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RenderAttributes.cpp
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#include "RenderAttributes.hpp"
#include <Qt3DRender/QBuffer>
Qt3DRender::QAttribute *RenderAttributes::create(const QVector<quint32> &indices, Qt3DRender::QGeometry *parent)
{
auto attribute = new Qt3DRender::QAttribute(parent);
Qt3DRender::QBuffer *dataBuffer = new Qt3DRender::QBuffer(attribute);
const int rawSize = indices.size() * static_cast<int>(sizeof(uint));
auto rawData = QByteArray::fromRawData(reinterpret_cast<const char*>(indices.constData()), rawSize);
rawData.detach();
dataBuffer->setData(rawData);
attribute->setAttributeType(Qt3DRender::QAttribute::IndexAttribute);
attribute->setBuffer(dataBuffer);
attribute->setVertexBaseType(Qt3DRender::QAttribute::UnsignedInt);
attribute->setVertexSize(1);
attribute->setByteOffset(0);
attribute->setByteStride(sizeof(uint));
attribute->setCount(static_cast<uint>(indices.size()));
return attribute;
}
Qt3DRender::QAttribute *RenderAttributes::create(const QVector<QVector3D> &vertices, const QString &name, Qt3DRender::QGeometry *parent)
{
auto attribute = new Qt3DRender::QAttribute(parent);
QVector<float> values;
values.reserve(vertices.size() * 3);
for (const QVector3D &v : vertices) {
values << v.x() << v.y() << v.z();
}
Qt3DRender::QBuffer *dataBuffer = new Qt3DRender::QBuffer(attribute);
const int rawSize = values.size() * static_cast<int>(sizeof(float));
auto rawData = QByteArray::fromRawData(reinterpret_cast<const char*>(values.constData()), rawSize);
rawData.detach();
dataBuffer->setData(rawData);
attribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute);
attribute->setBuffer(dataBuffer);
attribute->setVertexBaseType(Qt3DRender::QAttribute::Float);
attribute->setVertexSize(3);
attribute->setByteOffset(0);
attribute->setByteStride(3 * sizeof(float));
attribute->setName(name);
attribute->setCount(static_cast<uint>(vertices.size()));
return attribute;
}