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This pull request includes several modifications to the
GrindModule.prefab
andGrindModule.cs
files in thenekoyume
project. The primary changes involve adjustments to the UI elements and the addition of a new button, as well as refactoring theAwake
method to improve code organization.UI Changes:
m_RootOrder
values for variousRectTransform
components to adjust the rendering order. [1] [2] [3] [4]autoSelectButton
to theMonoBehaviour
component.PrefabInstance
properties to adjust the size, position, and other attributes of UI elements. [1] [2] [3] [4] [5]Code Changes:
using
directive forNekoyume.Battle
inGrindModule.cs
.autoSelectButton
field in theCrystalAnimationData
struct.Awake
method to extract button event bindings into a separate methodBindButtonEvents
.return
statement in theOnClickItem
method to prevent further execution.OnUpdateInventory
method to use a cached list for inventory models.