2 y2)
; draw the line
(sfRenderTexture_drawVertexArray (texture) line-shape #f)))
;; ----------------------------------------------------
(define (rect x y w h #:fill [fill #f])
(let ([c (sfSprite_getColor bitmask-sprite)]
[p (make-sfVector2f (real->double-flonum x)
(real->double-flonum y))]
[s (make-sfVector2f (real->double-flonum w)
(real->double-flonum h))])
(sfRectangleShape_setSize rect-shape s)
(sfRectangleShape_setPosition rect-shape p)
(sfRectangleShape_setOutlineColor rect-shape (if fill sfTransparent c))
(sfRectangleShape_setOutlineThickness rect-shape 1.0)
(sfRectangleShape_setFillColor rect-shape (if fill c sfTransparent))
; draw the rectangle
(sfRenderTexture_drawRectangleShape (texture) rect-shape #f)))
;; ----------------------------------------------------
(define (circle x y r #:fill [fill #f])
(let ([c (sfSprite_getColor bitmask-sprite)]
[p (make-sfVector2f (real->double-flonum (- x r))
(real->double-flonum (- y r)))])
(sfCircleShape_setRadius circle-shape (real->double-flonum r))
(sfCircleShape_setPosition circle-shape p)
(sfCircleShape_setOutlineColor circle-shape (if fill sfTransparent c))
(sfCircleShape_setOutlineThickness circle-shape 1.0)
(sfCircleShape_setFillColor circle-shape (if fill c sfTransparent))
; draw the circle
(sfRenderTexture_drawCircleShape (texture) circle-shape #f)))