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Compute not working on MacOS for discrete GPUs #356
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After some testing, I have reached the following status:
This then suggests something is wrong with (This also applies to #352 as it uses a compute shader) |
Putting notes here:
Note that in vulkano it is flushed after the invalidate call. This means that we are making the memory undefined because the host is writing to the memory then we invalidate it (Like we would if device wrote to it)
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Looks like there is something up with the compute pipeline on for discrete GPUs on MacOS
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